Comments for Bounce

avatar for Mushyrulez
Mushyrulez

Oct. 5, 2010

Under rating threshold (show) Physics? Please. What do you know about physics? Seriously, give me one solid reason as to WHY the physics aren't good. If all you're saying is 'physics suck' and you don't give a reason, that's just like saying 'I'm the smartest person in the world' without any proof - simply ridiculous. This simulates frictionless physics in an elastic environment perfectly. If you can't even tell me what part of this physics make it 'suck'... I'd worry less about why this game has such a high rating than worry about whether or not you actually have any sign of decent intelligence. Forgive me if I have offended you in any way, but you probably won't look at this ever again. But still, seriously, think before commenting. tl;dr: these physics do not suck, its you guys' interpretation of real 'physics' that suck.

+ - !

(12)

avatar for IHOP007
IHOP007

Jan. 30, 2009

Under rating threshold (show) it would be nice if you could turn off or on the sound because this would be a good game to listen to some music and chill out with

+ - !

(1)

avatar for abe4
abe4

Dec. 24, 2008

Under rating threshold (show) this site needs a "least played this week" list to keep all games circulating.

+ - !

(1)

avatar for Blizzard2000
Blizzard2000

Mar. 17, 2012

Under rating threshold (show) 1. Retry button. I thought this was common sense. 2. As if you weren't already extremely difficult to control, black holes suck you in extremely quickly for an instant game over. 3. Why does the grappling thing that you shoot out move so horrendously slowly? 4. Getting smashed between balls can teleport you to the edge for an unavoidable loss of life. 1/5

+ - !

(1)

avatar for awsomedude666
awsomedude666

Sep. 3, 2009

Under rating threshold (show) Good game Black holes are stupid...

+ - !

(-2)

avatar for joshifire
joshifire

Oct. 4, 2011

Under rating threshold (show) LOLWUT?

+ - !

(-2)

avatar for AioriaRox
AioriaRox

Sep. 4, 2009

Under rating threshold (show)

+ - !

(-7)

avatar for regem912
regem912

Feb. 17, 2013

Under rating threshold (show) i liked it, its really simple and nice, i found the balls really nice-looking and relaxing. I recommend it to people who want a challenge but nothing intense or too exciting. i give it a 3/5

+ - !

(-1)

avatar for kesse
kesse

Sep. 4, 2009

Under rating threshold (show)

+ - !

(-6)

avatar for AioriaRox
AioriaRox

Sep. 2, 2009

Under rating threshold (show) The physics just makes no sense at all, the game is pretty awful and the controls are awkward, I know the Hard Mode is supposed to be hard, but making it incredibly luck-based and ruining it's physics is not what I call a decent hard mode. Apart from Typing Ninja Hunter this is the worst game here, I had more fun playing a maze game because it wasn't luck-based and it didn't made me frustrated. I don't know what re4 was thinking when he chose this game for the tournament, I wouldn't mind if he restarted the round, there's no single person that said to have liked the game in the competition thread, just to show how bad this game actually is. I know it's over 3 avg, but that's because it seems nice at first glace but if you play it more you will see how terrible this is. If everybody rated this game fairly it wouldn't have more than 1.50 avg.

+ - !

(-2)

avatar for yourdoom1232
yourdoom1232

Oct. 19, 2009

Under rating threshold (show)

+ - !

(-4)

avatar for saneiac
saneiac

Sep. 2, 2009

Under rating threshold (show)

+ - !

(-6)

avatar for TehWozzinator
TehWozzinator

Dec. 4, 2009

Under rating threshold (show)

+ - !

(-13)

avatar for VicViper42
VicViper42

Jul. 8, 2008

Under rating threshold (show) Pretty cool. The game is sort of like a cross between Asteroids and Bionic Commando.

+ - !

(0)

avatar for jlover500
jlover500

Jun. 23, 2008

Under rating threshold (show) pretty good

+ - !

(0)

avatar for FeAsT
FeAsT

Jun. 21, 2008

Under rating threshold (show) Not bad. Nice graphics n style, good physics. One problem was it's hard not to lose a life when collecting powerups. Maybe if the powerups bounced you off them like the big balls it'd be better. It'd be cool to add something else to it, like little gems that shower out from the balls when you hit them. The harder you hit them the more gems come out, then you collect the gems by swinging through them (but you can't latch onto them). And gems add to ur score, or summin.

+ - !

(0)

avatar for Matthewosh
Matthewosh

May. 24, 2008

Under rating threshold (show) Really cool concept - I love the graphics, and the menu and interface is nice and uncluttered. Very addicting! It's really hard to get powerups though, and the game is lacking depth. 4/5.

+ - !

(0)

avatar for ghostcat
ghostcat

May. 22, 2008

Under rating threshold (show) NEEDS A BADGE!!!

+ - !

