Comments for Monster Town

avatar for Zanthon
Zanthon

Oct. 29, 2011

Under rating threshold (show) It would be nice to add some kind of Mostropedia with enemies description/stats.

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(256)

avatar for dubesor
dubesor

Oct. 29, 2011

Under rating threshold (show) There seems to be a bug, several times now I have waited for the level to end when it didn't. No enemies appeared but the level doesn't end. Happened 3 times now and I am sick of it.

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(244)

Developer response from TwistedApe

I'm trying to figure out what happened to you, thanks for the comment

avatar for HolyWombat
HolyWombat

Nov. 1, 2011

Under rating threshold (show) Would be nice if mousing over a unit type gave a little description of what the unit does. Some more unit variety would be nice as well, since there are really only 3 kinds of fighting units. All around fun game though. 4/5

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(114)

avatar for Armament
Armament

Nov. 8, 2011

Under rating threshold (show) I agree with Monstropedia information about zombie description and also OUR units description and information So we can place our units more strategically

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(35)

avatar for rychurych
rychurych

Oct. 30, 2011

Under rating threshold (show) Omg did i choose hard? This game is challenging :)

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(91)

avatar for thelizardreborn
thelizardreborn

Nov. 1, 2011

Under rating threshold (show) Improvements: 1) We NEED a way to compare units, such as stats for range & strength, plus extra strengths/weaknesses (like STRONG vs Werewolf), and need to be able to look these up at any time (in tooltips, or access through the pause menu). 2) The red progress meters on buildings should not remain full just because one unit is available, I see the number saying how many I have, I want to see progress towards the next unit. 3) Needs some sort of payback (extra sould points?) for RETREATing a unit. If I want to replace one, I usually wait til they die.

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(23)

avatar for Gerrudo
Gerrudo

Oct. 21, 2012

Under rating threshold (show) it gets super laggy, try adding an option to turn off/down some effects? like the rain. Otherwise a great game, btw don't build your depot all the way on the left, put it in the middle so as you move to more advanced building they don't walk as far.

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(6)

avatar for DimitrijeNS
DimitrijeNS

Nov. 1, 2011

Under rating threshold (show) Shouldn't this be on Ninjakiwi's account?

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(78)

avatar for ultimatejosher
ultimatejosher

Nov. 3, 2011

Under rating threshold (show) awsome game if you had a speedup butten it would be even better :D

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(5)

avatar for ZombiePlays
ZombiePlays

Nov. 1, 2011

Under rating threshold (show) you need: -better unit introduction -a cancel building button -change hotkeys: (1-9 for "powers" q-u for #1. units a-h for #2 units) -lol #2 -replace "medium" with "3 squares" -a way to select ALL workers -mute music button (not all sound) -achievements would be nice -pause button (untill the UI works more efficient) -perspective (thigs get bigger as they are further away??) the difficulty is fair, only hard part was the "jason stage" untill i puzzeled the right unit to pick, then it was easy. (see: unit introduction) fun game

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(5)

avatar for Mirthstrike
Mirthstrike

Oct. 31, 2011

Under rating threshold (show) The opening tutorials need a lot of work. If you're going to insist on using a font that you need to squint to read, at least pause the first incoming wave so that people can figure out what they're supposed to do in the UI before the stage has already begun.

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(35)

avatar for Ultrachimp
Ultrachimp

Nov. 1, 2011

Under rating threshold (show) Needs persistent upgrades.

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(4)

avatar for albertodoke
albertodoke

Nov. 1, 2011

Under rating threshold (show) last mision have a bug. The demon doesnt apear after a while.

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(4)

avatar for rychurych
rychurych

Oct. 30, 2011

Under rating threshold (show) I loled when Dracula flew in :)

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(35)

avatar for rqrose
rqrose

Aug. 2, 2012

Under rating threshold (show) When your unit 'flees' from the stage, shouldn't it go back into your inventory, not just disappear?

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(9)

avatar for Ozzythegreat2
Ozzythegreat2

Oct. 28, 2011

Under rating threshold (show) Awesome Game :)

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(40)

Developer response from TwistedApe

thanks Ozzythegreat2

avatar for Assassinfox
Assassinfox

Nov. 1, 2011

Under rating threshold (show) Scratch my previous comment. I've been on the last battle for an hour. Whatever fun the rest of the game had is null and void after sitting for an hour-long grindfest just because the devil needed to have eight billion hit points.

