PLEASE SAY Hi

PLEASE SAY Hi

by Vonka_TI
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PLEASE SAY Hi

Rating:
3.1
Released: February 23, 2017
Last updated: February 23, 2017
Developer: Vonka_TI

Tags for PLEASE SAY Hi

Description

Important: There is a scene after the credits.
simple, without unnecessary complications, with a good story and interesting ending.
*********
facebook - https://www.facebook.com/groups/timeinfinite
twitter -
https://twitter.com/vonka_time
vk -
https://vk.com/timeinfinitegames
Greenlight-
https://goo.gl/GKiE7T

How to Play

arrow keys โ€“ movement.
Shift- run
up/down โ€“ interaction.

FAQ

What is Please Say Hi?
Please Say Hi is a minimalist, experimental browser-based game developed by Vonka TI that focuses on simple interaction and social messaging.

How do you play Please Say Hi?
In Please Say Hi, you control a small character and move it around a dark screen to find another character, with the only instruction being to "please say hi" by typing "hi" into the chat.

What is the main goal in Please Say Hi?
The main goal of Please Say Hi is to initiate a simple act of communicationโ€”saying "hi"โ€”which triggers a small but meaningful interaction in the game.

Is Please Say Hi considered an idle or clicker game?
Please Say Hi is not an idle or clicker game; it is a short experimental experience focused on human interaction rather than progression or repetitive gameplay loops.

Who developed Please Say Hi?
Please Say Hi was developed by Vonka TI and is available to play for free on browser platforms like Kongregate.

Comments

0/1000
9nikolai avatar

9nikolai

Mar. 05, 2017

55
0

Okay! Who put idle, clicker and upgrades on this?!

9nikolai avatar

9nikolai

Mar. 04, 2017

16
0

Ah! New year eve! I'm just going to go on top of the roof and watch the fireworks in the sky! Oops! I slipped! Poor snowman...

Vonka_TI
Vonka_TI Developer

A lot of children, a new blind snowman...

littlevavs avatar

littlevavs

Feb. 27, 2017

83
3

The graphics have a great design and aesthetic to them and the story is short but sweet. I think there was a missed opportunity with generic interactions. Like walking down the street passing lovers should have prompted a thought bubble like "oh I wish I had that" or passing the children on the playground could prompt "I miss those carefree days." I understand the message is that her life is mundane and sad but I feel like without those glimpses into her thoughts you have no way to truly empathize with the character. (and it also becomes mundane for the player). In order for the fireworks scene to work you need to know how truly depressed she is. It would also allow you to further develop the story without having to animate more scenes. Having her pass by the bar and think "who would I get a drink with?" or "I don't have the money for that right now" gives the player a reason why they can't go inside. So great potential but I'd like to see more.

Vonka_TI
Vonka_TI Developer

Thanks, really good advice, but I wanted the player to perceive the world around him, thinking about something his own, and not to speak for him. In any case the next game will be something similar with your tips)

eRPeGie avatar

eRPeGie

Feb. 24, 2017

22
3

WTF ?! this game really name is "Canonical", i play in this game around 1,5 weeks ago

Phoenix00017
Phoenix00017 Developer

Note from Kongregate: this is the legitimate, official game. We worked with the developer to get this launched, sorry for the confusion!

Brichess2 avatar

Brichess2

Feb. 27, 2017

15
2

I honestly think this have been amazing if the creator had ben able to get some kind of feedback and dialogue writing assistance

Vonka_TI
Vonka_TI Developer

Hi, I'm the Creator, I received feedback)