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@Xand: Because sections are less overwhelming for beginners. Also, it's interactive and she needs to have a break than publish it all at once. Episodes fit more easily than anything.
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Now I want to make an avoider game! I have an idea and the physics all layed out somewhat. You just increased my workload! :D! I liked how you used correct grammar, and didn't say "off of", which would be a double preposition and is incorrect grammar. There are two things I'd like to see though. 1. How to make something persist across scenes. I''ve always had trouble with that. 2. Random spawn points/explaining random numbers. I personally have some idea of how to do that in stencyl, since I've had coding experiences dealing with random numbers, but I'm sure most people are completely lost at that point.
Wow, someone noticed my grammar! I actually was improper a few times, primarily semicolon issues, just to keep the flow better. To my knowledge there is no way to make something truly persist across multiple scenes. There are two alternatives though: One is to group many scenes together into one giant scene (this tutorial actually is comprised of only 6 actors and 1 scene) or use a game attribute to store the (x,y) of the actor and create it at that point in the next scene. I may go into RNG more in-depth later on once I get a full taste of it in one of my game ideas (which would be almost 100% based on layers of RNG code).
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I've an idea for a future tutorial. Recycling Actors!
To this day, I'm sad to say that I have no idea what recycling actors does.
Did you make sure to use a "do every" loop instead of "do after"? Also, are you sure the behavior is attached? If you want to, upload the game to Forge and send me a PM with the name, and I'll try to see what's going on with it.
You first publish it to flash. Then, go to the site that you want to upload it, and find the upload area, and import the file there. (On Kongregate, there is a link at the bottom of the page for developers/uploading a game.)
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Yay! I completed this tutorial. I have to say you learn a lot at first and feel overwhelmed, but once you reach the end product, it comes together. I am just worried I will forget what I learned, but I can always come back to the tutorial. Thanks and moving to the next one!
The learning cycle is indeed one of growth and relapse. Just make sure you're making two steps forward and only one step back. I've even had it happen to me (when I had to check tutorial 2.5 a while back I had totally forgotten about that option for making menus; I was pleasantly surprised and the brilliant simplicity of it... which I had forgotten about after teaching others about it :P).
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Umm . . . maybe its just my version but when i press attributes and type speed then choose number and press ok, it just showing up as this
http://prntscr.com/znz11
Yes... what's the problem? That's a getter (you can drag it in to use it wherever you need a number). If you want to set it, change to the setters option.
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after adding speed and adding how it is set my ship willnot move with arrow keys... ...acts like speed is 0... ...and gets really laggy...
When you made the game, you decided the size of screen to make it. If you have forgotten, check either the dashboard (older versions of Stencyl) or the Settings button near the top to check the size. Then, use those numbers.
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Hi and thanks about the tutorial.I've got an issue that you can't see the score and the highscore.Can someone help me?
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First off, to Areibman: I noticed the same difference in my Stencil, but as I downloaded mine yesterday i think this might be an update where they have tried to simplify the program a little and also have renamed some buttons. Rest assured that I have completed both tutorial 1 and 2 without problems, so the program works and the tutorial is still valid, you just have to figure out some of the new names for things.
For Abigayl: I tried to make it so that my character died when leaving the screen, resulting in the same "Fade-out-reset-fade-out"process. This I did by giving him a trait that killed him when leaving the screen, and one that made the game fade when he died. However - this only works when he leaves the top of the screen, all other edges simply makes him disappear without coming back. Any tips? In advance, thanks for taking the time to help out with a problem that must seem ridiculously simply to you.
That's a common question, one that is answered in this tutorial set, part 5, and to a degree, set 2, part 2 (that one only covers the bottom, but you can adjust to to be in all directions). The basic idea is to check in "always" to see "if [x of self] < 0 OR [x of self - width of self] > [screen width] OR [y of self] < 0 OR [y of self - height of self] > [screen height]" (then do your coding, either killing self or pushing self back on to the screen). To make it work, in "when created" set self "make self always active" to make it still take in coding when beyond the screen. Hope that helps. :)
A setter will store the information in the attribute, and a getter uses that information from the attribute. For example, if you "set X to 10", you are telling the computer that when it sees the "X" to think of "10" instead, so when you "get X", the computer spits out "10" instead. Does that make more sense?
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Awesome tutorial by the way! I don't know if I will get much into this, but it is fun nonetheless! And these new programs for programming make it much easier :D
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If you have a problem with not seeing your score you probably have to change the x and y coordinates. That's what I had to do. I just messed around with the coords for about 1 minute to find what worked for me. It may depend on the "scene properties" and the width and height you entered?
