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when i play and the player hits the enemy the player dosen't die i put the collision coding in correct i don't get whats happening!please tell me what i might have done wrong im so confused rite now.
Two things: check your collision groups to make sure the player is hitting the enemy (can tell if you just pass right through enemies vs. bounce off). Also, check that you have attached the behaviors to the actors. If neither of those work, feel free to send me a pic of the coding and I'll see if I can find the issue.
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hey when i did the first tutorial and i tested it and when the character goes outta screen it dosent die! and the enemies dont spawn help
That's because I hadn't included the out-of-bounds coding yet. I had been searching for the best way to do it, but ultimately had to just use the messier methods I know in Tutorial 5 (so check there for how to do it).
If you could send me a screenshot of your behavior(s), that would help me figure out what the issue is (there is a camera button in the lower right to quickly screenshot the entire coding).
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Ok after almost 1 hour of trying i got it. I used do after 0.1 sec instead of do every 0.1 secs.
Sorry and keep up the good work ;)
Aye, it's the simple things that often are the hardest to debug. Another common one is mistaking "group for this actor's colliding shape" with "group for colliding shape" or using the numerical addition instead of the text version (or vice-versa). Glad you got it solved :D
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Hey m8. First of all thank you for this amazing tutorial.
I'm trying to follow your programs but my score isn't working as it should. If i start my score at 0 it goes to 1 and then stops there but my highscore is working good because if i change start score for 2 the highscore will go to 3 as the score stops at 3.
What exactly am i doing wrong?
Thank you
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when I create a high score game attribute it is always set to 0 so at the colision palce, at the if place it is always false.
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Once again this is an amazing tutorial. I'm not entirely sure how to do the Kong Api bit yet, I'm sure I'll figure it out. The tutorial was once again clear, and helped a lot. I'm looking forward to the next three. 5*'s for clarity and interactivity.
Thanks for the 5. For the Kongregate API, to get it to show up in the leaderboards, when uploading and adding the statistics, you also need to check the "add to leaderboards" and put a name in for the leaderboards. I hope to update the tutorial sometime to include this.
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I see..so Attributes are "variables" like in Normal Coding (GM8, C++...) Though it's a heck of a lot easier to understand here. I might be able to figure out certain other things now that i've finished this tutorial.
Thanks Abi..so far these are the best tutorials i've ever used for anything. :D
Yes, attributes are like the variables in other coding languages. Thanks for your kind words... I basically made these tutorials based on what I would have liked to have seen when developing my first game... in fact the game you end up making IS basically my first game (Last Square Standing).
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After completing this tutorial, when I tested my game out the main menu worked fine, but when I got to gameplay my character wouldn't move at all.
The best way for me to help is to see a screenshot. Somehow the coding probably got messed up. You can use imageshack.us or any other image site and send me the link, and I will try to figure out what is wrong.
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why are these tutorials in individual games. you're only clawing for 5/5 and money and less for helping people. Make these all 1 game. . . 1/5
Xand, thank you for stating WHY you rated 1/5. It gives me a chance to explain and possibly change your mind. If I was clawing for money, you would not see this in my description: "As always, 100% of revenue goes straight to charity :)". If I made all of the tutorials into one game, it would be overwhelming for beginning programmers (and be too large to put up on Kongregate). I am trying to make them to be taken in about a half hour so that programmers can get some quick self-satisfaction of seeing something done and hopefully continue on. As for me liking 5/5's, who doesn't? In fact, I humbly request that now that I have explained what is going on that you update your rating to whatever you feel it is now worth.
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how do you choose the shift key in "if Shift is down" bar. it only lets me choose up,down,left,right,enter and action1 and action2?