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Hi Abigayl, you guided me here from 1.x tutorial. Just wanted to take the time to say thanks so much for taking the time to do this! Great work.
If you upload your game to the StencylForge, make it public, and tell me the name of it, I'll take a look at it for you. From what you wrote, my best guess is that you used a "set x to" instead of "set x-speed to" or something similar.
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This is really great. I like how much it simplifies the coding process although I don't plan on making any games, I just did this for a fun little challenge. One problem: for some reason when I open my game, I can't see the whole screen (I see the head of my stickman and everything else works fine). :(
I'm glad you like it. I don't really understand the error though. If you want to, upload the game to StencylForge, make it public, and let me know the name of it, and I'll take a look at it for you.
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Would just like to say I'm impressed by the fact that, even now, over a year after you published this that you are still replying to comments. Kudos to you, and thank you for all the awesome tutorials you've published - they really help.
Are the actors colliding? Check the collision groups and make sure the button is green for them. Also, if you did the coding as a behavior, be sure to attach it to the actor.
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Yes, I've watched them already ^^ And I have completed 1-3 so far. I'm going to come up with a game idea first before venturing further in the world of Stencyl though. Thanks for the great tutorials =)
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Awesome! I did it and it worked =DDD I had one problem with the door thing, because I had a tile with no collision in the same grid slot, but I figured it out =)
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This is a great visual combination of what the crash course and stencylpedia teach in the first few chapters. Thanks for making it and I found a 'bug' where after wall jumping the character still have velocity going up so it will stick to the ceiling until gravity stops the speed.
You're welcome :). I hope you saw the other parts too (this is just part one of 5. The links are in "Updates"). I think the ceiling bug is fixed in a later tutorial (I had to keep things simple for the first part), but I cannot remember for certain. Thanks for the heads up.
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(This is my 15th comment). Uh, nevermind that thing, I did a bit changes, and it works without/with "Speed" now. But now when I hit an box, nothing happens.
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Do you plan to make any other Stencyl Tutorials in the future? because I have some suggestions:
1. Role Play Game Tutorials
2. Free-Running Game Tutorial (like Canabalt or Bit Trip Runner)
3. Top Down Game Tutorials (Of any kind, really)
These are games I want to make, but i don't know how. Any ideas?
Did I just reply to you on the Stencyl forums too? Anyways, I have made a lot more things like tutorials... only now they are "Demo-"s in the StencylForge (search for "Demo-" in the games area of the forge). I've done one part of an RPG tutorial there (didn't seem to be a ton of interest for further ones). I have several free-running games, some scrolling vertically, some horizontally, and a few infinite in all directions. As for the top-down, that sounds a lot like my first tutorial series (check out the "Updates" section or my page for links to all of my real tutorials).
Sometimes Stencyl is like that. It's rather weird. I recently had a game lag really bad during testing; closed and re-opened Stencyl, and it was working normally again. I'm glad you got it working :).
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This is a wonderful tutorial! I am having one small issue, nothing happens when my actor collides with the door. I have checked and triple checked and I've done everything exactly the same as you have. And all the coding is the exact same. I'm not sure why it doesn't seem to respond, and yes, the sensor is checked as well. :/
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Excellent tutorial! When I created my scene and set it to 640x480 it set the tile grid to 20x12. I set it to 20x15 but only 12 are visible when I test my game.
Are you sure you did 640x480 and not 640x384? The 384 is the default. If that is the case, then your extra 3 tiles aren't showing since they are off screen (still there just not visible).
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Encountered a bit of a problem: when I put in my level exit, it resets the level every half-second or so, regardless of whether I've reached the exit or not. D:
Check your coding for the level exit (and any collision codings for it). Make sure it only changes scenes when the player hits it. If you want, upload it to StencylForge (and let me know) and I'll try taking a look at it for you directly.
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Can ya help me out a bit? When I set the "Actor motion" speed (step 14), it registers to Actor instead of Self like in you guide.
Is this a problem, or can it be overlooked?
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My 7 yo son wants to be a game designer and has some ideas he wants to put into game form. This tute series will help me help him take his first steps. Thanks very much! My Fortran and Cobol coding skills aren't that much use in game construction. :)
You're welcome :). Don't count out your other programming knowledge though. Use it to understand the logic behind the blocks in Stencyl. That's what I did ;).
