When making a tileset, you can set the size (also when making a scene), so make sure those are 32x32. If you want, you can always visit my livestream for faster help (livestream.com/stencyl).
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Hi Abigayl, you guided me here from 1.x tutorial. Just wanted to take the time to say thanks so much for taking the time to do this! Great work.
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Recently, I Was A Stencyl User, But I Quit. About 6 Moths Later I Was Back In The Makings. But I Wondered "What On Gods Creation Should I Make?" Then It Hit Me! A Platformer! I Tried Using The Logic In Your Avoider Tut (It Was Really Useful) But It Made My Character Fly... So I Looked Up Your Platformer Tuts And, Well, Here I Am.
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in "when created" in y i didnt know what number to write i wrote like u plz say to me how to know his (scence height-tile actor height)
If you want to, another way of doing it is to keep moving to slide 32. That one is about the scene creation tool; in the upper-left, you can switch to actors and manually place the player on the screen that way. It can be simpler than doing it via math and code.
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And to add on to my earlier post, I jump tremendously when when wall jumping, but horribly when jumping from the ground,
Check to make sure that you have the force as "sharply" not "gently". With this post especially, it sounds like wall jumping is set to "sharply" and the ground is done "gently". With a gentle force, you need the amount to be a lot higher to get the same effect. EDIT: You might also want to take a look at Tutorial 2 since I basically throw out this jumping system for a better one.
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I have a problem. When I jump in my game, my character doesn't go up very far, it goes fast with 30, however it fails to rise above 2mm, so my character cannot clear obstacles. Please help me
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i maybe doing it wrong but on the attribute slides the, add event tab is not there so i am unable to continue past slide 40, so is there anyway for me to open that tab?
I'd suggest restarting Stencyl. I can't reproduce your issue myself, so I can't figure it out. If you want, send me a screenshot and I'll try to help from there.
Part 2 is hopefully coming out today :). I'm just finishing up the final touches, trying to make it even more user-friendly than this one. EDIT: It IS out today :)
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Excellent set of tutorials, and it's great to see someone sharing their knowledge with the community!
One question, if the actor jumps normally while holding left or right, he glides for a bit and gravity pulls him down. However, if you repeatedly hit up to wall jump to where his head touches the upper edge of the screen and then hold left, he seems to glide for almost twice as long before descending, is this due to some button pressing lag?
I just played around for a bit, but didn't get any gliding. He does travel in a parabolic motion though. When tapping up a lot, you increase the initial velocity, making him travel higher, which also then allows for further sideways distance. Is that what you meant? [BTW, jumping will be improved a lot in Tutorial 2... once I can make it]
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when i watch YouTube tutorial they cant help me and its hard to understand them but when i see your tutorial i find it easy thanks allot.
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Once again, you've produced a masterful tutorial! I ended up changing the collision for the doorway so it looked a little nicer. Can't wait for part two!
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i dont know how to go back XP (oops?) im sorry if im a bother of a species, I kinda dont know how to and missed a step which said how to... go back.... im sorry but everytime i click on instructions theres a bug which makes a gray box appear in the way, its similliar to where you spam chat so much in 1 message you break chat for a long time until it settles down again and ive been the victim of that alot due to spammers, but i dont know how to go back and literally have no instructions due to the adevrtisement box graying out everything so please help? im sorry if i bug you i really am!
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I had no experience whatsoever with creating games, I've made a game and I've made 18 cents off of it so far, man, this tutorial made me rich!
;). Expand your knowledge. Never give up a thirst for learning how to do more, better. If you do, that amount can be multiplied by a one and quite a few 0's. However, it takes a lot of dedication.
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I love that you do this. Its encouraging to have a direction to point new users that have questions. I am so bad at giving stencyl advice, unless I have a visual reference to give (despite being quite familiar, and a member of the early pre-flash beta),
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Its too bad the software costs $99 for windows and $149 for iOS software. I like the fact that you can program Objective-C for iOS without owning a mac. That alone makes this software worth it. Only problem is 149 is quite a commitment.
