Comments for The Catacombs of Skel-Ad

avatar for RuneLite
RuneLite

Dec. 26, 2013

Under rating threshold (show) So amazing! It's just so simple, yet so fun to play! Hats off to the dev!

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(1)

avatar for Auzzieguy
Auzzieguy

Sep. 30, 2012

Under rating threshold (show) I loved it! but hard mode is hard

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(1)

avatar for Haestan
Haestan

Jun. 29, 2012

Under rating threshold (show) Great game! Although, the story mode could be longer :/ Still, 5/5

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(4)

avatar for VBCPP
VBCPP

May. 16, 2012

Under rating threshold (show) Very nice first game, congrats! I wish that it had keyboard controls, qweasdzxc can control all directions easier than clicking on something that moves every time you click it :p More achievements would also be good (especially if unlocking achievements gave you additional holy water to use in endless mode?). Just some ideas to consider for updates/future games :p Art is also very good.. you should have tried to get the game sponsored, and should definitely consider it for future games.

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(2)

Developer response from WarkentinBros

Thanks! We have support for both the number pad and QWEASDZXC as control schemes; just click on the Controls menu option. You can also change the control scheme from the pause menu. We'd love to have the game sponsored but figured it took some developer cred before Kong would back us. Oh well.

avatar for auriplane
auriplane

May. 16, 2012

Under rating threshold (show) On level 10, if you kill a skeleton in front of the altar, all the skeletons it spawns die immediately. So you can just hang around and rack up as many kills as you want by walking in circles or whatnot. Kind of amusing!

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(5)

avatar for camasthecat
camasthecat

May. 15, 2012

Under rating threshold (show) This is pretty good! And you first game too!? Wow. Good effects, good story, not-so-original game idea, but hey, it's a good game. :)

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(5)

Developer response from WarkentinBros

Thanks! We figured expanding on a tried-and-true game concept would be our best bet for learning the inner workings of Flixel.

avatar for DeadlyDad
DeadlyDad

May. 15, 2012

Under rating threshold (show) nice re-visioning of an old favourite. 4/5

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(7)

avatar for WhataDay08
WhataDay08

May. 14, 2012

Under rating threshold (show) great SOUND EFFECTS! 5/5 great game - thank you - so much crap on here lately - this was a great surprise!

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(6)

Developer response from WarkentinBros

Thanks very much! The members at FreeSound.org provided us with all of the sounds for the game.

avatar for NATURERAGES
NATURERAGES

May. 14, 2012

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(-9)

Developer response from WarkentinBros

We think you may have missed the instruction to press the monk button at the top of the screen, next to the bottle. As for making bad games, we don't have a lot of them - just the one. But it'll be a lot better if you read the instructions more carefully.

avatar for goozen
goozen

May. 14, 2012

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(-6)

avatar for goozen
goozen

May. 14, 2012

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(-4)

avatar for dragon_of_celts
dragon_of_celts

May. 13, 2012

Under rating threshold (show) Over-all a decent version of the old Robots game (I despise death "achievements", though). Also, while a one-a-level holy water use makes sense for the static story mode levels, it makes it very luck-based the further you get in the endless mode with a random level generation (even allowing accrual in endless mode one would still need more luck the further they get in, but the amount of luck needed is mitigated by their ability to conserve them). Cujos on adding a continue feature (I learned Java by hacking Ethan Koehler's Daleks! game, and added several different dalek types, concentration camps, and even the Supreme Dalek, but I didn't think to add a continue feature. Then my hard drive fried :( I've been meaning to re-do it in Flash, but my procrastination gene won't let me.)

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(5)

avatar for DJJinkster
DJJinkster

May. 13, 2012

Under rating threshold (show) I just looked at the Achievements. Changing vote from 4 to 5 stars because of the awesome use of Doctor Who references.

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(2)

Developer response from WarkentinBros

Pop culture references and geek jokes are one of the best reasons for achievements. Glad you enjoyed them!

avatar for DJJinkster
DJJinkster

May. 13, 2012

Under rating threshold (show) Its an interesting puzzle concept, but I agree with the above comments. The teleport makes it very easy. The holy water is almost unnecessary with how useful teleport is. I do like how skeletons can't pass by each other. That's a nice touch. Maybe there could be more creatures? Ghosts? Levels where teleport/holy water is restricted?

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(1)

Developer response from WarkentinBros

We have lots of ideas for a possible sequel, but in the end decided to limit the scope of this game. Since it's the first one we've created, our goal was to build a small game based on what we've learned from playing on Kong for several years. Thanks for the suggestions! EDIT: We've added Hard Mode! 100 levels - no teleporting!

avatar for KainXinth
KainXinth

May. 13, 2012

Under rating threshold (show) So let me get this straight..He's a MONK who decided to go into a skeleton filled cavern. Not unplausible, honestly. But to go in with nothing but holy water? Clearly this guy lacks the ability to think ahead. Now to the gameplay! No bugs that I noticed, although it is very easy. I have no idea what goozen's talking about (RNG? You don't get anything from the skellies dude.) But it does get boring very quickly considering your only options in the game are "Avoid the skeletons or blow them up with holy water." Try to add more to it, maybe upgrades in some form or another, maybe a new weapon/item. If you can give it more content it should do much better.

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(0)

Developer response from WarkentinBros

Since the stats don't show you as having beaten the game, we invite you to finish the Story Mode before calling the game easy :). Endless Mode is where the challenge is at.

avatar for CharmDragon
CharmDragon

May. 13, 2012

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(-4)

Developer response from WarkentinBros

Did you try Endless Mode? There's also the Running Man achievement if you are looking for more of a challenge.

avatar for goozen
goozen

May. 13, 2012

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Developer response from WarkentinBros

We weighted teleporting to generally send you farther away, so there is at least some strategy involved in using it. That info has been added to the tutorial. You know, it sounds like you'd enjoy the Running Man achievement, which requires that you don't teleport at all. You should also give Endless Mode a shot if the game is too easy for you!

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