Comments for Anti-Idle: The Game

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Jan. 22, 2014

Under rating threshold (show) You fish, go to the arcade, gamble, jab at a button, fight, fish and set up a giant garden... you collect a ridiculous amount of coins and gain all the fame... but are still homeless...

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Jun. 20, 2013

Under rating threshold (show) In the stats screen you have the option to see your daily coin gain from different sources. Would love to have the same thing for Green and Blue coins. I am curious to know where I am getting mine.

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Dec. 6, 2013

Under rating threshold (show) Funny how you accept 100 Blue Coins from a stranger and you lose loads of reputation in adventures, but illegally printing hundreds of millions of Yellow Coins doesn't mean a thing to it.

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Jan. 22, 2014

Under rating threshold (show) Hmm, the return of the house was announced quite some time ago, but it has yet to be built. Well, I guess this just goes to show that even the construction of pixelated pretend homes can get held up by red tape during the building permit application approval process. Maybe we can bribe the person in charge to get the ball rolling with all the now worthless red coins we still have just collecting virtual dust in our non-existent inventories?

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Developer response from Tukkun

Blame those triangles. They keep destroying the house for some reason.


Mar. 9, 2017

Under rating threshold (show) Hi Tukkun, I just noticed (very) lately you reached the milestone of $3000 and will eventually release a sequel. I just dropped by your blog and hummm... Well, let's just say I hope you're okay. I'm impatient to see the sequel, but please take care of you. Life may sucks but you rock and your games rock. (even if at first, it took me a while to realize that)

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Developer response from Tukkun

Hi! I'll definitely try my best :( My health has been quite terrible lately but I'm no longer suffering from depression as much. Things are becoming better day by day. I haven't blogged lately but that's mostly because of my terrible Internet connection and some changes they made causing it to be harder to make edits to the website. Don't worry!


Jun. 8, 2013

Under rating threshold (show) Anti-Idle The Game; Driving up power bills since 2009 ;)

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Jan. 1, 2015

Under rating threshold (show) Published Dec. 24, 2009, still going strong.

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Dec. 26, 2014

Under rating threshold (show) Thank you all for expressing your opinions about the new Shop feature. The reason I changed the shops is that the old shops were very inconvenient to use (and if you want to go to the shop you have to stop doing whatever you are currently doing), and the scrolling caused a lot of lag. The new Feature Shop allows you to clearly see which features you have and which ones you are missing, and the new Mystery Shop allows you to buy items in bulk conveniently. Perhaps I will add item images to the Mystery Shop to make it look somewhat more similar to the Special Shop.

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May. 26, 2013

Under rating threshold (show) You should make Gambler's Boxes available for Bundle purchase too. Just for those of us who have nothing better to do.

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May. 6, 2017

Under rating threshold (show) Suggestion for the Arena: If you hold ALT while your cursor is over a piece of equipment (in the Crafting menu or in your inventory), the stats of both the equipment you have on you and the item that your cursor is over are shown

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Developer response from Tukkun

Hi! Stat comparison has been suggested a few times but the description tooltips are currently too big and I'm not sure whether showing both items' stats at once is a good idea. The idea of making it appear when you hold a certain key is quite interesting though, and resolves the problem of it taking too much space. But the "ALT" key will trigger some browser functions so I will have to find some other key. Thanks for the suggestion!


Sep. 17, 2016

Under rating threshold (show) Every few days, a new "Idle/Upgrade" """game""" (made with Unity of course) makes it to the front page of Kongregate. They're all the same. You watch things happen and climb a progressively steeper curve with no significant milestones in sight. Why do they bother making them? And why do people even play those? It's as fun as "1+1" on a calculator and then continuously pressing "=" to make it go up. But this game. Damn. It's still an idle game at it's core, but you can do so much active play to make it go faster. Where other games usually let you click something, this game has a whole RPG and a card game in it, as well as a bunch of other minigames. Nothing is quite as deep as a game dedicated to 1 of those things would be, but it's still impressive for an idle game to put so much effort into adding strategy and interesting mechanics that all blend together. Thanks Tukkun for making a game that lasts.

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Developer response from Tukkun

I'm glad you like Anti-Idle!


Oct. 20, 2014

Under rating threshold (show) Hi everyone, I'm kind of busy with my study and other real life stuff so I'm not updating the game at the moment. But stay tuned, as development will continue in the future! I promise v1664 won't be the final version of this game.

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Developer response from Tukkun

[Dec. 18] Version 1665 is LIVE!! Enjoy! _______________________________________________ [Nov. 14] My school project was a huge success! I now have some free time again and can work on Anti-Idle. Expect an epic update in the near future! _______________________________________________ [Nov. 06] Just a quick update regarding the current situation, I'm nearly done with my school project so I can continue working on Anti-Idle soon! You can probably expect an update early December with TONS of new stuff, and the infamous memory leak will also be hopefully fixed! It will likely coincide with the 5th anniversary of the game as well, so expect EPIC events to come, including 3x EXP and many other awesome events!