Solar, Stencyl is FREE to use. The only thing is that Stencyl requires a mention on the preloader (either their splash screen or a little icon). The ENTIRE program can be used without any purchase. The only thing that the $99 does is allow you to get rid of the Stencyl labeling (and the $149 for the same thing for iOS games). All 13 of my programs before this one were made with the free version, netting $100 for charity!
I don't know those games... if you could describe them a bit more, might be able to work aspects into this tutorial set (assuming they are platformers). EDIT: The ideas will be in later tutorials.
There will be some differences between the demo and your game (specifically going out of bounds). If it something other than that, please feel free to come to the livestream (livestream.com/poweredbyflowers) and ask directly what is going on and/or upload the game to Forge and let me see it for myself.
That's why it says tutorial everywhere (and is listed as a tutorial) :P. I just wish it wouldn't go in the games sections so that people didn't confused thinking it's going to be a game...
Aye, seeing things visually helps a lot. It also means you don't have to worry about missing the annoying end brackets, commas, etc. that cause issues galore in normal coding.
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Developer Response from Abigayl Developer Response i wanna the neighbours time methods thanks i want to play stencyl tutorial
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Hahaha this is awesome! Finally finished my game and, after saving it 5 times or so, i hasn't been saved! hahahaha Let's make a better ooone!
That's weird... 2.0 saves things automatically, so that shouldn't be happening. Be sure that the installation was correct and what folder you are saving to.
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Awesome! I did it and it worked =DDD I had one problem with the door thing, because I had a tile with no collision in the same grid slot, but I figured it out =)
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How do I make my player die and reload when he falls off the map?? I did it the way you did it Abigayl but it does nothing.
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wow very nice abigayl! I'm very impressed with this and i'm going to download the free version and check it out! Thanks for the info!
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When you were making the door and you had to go to collision groups... is that part of a resource pack? Because I don't have that. Could you tell me how to get it please?
Thank you so much for these! I've always wanted to make a game but I never had an easy program or good tutorials to work with until now.
You have to save it as a PNG (in Paint.NET), which means you will have to "flatten" the image if you used multiple layers (I often also save the PDN file in case I want to make changes later).
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Great tutorial. I don't really understand why you can double-jump without that second -set jump? to false- script though(page 44).
Actually, looking back over it, it's the first one that's actually not needed. The issue is that collision codes happen AFTER the "always" code, so the first setting to false is actually doing nothing as the actor is still hitting the platform during that frame (so the collision code will reset it to true, which is what allows for the double-jumping).
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My wall jumping seems to launch me rapidly into the air. Also I don't really want wall jumps - any tips for making wall jumps not possible? Thanks for the tutorial, I uprated it :)
A better version of wall jumps is the basis for part 2 of the series (links in the "Updates" section). I also have a simple platformer demo in the games section of the StencylForge if you prefer that instead. :)
I'm making a 3.0 tutorial right now. I'm hoping to finish it in about a week's time. It will have the code to keep the player in-bounds from left-right (which you can then mimic for top-bottom by using y and height instead). I have the current version in this thread: http://community.stencyl.com/index.php/topic,29931.0.html
No actual tutorials (2.0 and 3.0 are almost identical on the user's side). I do have many, many "Demo-" games in the StencylForge that are fully commented if you want to see some other concepts (it's much faster to do those than to do a tutorial series).
If you upload your game to the StencylForge, make it public, and tell me the name of it, I'll take a look at it for you. From what you wrote, my best guess is that you used a "set x to" instead of "set x-speed to" or something similar.
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This is really great. I like how much it simplifies the coding process although I don't plan on making any games, I just did this for a fun little challenge. One problem: for some reason when I open my game, I can't see the whole screen (I see the head of my stickman and everything else works fine). :(
I'm glad you like it. I don't really understand the error though. If you want to, upload the game to StencylForge, make it public, and let me know the name of it, and I'll take a look at it for you.
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Would just like to say I'm impressed by the fact that, even now, over a year after you published this that you are still replying to comments. Kudos to you, and thank you for all the awesome tutorials you've published - they really help.