Comments for Orbitron

avatar for koffeelord
koffeelord

Oct. 18, 2011

Under rating threshold (show) i like the tetris blocks for walls idea. did you get it from rampart?

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(2)

avatar for Devanh1
Devanh1

Oct. 19, 2010

Under rating threshold (show) Orbitron is very hard.

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(2)

avatar for Chaldon
Chaldon

Sep. 20, 2010

Under rating threshold (show) 4/5. It REALLY pisses me off when I shoot a guy and he still kills me . The ships' kill-zone is too large and doesn't run the same physics as the block forts- more like a circle that extends beyond the ships frame. Which if it is the case; I REALLY, REALLY, REALLY would like to see that circle flash when there is a ship collision. PLEASE UPDATE. I know the game is old but that update alone is worth the star to make it a full 5/5. Personally, I love these fort building games- so thanks for developing!

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(0)

avatar for MIghtyEpson
MIghtyEpson

Feb. 27, 2010

Under rating threshold (show) Its not difficult, you are just bad at it. First build a turret in the center. Then build a semiperm wall on top of it. Continue doing this until you have a nice fort with which to hide under. Continue building more semiperm walls as they get destroyed to protect your turrets. As you begin to make more money buy better weapons and continue previous strategy. Its really not that hard to get pretty far in this game folks. 5/5

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(-2)

avatar for Hiya24
Hiya24

Sep. 9, 2009

Under rating threshold (show) Not bad...

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(0)

avatar for blinx7
blinx7

Jul. 4, 2009

Under rating threshold (show) not enf strting mony

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(0)

avatar for Steephaay
Steephaay

Jun. 6, 2009

Under rating threshold (show) Difficult Game. 3 / 5. Tops.

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(-2)

avatar for Hsien_VK
Hsien_VK

Apr. 16, 2009

Under rating threshold (show) Does anyone else notice an inconsistancy between "wave size" and "end round kills"? I have had 67 kills on the first wave, when there is only 60 enemies...

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(0)

avatar for Drummermean
Drummermean

Apr. 15, 2009

Under rating threshold (show) Why is everybody rating so high? It's terrible!!

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(-2)

avatar for Forbearance
Forbearance

Apr. 15, 2009

Under rating threshold (show) Feh.

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(-1)

avatar for KiyuTenshi
KiyuTenshi

Apr. 14, 2009

Under rating threshold (show) A bit difficult o.o but fun!

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(0)

avatar for Squeebl
Squeebl

Mar. 9, 2009

Under rating threshold (show) Most things are too expensive, especially when it's so easy to accidentally destroy a turret.

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(3)

avatar for Snow_Cat
Snow_Cat

Dec. 29, 2008

Under rating threshold (show) cute use of tetris-blocks for the wall; Semi-permable turrets would be useful. 5/5 ^ - -^ It ran well.

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(3)

avatar for phooltk
phooltk

Dec. 1, 2008

Under rating threshold (show) the 'tetris' element, aka irritating randomness when building walls, really damages the appeal of this otherwise impressive defense strat/shooter for me.

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(1)

avatar for Spartaa
Spartaa

Aug. 17, 2008

Under rating threshold (show) great game nut for me is horrible 3/5 for the nice ideia

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(0)

avatar for TwinsofMLB
TwinsofMLB

Jul. 18, 2008

Under rating threshold (show) 4.7/5 and that's only because it DESPERATELY needs badges.

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(1)

avatar for MooseCrossing
MooseCrossing

Jul. 17, 2008

Under rating threshold (show) Despite that, 4/5 for good concept. (Forgot to include my rating, lol).

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(1)

avatar for MooseCrossing
MooseCrossing

Jul. 17, 2008

Under rating threshold (show) I think having enimies smash against your walls should earn you some money, and also everything should be a little cheaper. The turrets could have been better.

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(4)

avatar for PugusDoggers
PugusDoggers

Apr. 11, 2008

Under rating threshold (show) Nicely paced though levels could be a tad longer. 4/5

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(0)

avatar for ApeKing
ApeKing

Apr. 5, 2008

Under rating threshold (show) Very good. But I would like to address 2 points. One, your ships hitbox is too big. I seem to get hit outta no3where sometimes. Two, the turrets are kinda weak for their price. Other than that 4/5!

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(0)

avatar for HellsRawk
HellsRawk

Mar. 31, 2008

Under rating threshold (show) the walls remind me of tetris lol

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(0)

avatar for charlesartbr
charlesartbr

Feb. 4, 2008

Under rating threshold (show) good game, but I think that the levels are too short, we spend more time buying that shooting...

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(0)

avatar for Eukre
Eukre

Jan. 24, 2008

Under rating threshold (show) Sweet Game! Just when I had the money and defense set up and was comfortable the game ended. Would like to see an endless version. Maybe have the next wall shape showing before purchase.