(0)

avatar for Brucecorp
Brucecorp

Apr. 19, 2008

Under rating threshold (show) This game really does do a lot of things right. I played this game back in Jan 2008, and after playing it again now, I'm still impressed. This is easily up there with games like Sonny, Oroboros, and even Kongai in terms of merits. I still cringe at the word count in the instructions screen, especially comparing it to the rest of the game. Again though, I'll help out with that. I've gotten much better brevity these last few months, so it should be no problem. This is, again, a very impressive first game. - Bruce

+ - !

(0)

avatar for v4Gg4b0nd
v4Gg4b0nd

Apr. 6, 2008

Under rating threshold (show) Excellent game, the concept seems original enough, very simple but addictive. the music is suitable but could be improved ,cant wait for the sequel.

+ - !

(0)

avatar for JBPresnts
JBPresnts

Mar. 30, 2008

Under rating threshold (show) kick ass interesting cool power ups 5/5

+ - !

(0)

avatar for Biiox
Biiox

Feb. 4, 2008

Under rating threshold (show) I just got that maybe there's a way of doing the second game Areas style. maybe even some kind of a collab and as I said, Badges..

+ - !

(0)

avatar for Biiox
Biiox

Feb. 4, 2008

Under rating threshold (show) Okay, firstable the concept is awsome! There must be badges for this one and maybe more power ups which maybe more fun than helpful... The only thing I have to say is that the physics are a bit clumsy and I'd love to see a sequel with better graphics and physics...

+ - !

(0)

avatar for Viza
Viza

Jan. 30, 2008

Under rating threshold (show) Care to explain how, so I can fix it? :) Viza.

+ - !

(0)

avatar for EvanStone
EvanStone

Jan. 30, 2008

Under rating threshold (show) Hey dude, I broke you game... http://img179.imageshack.us/img179/7203/bouncebr7.png

+ - !

(0)

avatar for Viza
Viza

Jan. 27, 2008

Under rating threshold (show) It's great to see all of the positive comments so far, thanks guys! @thegamer: Cheers. The amount of lives a player begins with IS actually determined by the difficulty (Hard=3, Medium=4, Easy=5 lives) @Shinbatsu: I think it makes more ence for the 'hook' to be the only part that grapples onto balls (not the rope aswell), but thanks for your input. I do plan to make a sequal (not a mini-game, but same concept), but don't expect anything anytime soon. :) Viza.

+ - !

(0)

avatar for thegamer90
thegamer90

Jan. 27, 2008

Under rating threshold (show) 5/5

+ - !

(0)

avatar for thegamer90
thegamer90

Jan. 27, 2008

Under rating threshold (show) good game and i think you shold have more or less lives depending on the diffacolty

+ - !

(0)

avatar for Shinbatsu
Shinbatsu

Jan. 22, 2008

Under rating threshold (show) I really like this game and the concept, it's really simple yet fun and hard too. I think it would make more sense spatially if, when you send your grapple out to a target and it's not on a target at that instant, but one comes into the grapple's path at the time when it's going out, it should latch on. Do you understand what I mean? Right now it just doesn't make sense to me when it misses, even if there is a ball right there when the grapple should be catching onto it. Also, I think you could expand on this game like others said - two grapple hooks for more craziness. 5/5

+ - !

(0)

avatar for camcams
camcams

Jan. 21, 2008

Under rating threshold (show) nice visuals

+ - !

(0)

avatar for kingdomskingdom
kingdomskingdom

Jan. 20, 2008

Under rating threshold (show) Sweet game Viza; 5 out of 5.

+ - !

(0)

avatar for doomcat
doomcat

Jan. 20, 2008

Under rating threshold (show) Impressive. It's difficult on my trackpad, but the concept is enjoyable. Like people have been saying, it could stand to be expanded, but 5/5 for originality and style.

+ - !

(0)

avatar for Viza
Viza

Jan. 19, 2008

Under rating threshold (show) For those who mentioned that the activated balls were to hard to distinguish from the un-activated balls, I've made activated balls glow much much more (the gradient glows), so I hope that helps... DONT FORGET TO VOTA & COMMENT! Cheers. Viza.

+ - !

(0)

avatar for Viza
Viza

Jan. 19, 2008

Under rating threshold (show) Just a quick note: Any ratings and comments you have to offer are more than welcome! - Every comment will be thoroughly taken into consideration (good and bad opinions alike), as suggestions will either be incorporated into the current build or in a sequel. -Ratings will definitely help me in the monthly/weekly competitions, but also increase the chances of the game getting badges/achievements soon (only if the rating remains good). Be honest in your comments (I wont take offence at all), and thanks for playing!!! -Viza. P.S. Thanks Rool, I'll consider your suggestion. Goronhead and Rool, glad to hear you're enjoying the game!! :D

+ - !

(0)

avatar for goronhead
goronhead

Jan. 17, 2008

Under rating threshold (show) pretty good. it's got some good graphics and gameplay. I give it 4/5.

