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hm. this game is very good and is very inventive, amazing of what you can do! being able to make hooks, buckets, and more to achieve your goals is exactly what all creative games should have. however hard it is, it will have other people thinking hard on what to make and designing AMAZING tools, you outdid yourself developer! 5/5 ratings
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I have half a mind to give only 4.9 stars, coz this game clearly lacks something important : two or three hundred more levels!
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tip for basic flight lab a5: you don't have to come back with new technology all you need to do is create a small sharp triangle shape at an angle then use swing and throw it in the gap and hope for the best if it does not slide and push the cog and get it moving* then try again
* if the cog moves a bit but stops half way leave the room and come back ;)
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great game 5\5 needs more levels tho and for all those wondering how tho get the one on lvl H1 all you have to do is go to a diffrent room click the map then click on lvl H1 and ur in the square give this comment plusses so it stays on the top for everyone to see. oh and heres a good multi level tool 4+Ji4GTkYOTk4mICAA==
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So an intellectual property piece of propaganda (alliteration!) in the guise of a free game, using established characters that don't ever seem to make an appearance. Huh.
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Great game! Kongregate needs to add a badge-of-the-day here so more folks will play! Interesting to learn about IP too.
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The embarrassingly misleading "IP information" annoys me. Some of it is right, some of it doesn't mean what it appears, and some of it is just things which certain of the sponsors would like to be true, but are actually just made up.
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I agree with the suggestions regarding leveleditor/pack but would also like to suggest the introduction of a second motor/turningpoint. Still would be plain an easy to build but add vast opportunities (Sry bout spelling)
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really fun game, but room in room b4 i kept glitching into c3 where I had to hit M or Esc to open up the map and go to b4 again. also, when that didn't happen my tool i made got stuck in the wall.
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I've made 21 rooms with this passpartout, extremely powerful can be a lever for the heaviest object *.*
4+ISZuDk5uJiAgA=
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i lolled atthe first few obstacles but then got serious quickly,awesome game 5/5 fun bacground music.
i also agree to the point being made for a level editor and making some pro traps that can't be forced whit hammering,and afcourse we need badges
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Lots of fun! Don't care for the copyright propaganda, though. Always have been a fan of Aardman, though. Only real complaint is that it needs more levels. :) 4/5
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This game is awesome! There should be maps which other players can make and other players can play. That would be really cool! Click + if you agree. :)
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Protect your property with what??? Somebody needs a wakeup call. Ever hear of the TED talks? Basically a bunch of smart people sharing awesome ideas. Here is one that applies to this... http://wimp.com/freeculture/
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BRILLIANT! Except, intellectual property actually stagnates growth, in America at least... Excellent game, though! 5/5
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My only complaint is that I tend to fly out of a room while trying to speed-catch falling cogs. Otherwise, cracking job! 5/5
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A fun game, but I don't feel it really captures the spirit of IP laws. Can I suggest that every time the player designs a part, the game checks to see if any other player in the history of the game has ever used that same design. If so, the player is not allowed to use that design, and must come up with a different one.
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Bazuzan, while I agree that knowledge belongs to the world, people who spend their life increasing that knowledge have to eat. The concept of IP isn't wrong as such, but in some areas the balance is off. Copyright lasts 50, 70 or (in the US, due to lobbying by Disney I'm told) 95 years, usually counting from author death. That's long, but for artistic stuff no huge disaster, especially considering "fair use". For software, however, it's an eternity, and I suspect there's a powerful lobby (micro$oft, among others) against shortening software copyright to something saner, like 10 years. On the other extreme, medicines get 20 years protection, but that's counting from about 15 years before it's considered effective and safe, so pharmaceutical companies only invest in drugs which they expect will yield 15 years research worth of money in under 5 years.
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Basically, i found that almost every level can be solved by a long, thin spear on the torque setting. It can prod, poke, pick up, wedge, etc. It can be used to solve these lvls: A1-3; B1-4; C1-6 (even C5!); D1-4; E1, E3-9; F1-7; H1; and X1-2, which is 35 out of 38 rooms.