Your goal in the game is to guide to monster to reach the exit door of the labyrinth. But It won’t be so easy, becasue the monster is really hungry and the player is its favourite food, so try to keep away from its range.
Finally, a new actor will enter in this party, the hunter. He will try to catch the monster if he is able to catch it.
You are part of a curious love triangle, would you like to become part of it?
Use the mouse to point the position where you want to go or the rock you want to pick up.
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reaperdog911
Aug. 14, 2008
- boring!!!!!
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Armegeddis
Aug. 04, 2007
- ...Did you do this? Sorry bout that I'm a fan of family matters. anyways good game!
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patrickmanx
Aug. 03, 2007
- I think its ok, but not good nor perfect 3/5
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blahedo
Aug. 03, 2007
- Great idea, poor implementation. The controls are fine in the sense that you need to plan which direction you pick up a rock from—part of the puzzle—but the animation bogs down too much, there's no way to say "no further input, speed up to the end", and as has been noted, clicks just pile up no matter what happens in the meantime (no way to override a command).
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VBCPP
Aug. 03, 2007
- I finally beat all 50 levels. Most games get harder as you progress, a concept you might want to incorporate in later games :/
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Arisse
Aug. 03, 2007
- At first I was pissed by the controls until I realized how funny to use them was, I mean you can click your entire moves ahead and that monkey will do it XD
Nice puzzle.
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actionjackson7
Aug. 03, 2007
- Wow this is a cool game for some odd reason. It resonates to my heart in a way that I am not quite able to comprehend yet. Wish the graphics weren't ugly as sin though. And he completely ignores all other clicks until he's done with the last one.
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underway
Aug. 03, 2007
- I don't know what you guys are talking about. Nothing wrong with the controls. You just have to figure out the logic, like the direction from which you grab a rock, and where you drop it.
I find it a bit easy, but very enjoyable puzzle! 4/5.
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Dabby
Aug. 03, 2007
- It'll be a good, playable game when you fix the controls. Right now, I'm not even willing to play past the second level.
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Captain_P
Aug. 03, 2007
- I like the whole idea, pretty good. But yeah, bad controls. The pathfinding isn't always optimal, too... why not just implement arrow key movement?
Also, the monster and hunter seem to move randomly, which is sometimes quite frustrating because you'll be waiting for a long time untill that hunter finally moves into your finely prepared trap. Perhaps some ways to distract the hunter, and/or some patterns in their movement would be good.
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