Comments for HoverBot 2

avatar for Fallout2Forever
Fallout2Forever

Sep. 23, 2010

Under rating threshold (show) 5. The biggest problem the whole time I played this game(other than the 3 seconds to type down the password situation) was level 4. At the beginning of the level, this giant ninja star shoots out of the wall, but doesn't seem to have a set pattern, so you kinda have to hope it'll show up early so you can dodge it quicker. The giant ninja star gets less anoying in the next 2 or so levels it's in, but for level 4, it's right at the beginning of the level, almost guaranteeing that you'll lose at least 3 lives, and even when you pass it, you gotta hope to the high heavens that you'll make it to the checkpoints

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(0)

avatar for Fallout2Forever
Fallout2Forever

Sep. 23, 2010

Under rating threshold (show) 4. Honestly, if you're gonna make this game THAT hard, have multiple checkpoints instead of only one halfway.

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(0)

avatar for Fallout2Forever
Fallout2Forever

Sep. 23, 2010

Under rating threshold (show) 3. For the first 4 levels, this game is 90% luck, 10% trial and error. You're guaranteed to die by almost everything in this game unless you know what's killed you before, or you're lucky and somehow make it past areas that you have half of a second to respond to. It got better after level 4 however.

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(1)

avatar for Fallout2Forever
Fallout2Forever

Sep. 23, 2010

Under rating threshold (show) 2. The fact that as soon as the password notice at the end of the level shows up, I have like THREE SECONDS to type it down. So far of all the games I've played, this is the first to pull this crap! I even got so excited that I beat the 5th level on the second try that I didn't respond quick enough the password notice. Then the password for 7 had a beyond weird password name(metallloy or something,) which I apparantly typoed somehow, and I was really sick of level 7, and that's where I quit. I should also say that it's really annoying how you're not actually told if you have an incorrect password. It just sorta stays there for some beyonf bizarre reason.

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(0)

avatar for Fallout2Forever
Fallout2Forever

Sep. 23, 2010

Under rating threshold (show) Wow, just...a reallly mixed wow. I wanna like this game, I REALLY do. I'd actually give it a 4/5. However, there are WAY WAY WAY WAY too many issues plaguing this game. Here are just a few. 1. The random teleport glitch in a lot of the levels. I'm about to jump, when at random I'm teleported to the bottom of the screen. (continued)

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(0)

avatar for ironizor
ironizor

Aug. 31, 2010

Under rating threshold (show) OK

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(0)

avatar for brainisdead
brainisdead

Jul. 11, 2010

Under rating threshold (show) shite. you really should reconsider the respawn point being right back at the start

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(-2)

avatar for kamftiger
kamftiger

Apr. 25, 2010

Under rating threshold (show) cool game the music reminds me on unreal tournament 1 for sure 5/5

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(-1)

avatar for Jutse
Jutse

Feb. 17, 2010

Under rating threshold (show) Good 4/5

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(-1)

avatar for ARJAN_0
ARJAN_0

Jan. 10, 2010

Under rating threshold (show)

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(-5)

avatar for fudgumscool
fudgumscool

Dec. 28, 2009

Under rating threshold (show) This game was a decent platformer. It had excellent graphics and music. However, I found the jump button to be too sensitive, as the side buttons were simply too non-responsive. This game is very difficult, but a good platformer nonetheless. 3/5.

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(2)

avatar for Kidel3
Kidel3

Aug. 22, 2009

Under rating threshold (show) wtf? this is one of the first games added to kongregate and it only has 4k plays!

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(0)

avatar for WolfSpider
WolfSpider

Jun. 03, 2009

Under rating threshold (show) The Platforms are a little glitchy, but overall 4/5.

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(0)

avatar for danielsobocinski
danielsobocinski

Apr. 27, 2009

Under rating threshold (show) i love it!

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(0)

avatar for 4td0
4td0

Mar. 31, 2009

Under rating threshold (show) O.K I guess......

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(0)

avatar for Hoju_
Hoju_

Oct. 08, 2008

Under rating threshold (show) its okay. you can get killed without ever seeing a trap....

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(0)

avatar for masterlilo
masterlilo

Aug. 02, 2008

Under rating threshold (show) The game was actually very entertaining.. and the unreal tournamet music just was a dealmaker. 5/5

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(0)

avatar for Djkgb
Djkgb

May. 29, 2008

Under rating threshold (show) A Decent platformer game! 4 stars

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(0)

avatar for Yashido
Yashido

May. 08, 2008

Under rating threshold (show) 3/5 controls are neat, graphic and music are good, neat platformer

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(0)

avatar for KBLively
KBLively

May. 07, 2008

Under rating threshold (show) It does joterre120!

