UnfairBossFight

UnfairBossFight

by WorldsEndEnt
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UnfairBossFight

Rating:
2.9
Released: June 21, 2019
Last updated: June 22, 2019
Developer: WorldsEndEnt

Tags for UnfairBossFight

Description

Play this extremely difficult bullet hell if you enjoy a challenge. Join our hero as he stumbles across the last boss first and find out what despair truly is.

Credits:
Developer: Gerard D.
Artist: Jon D.
Music: "Tower Defense" Eric Matyas soundimage.org

How to Play

Pilot your ship with the arrow keys. Fire your main gun with the D key. Press S to fire your missiles once unlocked. Press A to unleash your laser canon, once unlocked. Defend your ship from certain incoming projectiles with the W key, once unlocked.

Developer Updates

Jun 22, 2019 3:23pm

Version 1.03
Auto fire main weapon, toggle c key added.
Laser energy sets to max on death.
Fixed tool tips.
Bullet damage is increased per upgrade bought by damage formula.
Enabled laser requirements.

Comments

0/1000
Kuchen12 avatar

Kuchen12

Jun. 21, 2019

3
0

So I played to Player Level 79.
For the developer: The game is nice and I like it. It's very grindy and challenging. Some issues you should look at is that you should add on the skills the SP Cost. As an example Bullet Skills need 1 SP each, Rocket Skills 2 SP each, Laser needs 3 SP each and the Ship Upgrade 1 SP each. The music fits to the game I just have a issue with it that I sometimes hear that notification sound of discord and it freaks me out everytime.
Next the weapons. The bullets are the main weapon and the spray with 10 bullets is just annoying and should be symetrical if possible. Rockets are useless since they always get blocked by walls and laser is just a like bullet but just less annoying while dodging.

WorldsEndEnt
WorldsEndEnt Developer

Thanks for the input. Sp cost is displayed for each weapon if you hover over the image icon. lol Sorry about the discord confusion :p I'll fix the weapon balance issues.

Fuzzyfsh avatar

Fuzzyfsh

Jun. 22, 2019

2
0

need an auto fire for main weapon, holding down D get old. also really feels like missiles are all you need. i bought a laser and now it's gone, so i wasted my sp? also tool tip says something about damage and player level, but it does not scale, damage should increase as player level does or change the tool tip.

WorldsEndEnt
WorldsEndEnt Developer

Hey, I added an auto fire for the main weapon. Laser energy now resets on death. Hopefully clarified the tool tip for damage formula. Thank you for the feedback.

Jexelix avatar

Jexelix

Jun. 22, 2019

2
0

Very fun! Good work mate!

WorldsEndEnt
WorldsEndEnt Developer

Thank you.

ConnorBohan avatar

ConnorBohan

Jun. 21, 2019

2
0

I liked the idea behind the game and for the most part it was pretty fun. A few suggestions. Firstly, I never felt the need to get different weapon types and just stuck with the bullets. Since the weapon power scale exponentially, it feels like a waste to invest points in multiple weapons. Secondly, early bosses become trivial too quickly. Thirdly, the game needs a bit more juice: enemies flashing when hit, screen shake, particle effects, etc. Other than that, it was a very good game.

WorldsEndEnt
WorldsEndEnt Developer

Hey thanks for playing and for leaving feedback. The laser bypasses armor (the tooltip area for it seems to be overlooked, something I should rectify) which makes it super useful. I'll work on the effects :)

Cogitation avatar

Cogitation

Jul. 21, 2019

2
0

Oh, also: in the Scorpion phases when the platforms are moving sideways, there is a problem where the platforms abruptly appear with their left edge already aligned with the left edge of the frame, but then gradually scroll off the right edge. The platforms should either abruptly appear and disappear on either side, or the platforms should gradually slide in on the left and gradually slide out on the right. They shouldn't behave differently on entry and exit.

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