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(12)

avatar for behemouthman
behemouthman

Jul. 26, 2012

Under rating threshold (show) why would troops run away is they already have the advantage of a running start at an enemy

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(3)

avatar for gabhazz
gabhazz

Nov. 4, 2011

Under rating threshold (show) Monsters explode when they die?

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(3)

avatar for gamerking333
gamerking333

Nov. 1, 2011

Under rating threshold (show) EASY WAY TO KILL THE DEVIL = Once you have acuired a decent defence, put two rows of snipers on your far back squares away from the frontline, then when the devil appears on one of the rows, use the power up ability on your snipers that are on the same row, wait for them to shoot then bam :3

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(3)

avatar for naachiittohh
naachiittohh

Nov. 1, 2011

Under rating threshold (show) like it, but, sometimes it would be nice to have speed up button! 4/5

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(3)

avatar for grithgrith
grithgrith

Oct. 31, 2011

Under rating threshold (show) Game is enjoyable, but very easy even on difficult setting. The last levels are way too long. I have the levels beat half way through, then still have to wait for the rest of the waves to come.

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(3)

avatar for DaiKai
DaiKai

Oct. 31, 2011

Under rating threshold (show) Woooo! I just dedicated my night to beating the game on hard, was tons of fun :D. Thank you for a wonderful time!

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(3)

avatar for zayran
zayran

Oct. 31, 2011

Under rating threshold (show) Im not used to games where the first level is hard.

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(3)

avatar for Pantothenate
Pantothenate

Oct. 31, 2011

Under rating threshold (show) Eh, I'll agree that it's challenging, but not necessarily in the good way. You don't advance by playing with skill loadouts (of which there are none) or build trees (of which there's only really one, and labour distribution is pretty much consistently dictated by the monster spawn and not the player). Instead you advance by memorizing a static spawn pattern. And that's it. Neat concept, but way too limited. It's seems this was rushed to make Halloween.

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(3)

avatar for Zanthon
Zanthon

Oct. 29, 2011

Under rating threshold (show) Unable to finish the last level in normal mode. The devil disssapears and nothing happens, the game just continues.

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(16)

avatar for simplemagik
simplemagik

Nov. 1, 2011

Under rating threshold (show) tactics: 1.place line of knife(2 squares form left) 2.place 2 lines of pistols(behind knives) 3.place line of wire(in front of knives) 4.replace knives with shotguns 5.replace 1 line of pistols with machingunners 6.replace second line with snipers 7.add more wires 8.PROFIT

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(7)

avatar for Onitkun
Onitkun

Oct. 31, 2011

Under rating threshold (show) If you kill the last enemy with air strike, the game just keeps going on. It happens on all levels.

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(7)

avatar for dementomstie
dementomstie

Oct. 28, 2011

Under rating threshold (show) I don't know if this is an issue with the game or not, but I think I reached the end of level 2, but one of the girls was attacked, so instead of the level ending after all the monsters are done attacking it seems to just keep waiting. I'm building up enough people to fill the board with guys, but no monsters are coming out.

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(16)

Developer response from TwistedApe

thanks checkin on that. I just tried to repeat your situation but it's fine for me. I will look further for what happened

avatar for 77ilovelogan
77ilovelogan

Apr. 28, 2012

Under rating threshold (show) i dont like that i need to buy an armory to get a barraks. i never use mines

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(6)

avatar for kalafus2002
kalafus2002

Nov. 11, 2011

Under rating threshold (show) Here is a list of units as they are unlocked SHELTERS: ??? -range: ?short? -attack: ?low? -HP: ?medium? Mercenary -range: medium -attack: low -HP: low Ability: increased damage against werewolves ARMORY: mines, barbed wire BARRACKS: Marine -range: long -attack: low -HP: low Ability: increased damage against heavy Pulverizer -range: short -attack: high -HP: high Ability: multi target - Can hit multiple enemies with a single shot HEAD QUARTERS: Siege Breaker -range: ?short? -attack: ?low? -HP: ?medium? Ability: Push back - Instead of escaping he will push the enemy until reaches his location TRAINING GROUNDS: Terminator -range: medium -attack: high -HP: medium Elite Sniper -range: medium -attack: high -HP: medium Ability: Piercing shot - Hits multiple targets HOSPITAL: Medic -range: short -attack: no -HP: low Ability: Cure - Heals all the units around him

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(12)

avatar for McHammers1
McHammers1

Mar. 8, 2013

Under rating threshold (show) Townsman" I'm gonna run towards that section of road with all my anger and determination" *Wolf beats him there* "Now Im gonna run away with all my anger a determination away from that section of road"

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(5)

avatar for StephenJM81
StephenJM81

Oct. 31, 2011

Under rating threshold (show) Good game, but it needs something more, after a couple levels it just becomes tedious

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(5)

avatar for RIDLLER11
RIDLLER11

Jun. 20, 2012

Under rating threshold (show) my game doesnt work, can only use gunmen

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(2)

avatar for dreadlord_tr
dreadlord_tr

Nov. 1, 2011

Under rating threshold (show) Game is awesome, but it is kinda easy with a simple, constant strategy. Also there should be permament upgrades i think.