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(0)

avatar for KBLively
KBLively

May. 07, 2008

Under rating threshold (show) The ground Is a selectible back ground from freewebs.com!

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(0)

avatar for Ether_Shadow
Ether_Shadow

May. 01, 2008

Under rating threshold (show) Background is nonsensical. Tiles are just repetitive machinery, flipped a little maybe, but otherwise unchanging. Jumping isn't very responsible. Overall, a fun platformer . . . just a few flaws that could be tinkered with.

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(0)

avatar for abocreature
abocreature

Mar. 22, 2008

Under rating threshold (show) ug...

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(0)

avatar for kshar
kshar

Mar. 06, 2008

Under rating threshold (show) decent game.

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(0)

avatar for joterre120
joterre120

Dec. 24, 2007

Under rating threshold (show) it should have checkpoints

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(0)

avatar for Killerofmanning
Killerofmanning

Dec. 11, 2007

Under rating threshold (show) liked the hovering, hated the game

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(0)

avatar for Sillyman
Sillyman

Sep. 25, 2007

Under rating threshold (show) He falls because he can only hover a few inches off the ground, unless he jumps, and he can only jump for a short period of time.

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(-1)

avatar for GirlNextDoor
GirlNextDoor

Jun. 13, 2007

Under rating threshold (show) Hahaha if he can hover why does he fall down holes.. funny... He's very bouncy and fun, it's a neat game! I get angry, but keep going.....Overall great job!

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(0)

avatar for Tubbs
Tubbs

Jun. 12, 2007

Under rating threshold (show) Great graphics and controls are nice and responsive. Nothing too eye-catching with it, but it is a solid game, so there really doesn't have to be. Yet another great one!

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(0)

avatar for B0T0X
B0T0X

Jun. 03, 2007

Under rating threshold (show) So if he can hover, why does he fall down holes? I'm just foolin'. Decent for one of your first few games.

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(0)

avatar for jibjabjessie
jibjabjessie

May. 30, 2007

Under rating threshold (show) The music sounds familiar, just like this Super Nintendo racing game of the future, it was called Freeze or something. Can't remember. 4/5

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(0)

avatar for okdewit
okdewit

May. 24, 2007

Under rating threshold (show) Great hovering effect, horrible to predict dissapearing platforms.

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(0)

avatar for talerun
talerun

Apr. 10, 2007

Under rating threshold (show) physics are good but its too dark to see and falling walls are impossible to know

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(0)

avatar for clubp
clubp

Mar. 29, 2007

Under rating threshold (show) better then level 1 i just have to say because in that one i never did see the teleporter

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(0)

avatar for gamerkc
gamerkc

Mar. 27, 2007

Under rating threshold (show) Great sequel!

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(0)

avatar for jeblis
jeblis

Jan. 16, 2007

Under rating threshold (show) Nice physics. Hate that you have to go all the way back if you die. Annoying music.

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(0)

avatar for bobthegoat
bobthegoat

Jan. 06, 2007

Under rating threshold (show) Nice improvement over the original. The hovering effect is nice.

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(0)

avatar for revenge_of_apple
revenge_of_apple

Dec. 27, 2006

Under rating threshold (show) There's nothing bad about a challenge, Luvcraft. This games wicked!

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(0)

avatar for luvcraft
luvcraft

Oct. 31, 2006

Under rating threshold (show) Very pretty, and great music, but the difficulty starts a little too high and quickly gets even harder. :(

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(0)

avatar for greg
greg

Oct. 30, 2006

Under rating threshold (show) I like the physics in this game, where the bot really is hovering above the ground, rather than just appearing to. You can run across small gaps, and the bot will catch itself, but hover a little less, since it lost the "hover time" during the gap period. But if you do this too much over too many gaps, the bot will gradually lose hover power and begin to fall, until he can't hover across an entire gap anymore unless he's given a moment to "recover" his natural hovering height on a solid platform. I think I just hurt my brain. My apologies to those of you who have no idea what I'm talking about.

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(0)

avatar for EmilyG
EmilyG

Oct. 30, 2006

Under rating threshold (show) You get a really visceral feeling of, "wow, that hurt" when the wall slams down on top of your robot.

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(0)

avatar for mouseit
mouseit

Oct. 29, 2006

Under rating threshold (show) Its good. It took me an obscenely long time to download, but overall worth it. The fire effects are great.

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(0)

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