+ - !

(0)

avatar for BrotherRool
BrotherRool

Jan. 17, 2008

Under rating threshold (show) And on review it's pretty hard as it is

+ - !

(0)

avatar for BrotherRool
BrotherRool

Jan. 17, 2008

Under rating threshold (show) It'd make it a lot harder though. Maybe the box would have to be made bigger or teh player smaller or something.

+ - !

(0)

avatar for BrotherRool
BrotherRool

Jan. 17, 2008

Under rating threshold (show) In my opinion I like the concept but I think it might be more entertaining if when you click on something you only get tugged in that direction instead of the rope pulling you in . I've played it quite a lot and to me thats whats missing.

+ - !

(0)

avatar for Viza
Viza

Jan. 17, 2008

Under rating threshold (show) Hey, thanks for replying back to me guys. :) Thanks for the colour suggestion, JKhiLOL. I’ll experiment with maybe colouring the inside gradient of balls to make them a bit more appealing. Szaloony, I’ll have to think about implementing 2 ropes. As I said, the engine could incorperate that easily, it’s just that I’m doubting the benfit it could provide (if anything I’d imagin it would make things harder) First of all, the mouse would become less useful to control the character, players may get confused (if the game isn’t confusing enough :P), and despite it maybe making the player control more stable, I can’t see it becoming useful in a game based on speed. I’ll definitely experiment with the idea, but unless you could justify your reasonings more than it likely wont be added. :) Thanks guys, and don’t forget to vote!!! Viza.

+ - !

(0)

avatar for szaloony
szaloony

Jan. 17, 2008

Under rating threshold (show) You couldn't have heard about "ropejutsu". It my and my brother's own concept :) I think using two ropes would make game easier, not harder at all. I think the best concept for controlling two of them is the same solution as used in "Portal - the flash version". I would also love if the rope WAS affected by player's velocity, as you posted. I think this ideas will allow to make some really nice and complicated acrobatics. About color theme: what about white, ascetic one?

+ - !

(0)

avatar for JKhiLOL
JKhiLOL

Jan. 17, 2008

Under rating threshold (show) well....how about a darker blue than your ball....like a navy blue

+ - !

(0)

avatar for Viza
Viza

Jan. 16, 2008

Under rating threshold (show) Thanks guys, I appreciate the honesty. :) It seems like the general opinion is that it's a good concept, but is crying out to become something bigger. So much pressure on making a sequel now. :P Viza.

+ - !

(0)

avatar for ppl104
ppl104

Jan. 16, 2008

Under rating threshold (show) OK game but not the best i give it a 4/5

+ - !

(0)

avatar for TheKitchenSink
TheKitchenSink

Jan. 16, 2008

Under rating threshold (show) Well, it's definitely a new original concept...but unfortunately it's not exactly a fun one. It's nice and original, but it wears thin quickly. 3/5. Not bad.

+ - !

(0)

avatar for Viza
Viza

Jan. 16, 2008

Under rating threshold (show) Well, I wanted to stick to a clolour theme (blue, white and red) whch is why I am reluctant to change the colours of the balls. I'll experiment with some colours though (I'm not sure about blue, because then the player ball may be hard to find) and see what looks best. :) Viza.

+ - !

(0)

avatar for JKhiLOL
JKhiLOL

Jan. 16, 2008

Under rating threshold (show) and also...WHOPPEE!!!!!A STORYLINE!!!!

+ - !

(0)

avatar for JKhiLOL
JKhiLOL

Jan. 16, 2008

Under rating threshold (show) how aboutwhenyou activate a ball, it turns blue. or it just dissapears compleatly

+ - !

(0)

avatar for Viza
Viza

Jan. 16, 2008

Under rating threshold (show) Thanks guys for the great feedback. It seems lik everyone wants brighter/nicer visuals. I'm not quite sure what colours would be a better alternative though. CJM, you'll notice that the hook fires EXACTLY where you fire, and is not affected by the payer ball's velocity (maybe you thought otherwise because of the rope?). Oh, and thanks for pointing out that bug. I actually knew about that, and I probably won't fix it because I'd have to give up game performance (whihc imo, is not worth it). Oh and yes, I too would love to see players being rewarded with badges. In fact, I've set it up to track cool things like overall balls activated in a game, and ball activation streaks during slow-mo. All that's stopping it from having badges is for one of the head honchos at Kong to create them. :) Viza.

+ - !

(0)

avatar for Koko
Koko

Jan. 16, 2008

Under rating threshold (show) Badge, badge, badge, badge...........

+ - !

(0)

avatar for cjm2576
cjm2576

Jan. 16, 2008

Under rating threshold (show) Oops noticed a bug. If you pause the game via "P" mouse clicks are still recorded. So when you un-pause all of the sudden you're untethered and flying all over the screen. I'd love to see badges for this game.

+ - !

(0)

  • add a comment