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(1)

avatar for Crusader32
Crusader32

Jan. 21, 2008

Under rating threshold (show) Things should earn a lil bit more $$$ the first 4 walls/turrents are useless :/

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(0)

avatar for harry_paratestes
harry_paratestes

Dec. 7, 2007

Under rating threshold (show) AWESOME

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(0)

avatar for MIghtyEpson
MIghtyEpson

Oct. 29, 2007

Under rating threshold (show) I think that would be fine as far as turrets go but as for the tetrominoes, that plan would completely defeat the tetris aspect of the game. That said, being able to "pay" to destroy your own buildings wouldn't be a bad idea.

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(1)

avatar for Zakini
Zakini

Oct. 28, 2007

Under rating threshold (show) it'd be nice to know the shape of everything before buying it and being able to demolish building or put back an item (if you click on something, you HAVE to place and you might not want to)

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(1)

avatar for xzealot
xzealot

Oct. 26, 2007

Under rating threshold (show) Starts off as space invaders then turns into tower defense. Awesome Hybrid!

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(0)

avatar for shaej
shaej

Oct. 26, 2007

Under rating threshold (show) You can't pause between levels.

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(0)

avatar for Malachi
Malachi

Oct. 25, 2007

Under rating threshold (show) Nice game, I love it! Not much else to say I guess, but great work!

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(0)

avatar for X4MHD
X4MHD

Oct. 25, 2007

Under rating threshold (show) Very nice!! I've not come across such a game like this before. Space invaders meets tetris, how do you come up with the idea, haha. 4/5

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(0)

avatar for dhhclaremont
dhhclaremont

Oct. 24, 2007

Under rating threshold (show) That was fun!

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(0)

avatar for rororohit
rororohit

Oct. 24, 2007

Under rating threshold (show) yeah hylius is right and a restart button please im pretty addicted to this game

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(0)

avatar for Hylius
Hylius

Oct. 24, 2007

Under rating threshold (show) Collision detection needs some work. Not only do I die by things that don't touch me, the enemies go on for awhile while fading out and can still kill me.

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(1)

avatar for MIghtyEpson
MIghtyEpson

Oct. 24, 2007

Under rating threshold (show) Sorry, the first one. The second tends to destroy everything.

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(0)

avatar for MIghtyEpson
MIghtyEpson

Oct. 24, 2007

Under rating threshold (show) Reflective walls work wonders on the boss

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(0)

avatar for Itachi42Uchiha
Itachi42Uchiha

Oct. 24, 2007

Under rating threshold (show) this game shud b made into a td insted. it wud be a lot better then

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(0)

avatar for ElDestructo
ElDestructo

Oct. 24, 2007

Under rating threshold (show) This is a lot more fun than I thought it would be It was NOT that hard right from the beginning I love a game that's a challenge Though the boss really threw me for a loop, destroying all my turrets and such I'll have to keep playing so I can see if it gets better.

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(0)

avatar for 2marcus
2marcus

Oct. 24, 2007

Under rating threshold (show) One more small bug: my amplifier seemed to block my homing orbs... A nice feature would be if you could spend money to destroy your own structures.

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(1)

avatar for TyFunGames
TyFunGames

Oct. 24, 2007

Under rating threshold (show) I'm working on this bug. But it's quite hard, since it doesn't happen on my computer... I'll see what I can do.

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(0)

avatar for 2marcus
2marcus

Oct. 24, 2007

Under rating threshold (show) But a good game nonetheless!

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(0)

avatar for 2marcus
2marcus

Oct. 24, 2007

Under rating threshold (show) I second tp1212's bug: on level 30, with my turrets firing at maximum rate, the bullets stopped about an inch above the turrets and the game slowed to a crawl... (yes, I had a lot of turrets)

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(1)

avatar for tp1212
tp1212

Oct. 24, 2007

Under rating threshold (show) nevermind the hard post from before. (just build a brick wall of normal turrets and protect it with reflects) but i found a bug. if the max bullits is reached it starts removing bullets so no bullets make it over half of the screen. (its troublesome in boss stages) so just make em stop fireing at the limit please. and try to make the bullets less cpu intensive plz thanks

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(1)

avatar for harry_paratestes
harry_paratestes

Oct. 24, 2007

Under rating threshold (show) This game is awesome. My fort is the shit.

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(0)

avatar for mrwombat
mrwombat

Oct. 24, 2007

Under rating threshold (show) The mouse tracking controls make the game feel really sluggish. Space Invaders doesn't need inertia.

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(0)

avatar for Azznonimous
Azznonimous

Oct. 24, 2007

Under rating threshold (show) great music

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(0)

avatar for Ryuuguu
Ryuuguu

Oct. 24, 2007

Under rating threshold (show) Good game I played it as a strategy not an action, but that is what I like.

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(0)

avatar for rororohit
rororohit

Oct. 24, 2007

Under rating threshold (show) ok its a good game and all, but if ur gonna make it this hard early on, put a way for us to restart. its frustrating.

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(0)

avatar for rororohit
rororohit

Oct. 24, 2007

Under rating threshold (show) a link to main menu in game PLEASE

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(1)

avatar for garcia1000
garcia1000

Oct. 23, 2007

Under rating threshold (show) Very frustrating with mouse control.

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(0)

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