Jan. 11, 2014

Under rating threshold (show) All praise the refund code! I had forgotten to backup my save before cleaning my cookies and cache...Sure I lost quite a lot, but the refund code did give me a significant boost into restarting!

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Jul. 17, 2015

Under rating threshold (show) This game is so good, I turned off my ad-blocker for kongregate. This game has hundreds of hours of work put into it and Tukkun deserves every bit of support.

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Developer response from Tukkun

Yay, thank you :O


Jan. 22, 2015

Under rating threshold (show) This is simply the best flash game I've ever played. I've been at it for about a year now and still really enjoy myself. The balance between active play and idling is great, and the variety of mini-games (all of which benefit the others) always leaves me with something to do. The recent updates have been phenomenal, congrats on five years Tukkun, and thanks for the effort!

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Aug. 29, 2015

Under rating threshold (show) This game been out here for almost 6 years - still extremely addictive and unique in the kind.

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Jul. 29, 2015

Under rating threshold (show) I dont know why but in the last few months the idle genre has taken off, but even with all the great new idle games I wanted to let you know that Anti-Idle is and always will be my favorite idle game, and maybe game on kongregate in general.

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Jul. 17, 2017

Under rating threshold (show) Do tell how you were killed by an Idle Dummy, Kommander.

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May. 20, 2015

Under rating threshold (show) Hey guys! I've been quite busy lately so it has been quite long since the last update. But I assure you that I haven't stopped development and the next update is going to be SUPER AWESOME, so stay tuned!!!!!1!

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Jul. 19, 2015

Under rating threshold (show) Hi everyone! I apologize for the recent delays and stuff, but I'm FINALLY working on Anti-Idle again and v1714 will be released in the very near future, with tons of bug fixes, rebalancings, TukkunFCG improvements and other awesome changes! Stay tuned! ^o^

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Dec. 20, 2013

Under rating threshold (show) Nearly 10 million !! Happy Birthday anti-idle ^^

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Developer response from Tukkun

Happy birthday!


Mar. 10, 2015

Under rating threshold (show) Most of the features/games are pretty lame alone... but when you tie them together in one game and add achievements, woo boy! Imma click that button 10,000 times today! I have no idea how that makes it more fun but it works...

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Developer response from Tukkun

Sorcery, obviously.


Dec. 31, 2014

Under rating threshold (show) Just wanted to say you are awesome Tukkun. I started replaying recently after leaving for 3 years and i was still able to use my old save file from 3 years ago without any problem even with all the updates you did since then. Also Happy new year to you and i wish you the best for 2015.

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Nov. 28, 2013

Under rating threshold (show) This is an awesome game, Tukkun, but I have a suggestion. When you get a new message from the dragon, could you mark them as "New" in the book? I know you're not taking suggestions anymore, but this could be awesome for some players...

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Mar. 15, 2015

Under rating threshold (show) My god. This game is 6 years old and it is still thriving as well as it did in days long before. I wasn't here for 11 months, but when I return, I note that this game is still just as popular-- in fact MORE popular than it was before. Congratulations on achieving the opinion of best flash game from me. 23,456,789 plays here we come! :D

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Jan. 4, 2013

Under rating threshold (show) Ahh, this is the ultimate weapon of the apocalypse zombies. Everyone will soon be so addicted to this game that no one will care, or even notice, when they take over the world. Diabolic!

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Developer response from Tukkun

What if it's the opposite, like, the zombies are so addicted to this game that they forget they had to take over the world?


Feb. 17, 2017

Under rating threshold (show) I've been wondering, would it be possible to implement export/import system other idle games use? as in clicking export allows you to save file somewhere else and import allows put it in right place or same idea but it would create long line of code? is there something like size of this game stopping such thing being implemented?

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Developer response from Tukkun

It is probably possible but since this game is A LOT more complex than most ordinary "clickers" you see nowadays, the save code would be something like 200000 characters long. I may still look into such a system some time in the future, but it's probably not easy to implement considering the complicated nature of this game.


Oct. 26, 2015

Under rating threshold (show) An amazing mix of idle and active elements. Every subsystem has a high baseline drop-in/drop-out factor built into its mechanics, but is deep or broad enough to lend itself to lengthier turns at the screen. Every "minigame" has a depth or breadth that rewards lengthier play, while still encouraging quick play. There's a solid understanding of not only various types of gamers, as evidenced by what's on offer, but also of a core commitment to maintaining the "casual" nature of the whole affair. Good gods, there are AAA titles with far less understanding of the intersection of "gamer" with "casual gamer" and just how broad a base that is, which charge far more for product that seems proud to display that lack of understanding writ large at every turn. This is simply magnificent.

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Feb. 14, 2014

Under rating threshold (show) I think I might be playing too much... last night I dreamt of a red button going from left to right with the word "good" coming out of it.

