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its a nice concept and a great game but the spring shouldnt go right through ball as it does for me everytime before i can get to 10 seconds maby 20 if im lucky so havent had chance to check out obstacles yet will try a bit more
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First time i played it got a knot around my cursor and it was no fun....Second time was a bit of a challenge which i enjoyed but overall ill have to give it a 3/5
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Nice concept. I played it exactly 1 time. On the first level the noodle tangled and placed a knot in itself. At some point I stopped as I felt that the score was not well deserved.
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2:32. I had it so it was pretty well locked, then thought I'd go check out another window while the game was going... big mistake.
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I don't think the Total Seconds Accumulated statistic is counting right. I haven't been playing for 100 hours, although I did play during midnight so that might have messed it up...
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Please set a hotkey or button to restart the game, because beginners will restart a lot while learning to maneuver the noodle, and all the mouseclicking is tedious. Thanks. Good concept for a game.
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Got 40 seconds and into the falling shapes stuff which I thought made it pointlessly challenging. The slinky passed right over my cursor and so I'm giving it up.
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The cursor will sometimes go through the noodle because physics engines have a hard time keeping up with computations for fast moving objects. I could improve it and make it work better on a PC game but for a Flash game, it would lag up because of too much computation while doing the physics calculations.
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Before you say anything like that MontereyJack spell my name correctly. And obviously, you're playing this game enough to read others comments.
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Easily impressed lanalee...
Also, the noodle shouldn't fall off the side of the screen, it is hard enough to not let the noodle fall with it also flying off the side. 29 seconds after about 20 tries...
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it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle it keeps on going through the noodle
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What MontereyJack said with the add on of possibly adding weighted ends to the noodle. I haven't been able to see a shape yet.
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I know the game can be quite difficult. Using smaller and slower mouse movements will allow you to keep the noodle from launching all over the place and slipping away.
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Would be better if the noodle could not gain enough momentum to actually go right through the cursor. The noodle is also slightly too 'slippery' and bouncy, making it way too difficult to be worth playing.