Comments for Zombie Pandemic

avatar for Enthus
Enthus

Feb. 3, 2013

Under rating threshold (show) Do you know why we don't get revived 99.8% of the time? Because no one would bother to check the small little column at the bottom left corner every grid!! At least make it an event, developers! Event as in a pop-up when you enter a grid with unconscious people.

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(131)

avatar for Cleu1
Cleu1

Nov. 4, 2012

Under rating threshold (show) sp regain rate needs a boost... otherwise this game is just another one of those pay to play games.

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(355)

Developer response from ZombiePandemic

We've increased SP regeneration 400% until January 13th. Please try it out and let us know how you feel it changes the game.

avatar for JoshSamBob
JoshSamBob

Nov. 28, 2012

Under rating threshold (show) I'm sick of running out of SP. I really enjoyed this game for the first couple of days, but now I can play for maybe 10 minutes at a time before running out of SP.

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(298)

Developer response from ZombiePandemic

We've increased SP regeneration 400% until January 13th. Please try it out and let us know how you feel it changes the game.

avatar for AfflictedOne
AfflictedOne

Jan. 14, 2013

Under rating threshold (show) Are you going to keep the 4x SP regen? If so, that is absolutely awesome. Game has been so much fun the last 10 days, people even started sticking around just for the chat. Good call, devs!

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(125)

avatar for xSaylorx
xSaylorx

Dec. 1, 2012

Under rating threshold (show) I have to wait 24 hours just to play for 20 minutes and run out of SP... cool game but the time restrictions ruin it.

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(285)

Developer response from ZombiePandemic

We've increased SP regeneration 400% until January 13th. Please try it out and let us know how you feel it changes the game.

avatar for chrisblom
chrisblom

Jun. 1, 2013

Under rating threshold (show) You should add like a clan market so we can sell gear to eash shouder for diffrent prices and what kind of cash you want to sell it for like 30 credits or 1000 cash

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(8)

avatar for wildmagicdragon
wildmagicdragon

Jun. 1, 2013

Under rating threshold (show) there should b a stat for sp efficiency

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(8)

avatar for Tarc87
Tarc87

Nov. 25, 2012

Under rating threshold (show) Why the vertical window? Conforming to monitors [wider than higher] is too mainstream?

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(220)

avatar for Seroth
Seroth

Nov. 2, 2012

Under rating threshold (show) Really need to add in a scrollbar for Kongregate version, rather than attempting to rescale the game window over and over again, which rarely works out to the actual size needed. Makes shopping and selling especially difficult.

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(196)

avatar for phamen
phamen

May. 12, 2013

Under rating threshold (show) The size of this game screen is ridiculous!!! 0_0

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(7)

avatar for negative13
negative13

Mar. 2, 2013

Under rating threshold (show) so what happened to the chat and high scores? ever since ZP changed to the horrible new UI, the chat seems awfully empty and the high scores have yet to be updated...also, what's up with the lag in typing with Kongregate? i have to t-y-p-e- r-e-a-l-l-y s-l-o-w-l-y for it to register each letter i type...

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(9)

avatar for Jotaro_Kujo
Jotaro_Kujo

May. 14, 2013

Under rating threshold (show) you know, I've been thinking, maybe agility affects your chances of getting into a fight when entering a block. Other than running, it has no other use. Technical skill was basically useless until you made crafting use it. Maybe you can make it more useful? It would solve the insanely high chances of getting into a fight and make agility more useful. Heck, I never increased it after I saw it was a waste of time to improve.

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(8)

avatar for Godfire32
Godfire32

May. 6, 2013

Under rating threshold (show) I really hate this new update for the zombies, like every time i move around, i attract hordes of zombies, and i'm wasting most of all my SP running. They need to fix this issue >.<

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(8)

avatar for joeboats
joeboats

Mar. 7, 2013

Under rating threshold (show) Anyone know where i can find an "old radio" so i can escape this island?

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(7)

avatar for mosolite
mosolite

Mar. 10, 2013

Under rating threshold (show) The game would be amazing if not for the SP bar.

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(9)

avatar for Jotaro_Kujo
Jotaro_Kujo

Feb. 22, 2013

Under rating threshold (show) anybody know why I cant play? it says this: HTTP Error 503. The service is unavailable.

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(13)

avatar for Jotaro_Kujo
Jotaro_Kujo

Feb. 11, 2013

Under rating threshold (show) How come you barely get your arrows back now? I shot 17 arrows at a zombie horde, killed them, and I only get 3 back? And the price is increased from $3 to $10. What is the deal? Now my bow sucks.

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(9)

avatar for Vladeus
Vladeus

Feb. 10, 2013

Under rating threshold (show) When will more quests be added? None have been added in so long and many people stop playing after they run out of quests. Some additions would certainly boast the game's longevity, and more might be inclined to invest in premium.