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Mar. 9, 2014

Under rating threshold (show) @supergeenlizard That moment when you get that "100 Day Streak" daily quest for the first time, which just happened.

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Feb. 11, 2017

Under rating threshold (show) @nowaitforme102 Dragon of wisdom is crying

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Dec. 8, 2012

Under rating threshold (show) If tukkun responds to this i will put this comment in a gold frame and put it on my wall.

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Developer response from Tukkun

I demand pics.


Oct. 12, 2016

Under rating threshold (show) Quick question for developper does this game is still under developement see bunch of coming soon for a long time now .

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Developer response from Tukkun

It is! The most recent update was literally less than two weeks ago, raising the level cap to 9002 and introduced many other small changes. In the near future, the Achievements and Quests systems will be revamped, and the House might also be available! For a detailed list of changes, take a look at the forum.


Apr. 26, 2017

Under rating threshold (show) is it just me, or does this game have...a REALLY quiet audio that plays over and over again instead of it being completely silent? (excluding mute-mute revolution, which ironically is the only game i heard sound from in the game so far)

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Developer response from Tukkun

The game has a completely silent audio file playing every 2 or so seconds. This is to prevent the game from pausing if you minimize the tab. I apologize for any inconvenience this may cause, and if your playing experience is negatively impacted by this silent audio file, please post another comment or send me a message with details. | NOTE: The game may still run more slowly than usual if the tab is minimized. See this forum thread for a solution -


Jan. 5, 2013

Under rating threshold (show) This game is a completionist's nightmare.

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Mar. 14, 2013

Under rating threshold (show) Just thought about a little convenience update suggestion. It would be nice if we could click on the Crafting Material little box in the Battle Arena, which would bring up a small little menu (like clicking on Stats) that shows how much of each crafting piece we're carrying (Enhancer Fragments, Unobtainium, Superior Crafting Material, etc.). This way, we don't have to interrupt the fighting and break our combos, or go through the menu to specific recipes just to find out the values.

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Developer response from Tukkun

There it is! Enjoy.


Jan. 13, 2013

Under rating threshold (show) what is up with these monsters taking my rings, but not my millions of pixels builds materials armor and weapons?

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Developer response from Tukkun

Don't tell anyone, but those rings are edible and very delicious. Monsters love eating those.


Nov. 28, 2013

Under rating threshold (show) Tukkun is responding to comments now? Awesome!

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Developer response from Tukkun

Awesome, indeed. I just got my Internet connection and game files back so I can continue working on the game now!


Nov. 27, 2013

Under rating threshold (show) Don't you stop updating Anti-idle Tukken! Don't you quit on me after all we have been through!!!!!

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Feb. 2, 2013

Under rating threshold (show) The geek in me would love to see 2 pie charts in the stats screen: Where you have gotten all your exp and coin from... would make me very happy.

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Developer response from Tukkun

Wish granted! They aren't pie charts, but last I heard, the pie is a lie. Maybe this will do anyway.


Jan. 11, 2013

Under rating threshold (show) I just paid one and a half million coins to hear a dragon say, "I'm on a boat!"?

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Jan. 8, 2013

Under rating threshold (show) I need a place to re-read everything the dragon has evr told me!!

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Developer response from Tukkun

Thank you for your suggestion! I will consider adding it. -- EDIT: It's finally here!


Nov. 29, 2012

Under rating threshold (show) Oh, so the house is coming back? I'm so glad that Tukkun is an awesome game creator and actually LISTENS to what the players want. Or maybe it's just a ploy to take over the world...

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Aug. 26, 2016

Under rating threshold (show) I feel like the one thing this game really needs is an in game wiki, so i don't have to tab out every 5 minutes

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Jan. 4, 2013

Under rating threshold (show) But... I thought you said this game would never get badges! :OO

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Feb. 15, 2014

Under rating threshold (show) For people asking about currency conversion: Yes, there is. You can convert 1000s/millions of YC for 1 blue coin by feeding the dragon.

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Jan. 7, 2013

Under rating threshold (show) Don't tell anyone, but I'm looking to print illegal money, where do i find a printer that copies and prints golden coins?

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Sep. 7, 2015

Under rating threshold (show) I love you Tukkun! : )

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Mar. 26, 2015

Under rating threshold (show) Good thing I backed up my savefile each week, but a week ago it got erased but my cache, cookies, or browser were not cleaned up, any possible reasons for that?

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Developer response from Tukkun

There are tons of reasons why a savefile can be lost. This includes, but is not limited to, browser crash, power outage during saving, operating system errors, third-party programs, accidental deletion, etc. It's always a good idea to back up as frequently as possible!


Feb. 3, 2013

Under rating threshold (show) Tukkun -- I have never seen a game developer with a better attitude towards hackers than you. Instead of banning all hackers immediately on sight, or making it harder for them to hack like most developers do, you simply ASK them if they're hacking, so that their scores will not be submitted if they are, and they are thus allowed to continue on hacking without affecting anyone else... It's beautiful. 5/5 would play again.

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