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In mode 2, do the circles try to chase you? If not, a good mode 4 would've been that (even though as you said you can't implement that :( darn...) 5/5 Good job and I love these type games!
Nope, it's totally random. If it had been completed, "The Other Circle" (the third in the trilogy after "The Lonely Square") was going to have enemies that chased you.
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I love this game, it represents an element of simplicity but requires the skill to dodge through hazards and try to survive, an easy way to get a 5 Star rate.
Aye :). Right now, I'm testing out a new system to automatically find new comments instead of having to manually check every game every day to see if there is a new comment, so hopefully can soon do even more responses :)
Vsauce is a YouTube personality who gets hundreds of thousands of views in his "DONG" (Do Online Now Guys) series. I didn't know about him myself until a friend sent me a link to a video of his where he mentions this game. You can see my comment above for the link to the video if you want. Glad you enjoyed it :)
There have been so many avoider games done, I'd actually be surprised if it didn't remind someone of something. In reality, the only inspiration I had for making the game was that it seemed simple to make (since this was my first game ever) :P.
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Simple game but fun. Good time-waster. Easy-to-Understand. Just the game i was looking for. I enjoyed it. :D. I just wish I saw this a little sooner.
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Your views are about to reach heights, I played on kong for a long time and didnt know about this game, but its kinda really cool.
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BTW, if you make a YT video of playing the game, please let me know. I enjoy watching reactions to those who played it. Helps me to learn what was liked or not liked, as well as what causes confusion. Thanks :)
I'm glad you like it :). If you check my profile, you can find all 8 games I've made thus far (hoping to release the 9th on Friday). In fact, this game has a sequel, The Lonely Square (see link in game news). If you want to be notified when I make a new game, please just let me know, and I'll add you to my PM list :).
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Little problem in mode 2, when you go in the bottom-right corner, you become almost invincible, now i have the world record.
Aye, unfortunately, the file was lost in a computer crash, so there isn't anything I can do about it. Various people have been able to do insanely well in mode 2. Just as an FYI, you don't have the full #1 best. ChronicDeath beats you out there. When I uploaded the game a while back, I thought the red/blue walls would make a big difference. After I realized that it didn't, I made the "overall best" ones, but the original scores did not carry over. He's the only one though.
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Very addicting game, congrats! I'm from the Vsauce army, hope the rest of you guys won't swipe my name off the top scores :p
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BTW, for anyone wondering what the vsauce reference is about, my game was featured here: http://www.youtube.com/watch?v=U_nHZ3YGT3w&feature=context-gfa :)
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Would be cool to have 4 squares controlled by different people over the internet or 2 squares controlled by mouse and WASD
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Thank you all for your support. This game is now the second highest rated Stencyl game on Kongregate :D, only topped by its sequel.
Thanks for the idea, but I don't have an XBOX nor a license to submit games there... I also don't think it's convertible. I'm glad you enjoyed it though :)
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PLEASE NOTE: I am no longer going to be checking on the comments for this game. If you have a comment, please send me a PM instead, else it might be a long time before I can get back to you. Please + this so others can see it too. Thank you.
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For your next avoider type game, two person would be good. Also, I noticed in this that you cannot move up-right, only up OR right. Please fix this!
Llama, TLS is indeed two-player compatible. Also, I don't know what is going on with the controls... they work for me... can you give me more details... I tried both WASD and arrows and both worked...
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My point is, players usually don't go close to enemy spawn points, therefore they will never touch the walls, or least when ~4 spawn points are active, and I don't see anyone wallhugging near enemy spawn points, and it's also impossible to hide behind a spawn point. Again, I rated this 5 and favorited it =p
I agree that it no longer makes sense, but back in the original game (the original original), wall-hugging was the best way to get a highscore, so I put it in and haven't had the heart to take it out :P. Thanks for the 5 and favorite :)
This is actually my first Stencyl game and I wanted to update it over time but still keep the original feel. When I first programmed it, I didn't realize that I could make walls that simply keep you in bounds without killing you :P. Now you can use blue walls if desired (they don't kill you).
Thank you :). It's best played when you get an entire room competing for top scores. We once did that and it was nonstop addiction for about an hour :D
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You could make a mode where you control two squares at once, one with WASD and the other with arrows. And I like the idea of it being a mini-game within the game. By the way, I just started with Stencyl too. I've only made one game and it kinda sucks but I'm working on two more and I'm getting the hang of it!
Brooks, there is a two-player mode in my second game, The Lonely Square. I am planning to have all parts of my third game have the option of 2-player. Also, you may want to check out my tutorials on Stencyl if you are just getting started. I have two completed so far. The first is here: http://www.kongregate.com/games/Abigayl/stencyl-tutorial-first-game