Play: Shooter Defense

Strategy & Defense

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Shooter Defense

Created by:

Greekletterpsi_games2_chat TheWye01

Rating:

  • Currently 0.0/5 Stars.
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3.1 (489 ratings)

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Published:

2011-08-13

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Description

Ever wondered what you get if you combine Shooter, TD and Physics games? Shooter Defense!!

In this game, instead of building towers to shoot enemies down, you actually control your Shooters to shoot the enemies like in a shooter game! In addition to that, bullets that your Shooters shoot do not only deal damage to enemies, but they also collide with enemies pushing them back. The harder the bullet…

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Instructions

- WSAD to move selected shooters
- Click to fire (need a weapon equipped)
- Arrow keys or Shift + Click to move the map
- F & R to toggle fixed-fire & enemy-tracker mode for selected shooters
- Z & X to zoom in & out
- Spacebar to toggle pause
- Ctrl + Click to box-select shooters
- Q & E to select previous & next shooter
- Numbers 1-9 to select shooter by index

Best (see all)
avatar for Lion_123
Lion_123

Aug. 13, 2011

Under rating threshold (show) best main menu evar :D

+ - !

(39)

avatar for TheWye01
TheWye01

Aug. 14, 2011

Under rating threshold (show) Rebalancing to the rescue!!

+ - !

(9)

avatar for zax702
zax702

Aug. 13, 2011

Under rating threshold (show) I love this game and its unique TD elements although as a lot of other people have said difficulty would be appreciated. But that is the only flaw I have currently found... the main menu is just too fun :D

+ - !

(7)

avatar for stinky472
stinky472

Aug. 13, 2011

Under rating threshold (show) I found an easy pwnage strategy by just focusing on quantity vs. quality. Get 5+ repeater guys and you can create an impenetrable barrage of bullets. Problem is that it lags a lot even on lowest quality with my i7. Pretty fun game with an excellent concept but I think it gets a little repetitive and a lot of guns are very IMBA. Furthermore there are some glitches with enemies getting stuck between walls sometimes: had to revert to explosive weapons to be able to destroy them and proceed.

+ - !

(15)

Developer response from TheWye01

Hey, thanks for the detailed feedback! I will work on the things you mentioned for the next update!

avatar for stinky472
stinky472

Aug. 13, 2011

Under rating threshold (show) Damn it gets really laggy with a lot of repeaters. As a stress test, try 8 repeater guys firing along a fixed line. It's extremely effective but slows even the most powerful machines to a crawl. My request: optimize the code (ideal) or reduce the fire rate of repeaters to 1/2 or 1/3 and double/triple the damage.

+ - !

(12)

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