Comments for MCS

avatar for bobman2000
bobman2000

Sep. 08, 2011

Under rating threshold (show) every time i go to upgrudes i lose some health sorry about my englich im dutch

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(1)

avatar for EsCaPeThEfAtE2
EsCaPeThEfAtE2

Jan. 01, 2011

Under rating threshold (show) laggs way too much!

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(6)

avatar for DarkHunter777
DarkHunter777

Apr. 19, 2010

Under rating threshold (show) isn't this a school or somethin?

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(1)

avatar for Tukkun
Tukkun

Feb. 19, 2010

Under rating threshold (show) Well, I made this when I was 11, so expect it to be bad, lol. Did not bother to change the graphics before uploading.

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(14)

avatar for RNGbladegames
RNGbladegames

Feb. 18, 2010

Under rating threshold (show)

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(-12)

avatar for TrollInABottle
TrollInABottle

Nov. 29, 2009

Under rating threshold (show) Tukkun! Hunterstory Tespia is great by the way! For some reason the enemies aren't generating and it takes me a really long time to change colors...

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(0)

avatar for Tukkun
Tukkun

Jul. 18, 2009

Under rating threshold (show) Coming back to the game, I find it too... easy...

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(6)

avatar for Tukkun
Tukkun

Jul. 18, 2009

Under rating threshold (show) Yes, it's by purpose.

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(4)

avatar for AepasA
AepasA

Jul. 13, 2009

Under rating threshold (show) Awesome [even with Awkward controls [by purpose?]]!

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(5)

avatar for Solice
Solice

Jul. 05, 2009

Under rating threshold (show) I simply adore how you mixed math into this game! The only real problem I see in this game is the awkward controls. It makes the game so much more uncomfortable and difficult to play.

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(2)

avatar for hellyer99
hellyer99

May. 31, 2009

Under rating threshold (show) zzzzzzzzzzzzz.... awkward controls

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(0)

avatar for avoidinghomework
avoidinghomework

Apr. 19, 2009

Under rating threshold (show) nice idea, but a little boring. it goes too slow for it to really involve a lot of thought, and the graphics don't keep people interested. Nice concept, but needs some spicing up.

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(0)

avatar for BlackBone
BlackBone

Apr. 19, 2009

Under rating threshold (show) This is a great game. 4/5. For a starting developer you sure made a good game.

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(0)

avatar for ChangeJD
ChangeJD

Apr. 19, 2009

Under rating threshold (show) Alright...I have over 1000000 points...im done :) 4/5

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(0)

avatar for InsatiablyCivil
InsatiablyCivil

Apr. 19, 2009

Under rating threshold (show) improve user interface's appearence and it could be a really good game (not that it isnt already) 4/5

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(0)

avatar for Gannon2145
Gannon2145

Apr. 19, 2009

Under rating threshold (show) LAG

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(0)

avatar for filistimo
filistimo

Apr. 19, 2009

Under rating threshold (show) A lot of fun ideas here, but the presentation feels a little... I don't know... clinical? Does that make sense? I'm all for sparsity in design, but we might be going a little too far here.

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(0)

avatar for Tukkun
Tukkun

Apr. 19, 2009

Under rating threshold (show) You may need upgrades. Things start getting crazy at around level 15... for me.

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(0)

avatar for minosSTH
minosSTH

Apr. 19, 2009

Under rating threshold (show) the ...objects fall too fast with too big a number for them all to be destroyed :/ at least thats how it was for me.

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(0)

avatar for Tukkun
Tukkun

Apr. 19, 2009

Under rating threshold (show) There is actually a money penalty for doing that... You think it needs some score penalty too?

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(0)

avatar for minisneos
minisneos

Apr. 19, 2009

Under rating threshold (show) major lag....

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(0)

avatar for LucasBurgel
LucasBurgel

Apr. 19, 2009

Under rating threshold (show) If you go to the upgrades menu and back, the enemies dissapear.

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(0)

avatar for i_like_disturbed
i_like_disturbed

Apr. 19, 2009

Under rating threshold (show) tukken ur such a fag... u made the game of course ur gunna be first... gahwd

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(0)

avatar for Tukkun
Tukkun

Apr. 19, 2009

Under rating threshold (show) Lag? I cannot see any lags in the game.

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(0)

avatar for w3r3w0lf
w3r3w0lf

Apr. 19, 2009

Under rating threshold (show) The most laggy game I have ever played.

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(0)

avatar for Tukkun
Tukkun

Apr. 19, 2009

Under rating threshold (show) Oh, and to those people who says left click to shoot and number keys to change mode, I can, but I don't want to do that. I want the game to be fair for laptop users.

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(0)

avatar for Tukkun
Tukkun

Apr. 19, 2009

Under rating threshold (show) All enemies are defeatable with just 4 and 5 bullets.

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(0)

avatar for Telantaa
Telantaa

Apr. 19, 2009

Under rating threshold (show) I really like the idea, and I like the death penalty thing which actually presents the user with an interesting choice. The gameplay however would benefit from being fined-tuned a little bit; maybe make the mobiles a bit smaller so there's more room to navigate on the screen. And the controls are a bit clunky; maybe give the user the ability to choose colors in another way (mouse, perhaps?). With those small changes and the inclusion of more than only 4- and 5-point bullets, it could be a very cool little maths e-learning game.

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(0)

avatar for saybox
saybox

Apr. 19, 2009

Under rating threshold (show) I liek the concept a lot, but the contorl method and the shooting structure make it unwieldy to paly. A possible alternate control scheme: move with the mouse, fire with left click, use 4 and 5 for damange like now, but change the colour switching keys to the keyboard row directly benath them so ti's easier to switch quicker.

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(0)

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