Sky Hounds
by ZeroCreativity1
Sky Hounds
Tags for Sky Hounds
Description
This is a 2D, horizontal scrolling shoot'em up in the spirit of classic games such as R-type and Gradius. Play as a small, round mech, Dizzy, and his human co-pilot, Charley, in a search to find and rescue their friends after an alien invasion.
The Game features five areas all with completely distinct, parallax scrolling backgrounds and each with its own unique, multi-staged boss. It also features over a dozen unique enemies to destroy.
This is a dense game, and if itâs not enough, unlock new game plus mode for an even greater challenge.
Farm money by playing or replaying levels, and buy a variety of weapons and equipment to ease your struggle. Also buy and deploy âpodsâ which are small floating entities that attack or provide utility.
How to Play
Arrows or mouse moves.
z or left click is shoot
x activates hyper bar when full
e deploys pods menu
(deploy by clicking)
p pauses
esc skips all dialog
space skips current dialog.
Developer Updates
Fanfare music now pays attention to volume.
Comments
Sitheag
Apr. 16, 2013
Off white bullets on a yellow background make it hard to see and avoid damage. But then... it's not like you're not going to take ludicrous amounts of damage anyways. Too much of the game has things zipping in behind you at such high speeds you can't dodge them, and even if you could, too much bullet hell-like threading the needle of hailstorm attacks means if you move you get hit, if you don't move you get hit. Pods are neat... bring a lot. They die way too easily. Expect to farm money for pods. There's a second page of weapons and add-ons... didn't even see it until Mission 5. All in all, 5/5 for cute super-deformed sprites, 3/5 for playability. 2/5 for enjoyment.
stinky472
May. 11, 2013
The game has a lot of good things going for it: nice graphics, sound, and fluid controls, yet it just doesn't seem very fun. I think the problem is that the gameplay seems like it's meant for either a superhuman or a cheapskate. If we spam pods, the game is a breeze. If we don't, things move so fast that it seems impossible to dodge anything without memorizing and anticipating the level and the enemy patterns in advance. Yet the game seems like it was designed to be played for pod spamming, at which point it ceases to become much of an action game and becomes a rather tedious bore -- I beat it in spite of playing terribly on the last level and bumping into all sorts of things. Considering that there's a sequel coming, the game has a lot of potential and I think it could be a hit if this aspect of the gameplay was improved considerably.
Quazimodo
Apr. 15, 2013
...meh 2/5
Intraman
Apr. 12, 2013
Hey there, I'm the guy who did the music. Hope you all enjoy it!
Suuljin
Apr. 10, 2013
The best use for pods is as expendable shields. Get 50 of the cheap ones and you are invinsible, just keep building them directly in front of your ship and have them absorb bullets. NG+ (in which you can only buy pods, no other upgrades) is completely trivial this way.