Collision Groups are in the Settings button at the top of Stencyl. You can find changes to the current Stencyl version in the "News" section... I hate how that section is now hidden :(
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Developer Response from Abigayl Developer Response i wanna the neighbours time methods thanks i want to play stencyl tutorial
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Recently, I Was A Stencyl User, But I Quit. About 6 Moths Later I Was Back In The Makings. But I Wondered "What On Gods Creation Should I Make?" Then It Hit Me! A Platformer! I Tried Using The Logic In Your Avoider Tut (It Was Really Useful) But It Made My Character Fly... So I Looked Up Your Platformer Tuts And, Well, Here I Am.
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Howdid I notsee this when Iwaslooking at your first series? I guess that was a while ago, though. Awesome tutorials, BTW.
Thanks. These indeed did come later; they were doubly harder than the first set to make: 1. I had very little experience making platformers before this set (only made one small, buggy maze platformer that wasn't even released) and 2. This series uses a lot of generic programming techniques that are trickier to use (and thus explain), but once understood, help immensely in programming larger games.
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Another good one. I missed something though, my player keeps falling through my tile, and I'm not sure if it is the programming or the frame I'm using. Was a fun afternoon of your tutorials though.
For some reason, sometimes when people create tiles, they default to no collision. Head into your tile set and click on each tile to make sure they have a square (or similar) collision.
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TIP: Whenever you add the music Abigayl, you should add a mute button for those who don't want to listen to the music are satisfied.
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Hahaha this is awesome! Finally finished my game and, after saving it 5 times or so, i hasn't been saved! hahahaha Let's make a better ooone!
That's weird... 2.0 saves things automatically, so that shouldn't be happening. Be sure that the installation was correct and what folder you are saving to.
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How do I make my player die and reload when he falls off the map?? I did it the way you did it Abigayl but it does nothing.
Weird... are you saying you created a game but can't find it anymore? With 2.x, the saving is automatic, so that would be a rather unique issue. Check your games folder (Top Menu Bar -> Debug -> View Games Folder) and see if it is there.
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Please let me know if you ever see a bug, typo, etc. in any of my tutorials. This tutorial has been out for months and I just now learned of (and fixed) a graphical error on slide 34. Thanks.
I will try to add that as a note. It was a change in the most recent version (before then, Stencyl assumed that it was a square collision). EDIT: added.
When you upload the tiles, click on each tile and be sure that the collision for that tile is set to a square. It is likely set to no collision right now. EDIT: added to notes.
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Thank you for making these tutorials! I just discovered Stencyl and this is definitely a quick and painless way to learn the basics!
Paint.NET, same as the player (there's a link for it on slide 5, hold Ctrl + click on the blue text). It's a great free tool if you use Windows. If you run a Mac, GIMP is decent too.
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And to add on to my earlier post, I jump tremendously when when wall jumping, but horribly when jumping from the ground,
Check to make sure that you have the force as "sharply" not "gently". With this post especially, it sounds like wall jumping is set to "sharply" and the ground is done "gently". With a gentle force, you need the amount to be a lot higher to get the same effect. EDIT: You might also want to take a look at Tutorial 2 since I basically throw out this jumping system for a better one.
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I have a problem. When I jump in my game, my character doesn't go up very far, it goes fast with 30, however it fails to rise above 2mm, so my character cannot clear obstacles. Please help me
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i maybe doing it wrong but on the attribute slides the, add event tab is not there so i am unable to continue past slide 40, so is there anyway for me to open that tab?
I'd suggest restarting Stencyl. I can't reproduce your issue myself, so I can't figure it out. If you want, send me a screenshot and I'll try to help from there.
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Just as a heads up: The scrollbar menu no longer keeps a change if the mouse leaves the focus. Hope it helps :) (learned how to do it when doing tutorial 2)
Part 2 is hopefully coming out today :). I'm just finishing up the final touches, trying to make it even more user-friendly than this one. EDIT: It IS out today :)
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I'm not sure if you're looking for tips on what to include in this tutorial but I would like to see how to set up some coding to switch between multiple characters I tried using Boolean game attributes to set up the character switching but I don't think that was the right approach.
You do know about my livestream, right? (livestream.com/poweredbyflowers) It's the best way to reach me with questions. One piece of advice I can offer is to make number attributes instead of booleans unless you know for sure there's only going to be two options (i.e. a mute button). With numbers, you can let 0 be false, 1 be true, but it allows you to expand to more options if desired. For a character selection menu then, use a number game attribute, and set it based on what character the user picks. Then, in the game, create the player based on what number was picked.