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(2)

avatar for MechanicalKnight
MechanicalKnight

Nov. 1, 2011

Under rating threshold (show) This deserves at least a 4.00 score.

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(2)

avatar for lop4111
lop4111

Nov. 1, 2011

Under rating threshold (show) Great game! I'm sure that badges will come. Only one question: I keep getting pumpkin medals. Is that good?

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(2)

avatar for Alt_227
Alt_227

Oct. 31, 2011

Under rating threshold (show) I would be nice to be able to look up unit abilities after the first time you get them

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(2)

avatar for anakin2177
anakin2177

Oct. 31, 2011

Under rating threshold (show) So about three fourths of the way through the game I find out that you can actually place the depot in the middle rather than in the first spot, making the supply lines considerably shorter. Probably should have mentioned that in the tutorial :P

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(2)

avatar for timmohippo
timmohippo

Oct. 31, 2011

Under rating threshold (show) Awesome game, 5/5 also badges would be great for a game with this play style

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(2)

avatar for gamerking333
gamerking333

Oct. 31, 2011

Under rating threshold (show) ITS SO CHALLENGING xD, somewhat frustrating too :l

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(2)

avatar for swirlykid229
swirlykid229

Oct. 30, 2011

Under rating threshold (show) little bug, the airstrike costs 1000 souls but your soul count needs to reach 2000 to actually buy it

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(2)

avatar for Smithey
Smithey

Oct. 30, 2011

Under rating threshold (show) How the Hell do you pass the second last level "who's this guy?". It's near impossible. Any tips from those who've completed it?

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(2)

Developer response from TwistedApe

The defenders are the only answer ;) You have to push them back while adding units on the far left. :)

avatar for Smithey
Smithey

Oct. 29, 2011

Under rating threshold (show) This game needs an almanac so you can look at your units.

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(2)

avatar for BobT13
BobT13

Nov. 18, 2011

Under rating threshold (show) um it wont work for me i refreshed 4 times and its black screen;it won't start

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(8)

avatar for RanmaYagami
RanmaYagami

Nov. 1, 2011

Under rating threshold (show) I'm sorry if I missed it, but what exactly do the 'civilians' do other than force you to place units in front of them? Seriously, all they seem to be there for is 'added challenge' so that you're forced to place units further out/behind than you normally would. If they were beneficial, like they added to your souls or sped up unit production once they were fully healed, then I could see a purpose for them. But, no, all they do is lose you a point of health if they die. That's all. Which makes them even more useless, and in fact detrimental even. The only thing that keeps me from wanting them simply removed is the fact that the enemy ALWAYS comes from the same route. Perhaps remove civilians but randomize enemy spawn location? ALSO: Okay, I get it, I shouldn't be able to just move my people up whenever I feel like it, but why does it cost 80 souls to move? Perhaps 60 instead? Or am I the only one that thinks this?

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(8)

avatar for BOImarinho
BOImarinho

Oct. 31, 2011

Under rating threshold (show) Great "plants vs zombies" alike game. If you give 5/5 to this, be sure to play PVZ, very similar with more levels, more zombies, more defensive tactis and even more fun. Hint for jason: Use only the first units, but a lot. Hint for last boss: Be patient, try to go asap for the last upgrade, then nuke or use the minigun units until he´s done. Don´t use heal to have mana for air assault, just keep putting more units in front of the devil.

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(6)

avatar for wololo666
wololo666

Dec. 31, 2011

Under rating threshold (show) The game is great, my only complain is that there is not a final animation when you win the final level. 5/5

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(4)

avatar for zanadu
zanadu

Nov. 14, 2011

Under rating threshold (show) ok whats going on i sit here for 20 min and all i get is a black screen i use firefox and it doesnt tell me anything either help plz sound like an awesome game

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(7)

avatar for MaStErZaPhOd
MaStErZaPhOd

Dec. 6, 2012

Under rating threshold (show) Damn, doesn't load.

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(3)

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