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Also, I don't want to use sentries until I have everything maxed because their kills don't give me exp. Why don't I get exp from sentry kills?
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You should make some kind of checkpoints or a portino of xp gained so you could for example gain ranks (private, corporal, etc.) and based on that start with extra xp to boy stuff from the beginning.
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The mechanical aspects of the game are great. The gameplay, however, are flat. Once you unlock a few things, you don't get anything new... no new levels, no new modes, no new challenges. It just gets harder in a steady grind.
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Despite decent graphics, pretty interface and some innovative features, this game is very unpolished: no performance or sound settings accessible while playing; weapon upgrades don't change much; you spend most of the time hunting your foes instead of trying to survive their attacks; the arrows pointing dropped items and supplies don’t always work; the game is run at a resolution discouraging to play - it should be as square as possible, allowing you to defend yourself from enemy attacks from all sides at the same chance, with your sight as far as possible in all directions - and for the same reason the camera should be zoomed out more; the pop-up messages cover your view furthermore, disabling you from dodging properly; and, finally, the 'standard' gameplay gets boring after a while - you don't ever get to effectively kick ass all over the map, nor are you ever met with a challenging enemy – you just strafe and empty half or more of your clip on a single target at all times.
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really clunky, also need a clearer indication of where the cliff is, because it looks like its just part of the terrain
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Difficulty growth is too slow, possibly too limited. After about 50 days, I just got tired of the repetition. I only encountered two trucks in all that time, spread out by a period of about 20 days.
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At first the game is an excellent survival game, then after you upgrade armour, medkits, weapons and a sentry it starts to really slow down.
Please provide the ability to send the next wave (or speed up the spawn rate and and enemy level for day 20+)
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On a more constructive note, please include an option menu with sound and quality switches in the shop screen. You don't expect anyone getting killed just to turn off the orchstral generisms and the lag?!
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Ohhhhh! It looks like the enemy truck's sound effect isn't affected by muting and I must've killed it with the shockwave right after turning the music back on.
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Weird bug: I had the music muted for a while, and then randomly some weird motor type sound came on. Unmuting the music made it go away. (not drowned it out, it's just gone). wtf?
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So, why I NEVER get building materials? I just keep getting the upgrades, and the supplies saying "+bulding materials" but I have NEVER been able to build anything 'cause I don't have anything.
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The mechanical aspects are awesome. The look and feel is excellent...but the rest is lacking. The biggest issue imo is the difficulty. Even by day 37 enemy spawn rate remains laughably low, which leads to a lot of running around an empty map rather than gunning down hordes of opponents while also defeating the purpose of explosives or penetrating bullets. Enemies themselves don't get much stronger either; chaingunners (or trucks maybe) are as tough as they get, and they're little threat. On that note, the ability to just go berserk is yet another feature we're robbed of, due to our prohibitive ammo capacity. That's the main reason I'm still mostly using my 9mm on day 37; ammo conservation and exciting action don't mix. As a final nail in the coffin to any lasting fun, you get all the upgrades fairly quickly leaving nothing to keep you going. So sure, mechanics are nice, but it's like the dev simply put no thought into what people actually enjoy about games of this sort.
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run and load is pretty useless because of the gun limitation. Why not make it a % move speed while reloading increase for all guns that increases with the skill's level? Like 30/50/80 or something.
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Can't tell how much building supplies or how many med kits you have. Not that it matters after a point, since the game eventually trails off into unchanging pointlessness.
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This game is just excellent, hope to see more of this from you guys in the future, only thing i ask is in creation mode can you make the map scrollable or have it zoom out,in protect mode hard to defend and have to keep moving around and going back in and out of creation mode just to place those items.Great job 5/5
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The game was fun, until I died and realized that none of my progress carries over and I had to start from scratch again.
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Dog tags need a despawn timer. Sometimes they drop off screen and just stay there sucking up resources. I also don't always feel like picking them all up once I have everything purchased.
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If I lose everything when I die, then I'm not all that interested in playing at all. Looks OK other than that, though.
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well, i liked the game, till the stupid cargo drop, which apparently doesn't get muted by sound, thus a loud irritating sound blows my ear drums out. Thanks. 1/5
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meh, day 20 and not much different... pacing is waaay too slow. right now i just sit behind my sentries and rack up kills...
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shotgun ennemy fire at me out of range, there spread allow them to hit me when me assault rifle isnt that good. first game where a shotgun reach me while out of my map...add the previous comments problems and you get a bad game
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Getting bored kinda fast. After about 15 minutes of playing only tags ive found were these which give 50XP. Only supplies were useless ammo (cause you have it unlimited with basic wep) and, after a while, some building materials.