Yep, the coordinates in the upper left are (0,0) and the bottom right is (width, height), so if you are trying to put an actor in the corner, you will need to adjust accordingly. To get the precise corner, regardless of size, in the scene palette, you can find a code that gets the scene height/width.
It would help if I could see the game itself. Did you remember to tell the enemies to kill themselves when off screen? If not, that could be the issue.
If you are going for online multiplayer, Stencyl is not really the tool to use. You'll want to get familiar with using AS3 coding and likely have to get the Adobe official programming program (forget the name of it offhand). Online multiplayer game creation is ONLY recommended for advanced programmers (it's beyond my skill level).
If you are looking for true multiplayer games, Stencyl is likely not the tool for you. It is designed for simpler games, and online multilplayer is much more complex. If you just mean local multiplayer, the basic idea is to split up the WASD controls to be one player and arrows to be the other (like Fire Boy & Ice Girl games).
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Hi! I just want to ask a question. When submitting statistics to kongregate, are their values different for every user or are they shared?
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when i play and the player hits the enemy the player dosen't die i put the collision coding in correct i don't get whats happening!please tell me what i might have done wrong im so confused rite now.
Two things: check your collision groups to make sure the player is hitting the enemy (can tell if you just pass right through enemies vs. bounce off). Also, check that you have attached the behaviors to the actors. If neither of those work, feel free to send me a pic of the coding and I'll see if I can find the issue.
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hey when i did the first tutorial and i tested it and when the character goes outta screen it dosent die! and the enemies dont spawn help
That's because I hadn't included the out-of-bounds coding yet. I had been searching for the best way to do it, but ultimately had to just use the messier methods I know in Tutorial 5 (so check there for how to do it).
If you could send me a screenshot of your behavior(s), that would help me figure out what the issue is (there is a camera button in the lower right to quickly screenshot the entire coding).
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Ok after almost 1 hour of trying i got it. I used do after 0.1 sec instead of do every 0.1 secs.
Sorry and keep up the good work ;)
Aye, it's the simple things that often are the hardest to debug. Another common one is mistaking "group for this actor's colliding shape" with "group for colliding shape" or using the numerical addition instead of the text version (or vice-versa). Glad you got it solved :D
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Hey m8. First of all thank you for this amazing tutorial.
I'm trying to follow your programs but my score isn't working as it should. If i start my score at 0 it goes to 1 and then stops there but my highscore is working good because if i change start score for 2 the highscore will go to 3 as the score stops at 3.
What exactly am i doing wrong?
Thank you
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when I create a high score game attribute it is always set to 0 so at the colision palce, at the if place it is always false.
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Once again this is an amazing tutorial. I'm not entirely sure how to do the Kong Api bit yet, I'm sure I'll figure it out. The tutorial was once again clear, and helped a lot. I'm looking forward to the next three. 5*'s for clarity and interactivity.
Thanks for the 5. For the Kongregate API, to get it to show up in the leaderboards, when uploading and adding the statistics, you also need to check the "add to leaderboards" and put a name in for the leaderboards. I hope to update the tutorial sometime to include this.
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I see..so Attributes are "variables" like in Normal Coding (GM8, C++...) Though it's a heck of a lot easier to understand here. I might be able to figure out certain other things now that i've finished this tutorial.
Thanks Abi..so far these are the best tutorials i've ever used for anything. :D
Yes, attributes are like the variables in other coding languages. Thanks for your kind words... I basically made these tutorials based on what I would have liked to have seen when developing my first game... in fact the game you end up making IS basically my first game (Last Square Standing).
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After completing this tutorial, when I tested my game out the main menu worked fine, but when I got to gameplay my character wouldn't move at all.
The best way for me to help is to see a screenshot. Somehow the coding probably got messed up. You can use imageshack.us or any other image site and send me the link, and I will try to figure out what is wrong.
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why are these tutorials in individual games. you're only clawing for 5/5 and money and less for helping people. Make these all 1 game. . . 1/5
Xand, thank you for stating WHY you rated 1/5. It gives me a chance to explain and possibly change your mind. If I was clawing for money, you would not see this in my description: "As always, 100% of revenue goes straight to charity :)". If I made all of the tutorials into one game, it would be overwhelming for beginning programmers (and be too large to put up on Kongregate). I am trying to make them to be taken in about a half hour so that programmers can get some quick self-satisfaction of seeing something done and hopefully continue on. As for me liking 5/5's, who doesn't? In fact, I humbly request that now that I have explained what is going on that you update your rating to whatever you feel it is now worth.
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how do you choose the shift key in "if Shift is down" bar. it only lets me choose up,down,left,right,enter and action1 and action2?