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(17)

avatar for ber225
ber225

Feb. 4, 2013

Under rating threshold (show) I think that there should be special rewards for when fighting zombie hoardes of 10 or more

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(14)

avatar for Marine30000
Marine30000

Feb. 24, 2013

Under rating threshold (show) i played this game for the first time and liked it. then i seen that every time oyu move a block you lose sp so i thinkl this game is fine but its kinda another pay to win games rather than a earn to win games so if the sp would regen faster and the loots would be like 24 hours then 72 hours then it would have a 5/5 but for now 3.75/5 good game though

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(8)

avatar for Twanfr
Twanfr

Mar. 5, 2013

Under rating threshold (show) If you have problems selling all items in shops (you get a blank page and items are not sold), forcing actualisation with control F5 seem to solve the problem (as well it solves bugs where loot is not appearing in your inventory after fights).

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(5)

avatar for Aeri
Aeri

Feb. 18, 2013

Under rating threshold (show) According to the rules of demand and supply, as well as price inelasticity, the price for a item should only be high if the demand for it is high, in all the zombie movies you see, nobody goes for the arrows its always the guns n ammo, thus arrows are not in high demand. THEREFORE, the price of arrows should be dirt-cheap. I honestly don't give a fudge about the new lowered rates for getting arrows back BUT, at least make it so that I can afford my arrows. PLEASE. PLEASE. 10 dollars per arrow is not cool. Not cool guys.

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(5)

avatar for balazsbence2000
balazsbence2000

May. 13, 2013

Under rating threshold (show) If Im 70 metres frob a torso lying on the ground, why cant I run away?

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(6)

avatar for Wrath55
Wrath55

Mar. 2, 2013

Under rating threshold (show) DEVS MAKE THE FOLLOWING UPGRADES ASAP PLS: 1) A fullscreen button (fit to screen) 2) Bring back the loot menu icon (shows all lootables). You kept the icon on insides of buildings but omited from the street 3) Bring back the top survivor of all time chart! It's gone!

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(12)

avatar for kapapa
kapapa

Feb. 8, 2013

Under rating threshold (show) The developers should make it so that each time you lvl up your Sp refills all the way instead of giving us such a small amount.

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(19)

avatar for BloodlustSweden
BloodlustSweden

May. 16, 2013

Under rating threshold (show) I liked the old "on death" sounds better... also....a rabbit that sounds like that when dying?....*6 hours of crying in the shower*

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(5)

avatar for Steaming
Steaming

Nov. 25, 2012

Under rating threshold (show) Hey ZombiePandemic, you posted this 3 days ago, we've tried out your beta and posted/upvoted comments. How about a reply or two? It would be nice if you acknowledged you were working on the scrolling issue.

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(63)

avatar for SaberKitteh
SaberKitteh

Feb. 1, 2013

Under rating threshold (show) I think there should be a way of trading with other people, like for example, You run low on hunger and dont have any food, you can ask your friends or clanmates to give you some. Be good to have.

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(13)

avatar for Nightshado
Nightshado

Mar. 1, 2013

Under rating threshold (show) I enjoy the new layout, though it did take a little getting used to, however, there are two problems. One, the loot button to see all lootable objects has gone missing, which many people are asking for. Two, the search button is gone, and now the info is automatically added to the journal, which is all well and good, but how can the info help us if we don't get to see what it is without trawling through the mountains of data we acquire over time?

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(7)

avatar for MoFailla
MoFailla

Feb. 25, 2013

Under rating threshold (show) Anyone else hate the changes to the UI? Why remove the loot button so I need to click and close each loot location? Some loot spots are covered by entrances to buildings/subway so they are impossible to loot. The arrows for transitioning to another area need to be clicked in the right spot in order to work. Also, why get rid of zombie stats?

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(27)

avatar for Destroyer80
Destroyer80

Jan. 30, 2013

Under rating threshold (show) 'Go in the closet'. That moment when I thought that option had passed.

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(5)

avatar for bleurgh
bleurgh

Feb. 26, 2013

Under rating threshold (show) methinks the XP penalty for losing a fight is a tad high. I mean,20%XP.. come on...at least up the % for escape then.

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(16)

avatar for rainstinks
rainstinks

Nov. 5, 2012

Under rating threshold (show) Window should be worked out, as already stated. Twas a major problem here, especially on my laptop. Game loads funny, almost as if there's a catch in the coding or something. Not to mention the weird "mini-reload" issue that keeps happening, glitching parts of the map into battle scenes and the inventory. Just feels like it could use some work...

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(59)

avatar for Highdra
Highdra

Feb. 26, 2013

Under rating threshold (show) With all honesty, I do like the layout and how you can move area to area more smoothly. It is a little confusing at first, but a little exploring it was pretty simple to grasp. The one thing I do prefer keeping, as another player mentioned, is the loot button on the side to see all loot-able objects.

