Pirate Ship: Searching

Pirate Ship: Searching

by Yoh0Asakura
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Pirate Ship: Searching

Rating:
2.3
Released: February 04, 2012
Last updated: February 05, 2012
Developer: Yoh0Asakura

Tags for Pirate Ship: Searching

Description

Rek wants to be a pirate.

His dream is being the greatest pirate of all the time.

He just bought a ship, and now he'll start his adventure.

He was drinking soda in his farewell party, when pirate Clowns stolen his ship!!!

Now, he needs to defeat the Evil clowns in order to get his ship back...

(This game contains 18 levels)

Some levels walkthrough: http://www.kongregate.com/forums/3-general-gaming/topics/241710-pirate-ship-searching-walkthroughs

How to Play

Left/Right arrow key: Move
Up: Climb
Down: Crouch
Z: Jump
X: Run

M: Mute
U: Unmute

While in a wall, press Z (Jump) to wall jump (You must not be pressing Arrow keys while this).

Developer Updates

Feb 4, 2012 2:05pm

2/04: I hope it works, if thereโ€™s a bug, Iโ€™ll try to fix it. Sometime, a walkthrough will be posted here. Leaderboards working! (at least, apparently).

โ€” Every level was rechecked. Bug in the last stage fixed.

2/05

โ€” Button โ€œLast Sceneโ€ added. If you finished level 18, you can rewatch the ending scenes.

โ€” To mute, press M. To unmute, press U.

Comments

0/1000
rapidraccoon808 avatar

rapidraccoon808

Feb. 04, 2012

3
0

ohhh do what you want cause a pirate is free! You are a Pirate! Yo Ho a pirate!

Yoh0Asakura
Yoh0Asakura Developer

Hahaha :D

ChaoticBrain avatar

ChaoticBrain

Feb. 04, 2012

2
0

Level 10 is much too long, and should be split into several levels. If you mess up a jump even once (and it's easy to do with the slippery controls) you'll hit an enemy wrong and lose a good 2-3 minutes of progress.

Yoh0Asakura
Yoh0Asakura Developer

Yeah, this level makes me angry! But I intended to make this level a little hard, to put some difficult for the players. I like old plataform games (like Mario), when we play it, some levels are hard, and some are easy (remembering also that here we don't have a life system). But thanks for your constructive criticism!

JenovaSYNTHESE avatar

JenovaSYNTHESE

Feb. 04, 2012

1
0

5) i dont know how you did programm that wall jumping, but you should definitely rethink the idea of just letting your character fall down if it hasnt enough up-thrust, 6) in one level you need to hide between two blocks while one spike crosses over your head - just creepy that you cant go between two blocks, if you walk, 7) idk how, but once one ladder didnt end the ladder-mode and i just was able to fly in ultra-slow ladder-speed, 8) the time you need to go from one ladder to another shall be shorten (thinking about a castle level before the icy lands), double jump does not work in the fallowing two cases: 1. running from an edge without jumping and 2. jumping and touching anything with your head in the first jump. 9) to comprehend this: you are an undefined anything running around in a world and try to survive hordes of clowns since killing does not give any reward or score and if you do one miss-jump you will die. or let me quote Stan Marsh '...'

Yoh0Asakura
Yoh0Asakura Developer

About 5) and 8), I tried a lot of things, but still couldn't fix the wall jumping and double jumping scripts. I'll try to fix it, and upload a fixed version for this. About 6), the worst part is that it's always in the end of the stage and we need to do everything again. About 7) lol, do you remember which Level was it? 9), I had a script for score, but I decided not to use it, since I couldn't think of any reward we could have after some number of points (Also, because it's hard killing some enemies, and the game objective is fighting agains the boss and reclaiming your ship). Maybe I could add it and make a "extra life" after you get a number of points in the stage, but I think I can't make it in this game, after it was already submited, so, maybe I make it in the next game. Thanks for your help! :D

JenovaSYNTHESE avatar

JenovaSYNTHESE

Feb. 04, 2012

1
0

okay, i played the game now till the last level (unfinished) and i can give you my personal feedback: 1) nice idea: a jump&run about a (pirate?) marshmallow who fights against clowns, 2) no checkpoint: at certain levels you should create savings that avoid it to redo the whole level because of one missclick anywhere, 3) enemy killing: the enemies have only one small target area on their head that lets make them die; touching them anywhere else causes you to suicide. this is extremely difficult at fast enemies if you want to touch them in the right moment and just die because of millisecounds too early/late, 4) the game doesnt gets better by speeding enemies up to double speed as yourselfe, if you walk normally,

Yoh0Asakura
Yoh0Asakura Developer

I wrote an answer to your comment, but I don't know why, it wans't sent... :/ First of all, thanks for playing, brave warrior who could reach the last level (Seriously, some castle levels takes a lot of time to complete)! About the last level (Level 18), it's complete. I'm not sure if you tried while it was with a bug, if you did, please check the "Last Level" button I added in the menu, to see the ending you were supposed to see. Sorry about this bug. About 2), I thought of it, but then I remembered that the game would get too easy if I did this, so, I let it like this in order to put some difficult (Since there are no "Lives"). About 3), yeah, it's annoying when we jump and die. :x (I'll answer other things in the next comment, in order to be easier)

JenovaSYNTHESE avatar

JenovaSYNTHESE

Feb. 05, 2012

0
0

game finished