I will try to add that as a note. It was a change in the most recent version (before then, Stencyl assumed that it was a square collision). EDIT: added.
When you upload the tiles, click on each tile and be sure that the collision for that tile is set to a square. It is likely set to no collision right now. EDIT: added to notes.
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Thank you for making these tutorials! I just discovered Stencyl and this is definitely a quick and painless way to learn the basics!
Paint.NET, same as the player (there's a link for it on slide 5, hold Ctrl + click on the blue text). It's a great free tool if you use Windows. If you run a Mac, GIMP is decent too.
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And to add on to my earlier post, I jump tremendously when when wall jumping, but horribly when jumping from the ground,
Check to make sure that you have the force as "sharply" not "gently". With this post especially, it sounds like wall jumping is set to "sharply" and the ground is done "gently". With a gentle force, you need the amount to be a lot higher to get the same effect. EDIT: You might also want to take a look at Tutorial 2 since I basically throw out this jumping system for a better one.
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I have a problem. When I jump in my game, my character doesn't go up very far, it goes fast with 30, however it fails to rise above 2mm, so my character cannot clear obstacles. Please help me
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i maybe doing it wrong but on the attribute slides the, add event tab is not there so i am unable to continue past slide 40, so is there anyway for me to open that tab?
I'd suggest restarting Stencyl. I can't reproduce your issue myself, so I can't figure it out. If you want, send me a screenshot and I'll try to help from there.
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Just as a heads up: The scrollbar menu no longer keeps a change if the mouse leaves the focus. Hope it helps :) (learned how to do it when doing tutorial 2)
Part 2 is hopefully coming out today :). I'm just finishing up the final touches, trying to make it even more user-friendly than this one. EDIT: It IS out today :)
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I'm not sure if you're looking for tips on what to include in this tutorial but I would like to see how to set up some coding to switch between multiple characters I tried using Boolean game attributes to set up the character switching but I don't think that was the right approach.
You do know about my livestream, right? (livestream.com/poweredbyflowers) It's the best way to reach me with questions. One piece of advice I can offer is to make number attributes instead of booleans unless you know for sure there's only going to be two options (i.e. a mute button). With numbers, you can let 0 be false, 1 be true, but it allows you to expand to more options if desired. For a character selection menu then, use a number game attribute, and set it based on what character the user picks. Then, in the game, create the player based on what number was picked.
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for some reason my actor likes to float 3 or 4 pixels above the tile he stands on any ideas why that would happen? and I agree with the comment I saw on one of your other tutorials you really should make a tutorial on how to rate 5/5
Check your image/collision detection. Chances are one of those will have 3 or 4 pixel lines of blank space on the bottom that Stencyl is picking up on. Thanks for the support... I'm almost tempted to make that tutorial just for fun :D
Aye, there's a lot of quick mistakes possible in programming. It's very similar to math in that missing one small detail can screw up all of your calculations. I'm glad you figured it out :).
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Could someone help me? When I press right, he doesn't move and disappears when I press left. He does reappear when I press right. So fat, I can only make him jump/double jump :(
(BTW, if you ever run into issues again, can reach me via livestream (livestream.com/poweredbyflowers). If I am on, I'm on there. If I'm not on, there's often some other Stencyl programmer who might be able to help.)
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Excellent set of tutorials, and it's great to see someone sharing their knowledge with the community!
One question, if the actor jumps normally while holding left or right, he glides for a bit and gravity pulls him down. However, if you repeatedly hit up to wall jump to where his head touches the upper edge of the screen and then hold left, he seems to glide for almost twice as long before descending, is this due to some button pressing lag?
I just played around for a bit, but didn't get any gliding. He does travel in a parabolic motion though. When tapping up a lot, you increase the initial velocity, making him travel higher, which also then allows for further sideways distance. Is that what you meant? [BTW, jumping will be improved a lot in Tutorial 2... once I can make it]
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i meant couldnt the left and right arrows be used to navigate? clicking is fine, but i feel shift click is a bit awkward
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How to fix this? When I hold the left or right key, he just go a bit and stop moving, when I release the key, he come back to the starting x point.
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I can't tell whether or not people like Joker's comment because of the "helping others" part or for asking for BGM. If you want BGM and don't mind the longer loading time (would increase the file size another about 20%), please rate this comment up so I know for sure. If you prefer to keep the loading time shorter, not caring about BGM, vote down. Thank you for your input!
To make a basic cutscene is making characters that do their own thing (AI). To import a cutscene... well the Stencyl forums have some help there, just search the topic to find a whole list of posts on it.
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when i watch YouTube tutorial they cant help me and its hard to understand them but when i see your tutorial i find it easy thanks allot.
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Once again, you've produced a masterful tutorial! I ended up changing the collision for the doorway so it looked a little nicer. Can't wait for part two!
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I would just like to observe that this tutorial, which is, other than the last panel, a static slideshow, consumes 90% of the CPU on my Mac. In comparison, a YouTube video consumes about 60%.
Really? That's the first I've ever heard of that issue. I am testing it myself and while the memory does seem higher than other Kongregate items, it's not by a big difference and taking 0% CPU... Can you check to make sure it wasn't something else or give me a full bug report?
Take a look at my other tutorials/games then ;). Besides trolls and multi-posts, I answer nearly 100% of all comments. If you take the time to write a comment, then IMO, it deserves the time to read and reply :)
There will be some differences between the demo and your game (specifically going out of bounds). If it something other than that, please feel free to come to the livestream (livestream.com/poweredbyflowers) and ask directly what is going on and/or upload the game to Forge and let me see it for myself.
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i dont know how to go back XP (oops?) im sorry if im a bother of a species, I kinda dont know how to and missed a step which said how to... go back.... im sorry but everytime i click on instructions theres a bug which makes a gray box appear in the way, its similliar to where you spam chat so much in 1 message you break chat for a long time until it settles down again and ive been the victim of that alot due to spammers, but i dont know how to go back and literally have no instructions due to the adevrtisement box graying out everything so please help? im sorry if i bug you i really am!
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I love that you do this. Its encouraging to have a direction to point new users that have questions. I am so bad at giving stencyl advice, unless I have a visual reference to give (despite being quite familiar, and a member of the early pre-flash beta),
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wow very nice abigayl! I'm very impressed with this and i'm going to download the free version and check it out! Thanks for the info!
Yep, every tutorial I make has a demo of the game at the end. I think it really helps for those following the tutorial to see what their game should have made (although I do have to adjust it slightly to make it work inside the tutorial). Thanks for the 5!
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I think it's great when members of Kongregate spend time and effort to help others, which you did very well with this tutorial. Nice detail, by the way. It just needs some BGM! ;) 5/5
Thanks for the 5! :) I would do some BG music, but I don't know what music is appropriate for a tutorial, and I figured not many would want it for a tutorial. If there is indeed an interest, will put it in.
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Its too bad the software costs $99 for windows and $149 for iOS software. I like the fact that you can program Objective-C for iOS without owning a mac. That alone makes this software worth it. Only problem is 149 is quite a commitment.
Solar, Stencyl is FREE to use. The only thing is that Stencyl requires a mention on the preloader (either their splash screen or a little icon). The ENTIRE program can be used without any purchase. The only thing that the $99 does is allow you to get rid of the Stencyl labeling (and the $149 for the same thing for iOS games). All 13 of my programs before this one were made with the free version, netting $100 for charity!