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(13)

avatar for Grinns
Grinns

May. 23, 2013

Under rating threshold (show) Love the new musics implemented :-)

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(4)

avatar for minegold23
minegold23

Mar. 28, 2013

Under rating threshold (show) i like the old look

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(4)

avatar for greywolf2001ca
greywolf2001ca

Feb. 8, 2013

Under rating threshold (show) I hate that huge vertical scolling... not to the designer, we have widescreens not highscreens.

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(10)

avatar for joeboats
joeboats

Feb. 13, 2013

Under rating threshold (show) I was surprised to see that taking a bottle of water from the safe house is twice as taxing as opening the door and half as taxing as walking a block. maybe I will have enough energy by tomorrow to read a book. That should give me about ten mins online in the safehouse. great game.

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(15)

avatar for SaberKitteh
SaberKitteh

Feb. 7, 2013

Under rating threshold (show) @thunderocky, You have to wait for SP to come back.=)

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(4)

avatar for zeus24
zeus24

Jan. 30, 2013

Under rating threshold (show) @SuicideMedic, Don't Say Anything. >.>

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(4)

avatar for hercludes
hercludes

Nov. 27, 2012

Under rating threshold (show) The usual, "MMORPG" ( shouldn't qualify as even that), with shitty appaling tutorial, awful layout, no work put into transferring from Face Book into Kongregate ( which is painfully obvious ), and usual, "You have to wait x amount of hours before you can play. These type of games make me sick, they're not fun and shouldn't exist. It's a waste of money, I wish people who create these would actually make a fun game. I'm disgusted, 1/5.

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(22)

avatar for TheBrainlessOne
TheBrainlessOne

Jan. 22, 2013

Under rating threshold (show) It would be useful to have a "do nothing/stand still" button in combat. For now if i wish to stand and wait for zombies I have to use change weapon option, which gets boring :) If there is no such option because it wouldn't spend SP, you could still put it there and make it spend SP (because the survivor is nervous and fidgety so it still tires him/her :) )

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(19)

avatar for Jotaro_Kujo
Jotaro_Kujo

Feb. 25, 2013

Under rating threshold (show) This new change I thought was going to make this game more fun made it worse. The layout is very confusing for old players, the training menu doesn't pop up when it is finished, technical skill is needed to craft now, which I find disappointing, there is no loot button and we have to find what can be clicked on now, map doesn't show what percent of being attacked when moving, store menus are inconvenient, and prices have been altered crazily. The only thing they made easier is that it doesn't take SP to enter a building. I still prefer(a lot) the old layout.

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(9)

avatar for kevkilla1234
kevkilla1234

Apr. 5, 2013

Under rating threshold (show) in 66% areas I use the run button more than the attack button XD

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(5)

avatar for OCAARA
OCAARA

Jan. 2, 2013

Under rating threshold (show) make the 4x sp regen for ever.

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(9)

avatar for Sinisterbane
Sinisterbane

Dec. 6, 2012

Under rating threshold (show) first off id like to say this game has tons off potential,I fully enjoy playing this game.But there are some downsides id like to note. 1.Everyone complaining about SP,Clans offer Living Quarters at max level if you log off using the Resting feature you get a 25% boost to Sp Regen. 2. Why is there no cap to Clan member limits,As a fellow Clan leader its almost impossible for me to recruit as everyone joins Deity which last i checked had almost 300 members.it gives other clans a very hard time recruiting not to mention someone sends a request to join, you then have to accept there request ,then it mails them and they have to accept again,i mean thats really unnecessary. 3.Safehouse rooms need to be accessible during construction period. 4. Skill points need to roll over into the next level when training them. Like i said great game just needs some serious fine tuning. Please vote up so the Developers can see this.

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(26)

avatar for Destroyer80
Destroyer80

Feb. 12, 2013

Under rating threshold (show) @vee_tec The shops in-game basically add a sense of community and support and show that "some survivors still care" rather than instill a sense of brutality everywhere. The actual 'Shop' made it so that players who aren't good enough to play the game can always resort to buying things with their own money and also helps to support the game itself. And to be frank, ammo and food isn't that hard to find and cash in an actual apocalypse; like all other situations, wouldn't add up to be much worth

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(5)

avatar for Josephcommand15
Josephcommand15

Nov. 30, 2012

Under rating threshold (show) SP thing sucks

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(19)

avatar for HouseCentipede
HouseCentipede

Nov. 30, 2012

Under rating threshold (show) Wow, what a stingy game. As w3r3r4bb1t says, this is a throwback to old door games and doesn't add much. Even the "Flash" interface is just a series of tables with awkward scrollbars. The amount of time that you get to play it is incredibly minimal.

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(15)

avatar for Aeri
Aeri

Feb. 11, 2013

Under rating threshold (show) What!!!! arrows are now 10 dollars!!!!! whyyyyyyyyy........ gimme back my 3 dollar arrowsss D:

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(8)

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