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Comments for Stencyl Tutorial 3: Attributes & More

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Xtremebrawler

Aug. 19, 2012

Under rating threshold (show) Hey i wanted to ask this to anyone that playes this tutorial am i the only one that stencyl wont let me place the otherwise or otherwize if blocks under if in the middle of the tutorial?

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Developer response from Abigayl

Those can be finicky, especially if you don’t know the trick. To place in an “otherwise if” below an “if” when there’s other code below it, you have two options: 1. Move the old code below out of the way, drag in the “otherwise if”, then replace the old code (always works but tedious) or 2. When you drag in the “otherwise if”, pretend you are placing it over the “if”, so that the top of the “otherwise if” just barely covers the “if” writing in the original “if” statement; there’s only a few pixels of error to make it work, but it will snap into place correctly if done right (do not ask me why this works and the “normal” idea of placing it under doesn’t… it doesn’t make sense to me either).

Nhan1234

Aug. 14, 2012

Under rating threshold (show) Sorry for the triple post, but when I test the game it spawns only one enemy. I put something like this: [when Created:] Trigger event create [every 6 seconds:] trigger event create. And for the spawn enemy thing I did the exact same thing but except it says [when "create" happens:] (whole enemy spawn thing)

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Developer response from Abigayl

Hmm... that's strange. Can I see screenshots of the coding? (BTW, PM is a faster way to reach me than comments; I don't check all tutorials every day).

Nhan1234

Aug. 14, 2012

Under rating threshold (show) Sorry, for double post but where is "Add event"?

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Developer response from Abigayl

"Add event" is the button you've been using to add all of the other headings so far. It's on the left side of the screen, about 1/5 to the top.

Nhan1234

Aug. 14, 2012

Under rating threshold (show) How do you use "trigger event [] for all behaviors?"

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Developer response from Abigayl

That is in the Behavior palette. All you do is type in the name of the event you wish to trigger for the actor (use the same name as the receiver from Add Event -> Advanced -> Custom Event).

Herobrine1337

Jul. 26, 2012

Under rating threshold (show) Can´t wait for animations & More ^^

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Developer response from Abigayl

I will be working on it as soon as I can... I'm hoping to have it up within 2 weeks time. I have a lot of things I am doing at once. I am curious as to why this is on the first tutorial set comments instead of the second set though :P.

doodle_man

Jul. 26, 2012

Under rating threshold (show) Hey me again my score doesn't work?

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(1)

Developer response from Abigayl

Are you sure you used the same name for the score code as the name for Kongregate? Also, if you want to actually "see" the score, be sure to check the "display in leaderboards" when submitting the score to Kongregate.

rabekid1

Jun. 17, 2012

Under rating threshold (show) I am having a few issues after finishing with the tutorial...The first is that my character is constantly moving right without any button presses, and enemies are only spawning in the original corner. It appears that I made no changes. Thanks in advance!

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Developer response from Abigayl

Make sure that the speed is 0 in the "otherwise" condition... although I think you came to the livestream so you already know that ;).

deBug121

Jun. 01, 2012

Under rating threshold (show) Where's the Choose Control Is Down block in 2.0?

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Developer response from Abigayl

It's still there, just called "Control is Down" now. It's in the user input palette.

Photomix

May. 17, 2012

Under rating threshold (show) Wrong tutorial. It was relative to the first tutorial. :)

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Developer response from Abigayl

?

Photomix

May. 17, 2012

Under rating threshold (show) A difference between the first second version of the game in the tutorial is that, if the player leaves the screen, the game restarts on the second, instead of simply vanishing like on the first. I don't think you mentioned it during the tutorial or I failed to notice that part. What should I do in order to make that part? thanks

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Developer response from Abigayl

That's covered in the 5th tutorial. I was trying to come up with the best way to do it.

Photomix

May. 17, 2012

Under rating threshold (show) Once, I made Pong using Flash. Then I was kind of demotivated to try other stuff because the collision was really hard to get right using it. But now that I've discovered stencyl and with the help of these tutorials, I guess I'll have no more excuses to delay my game designing learning and development, even though I'm using the 2.0 version , which makes it harder to find the right block, sometimes. xD Thanks a lot for your help and keep going :)

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Developer response from Abigayl

Yes, there are several differences. I'm working on the new tutorial set right now, but life is getting in the way.

DeadlockX47

May. 12, 2012

Under rating threshold (show) Where do i find the "when this hears " thing in 2.0?

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(4)

Developer response from Abigayl

Add Event - Advanced - Custom

isk8bits

May. 07, 2012

Under rating threshold (show) + the Joexadrez comment below so it will stay on this page it is a very helpful comment

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Developer response from Abigayl

Just +'d it myself. I'm getting to the second set asap.

billy12330

Apr. 28, 2012

Under rating threshold (show) Developer response from Abigayl

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(1)

Developer response from Abigayl

Yes, I do respond to basically all comments.

joexadrez

Apr. 26, 2012

Under rating threshold (show) Hey Abi! You are doing an amazing job with this tutorials! I thank you a lot! Since the tutorial are made with a old version of Stencyl, I can't find the receiver code in Stencyl 2.0. There are other way to make a method now? Again, thanks for your help and sorry about my english, I'm a brazillian and I am just start playing around with Stencyl!!

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Developer response from Abigayl

On the left, use "Add Event", then go down to "Advanced" to "Custom Event". As soon as I finish my Mr. Goldfish Reboot, I plan on making a second tutorial set just for 2.0 :)

dreeseaw

Apr. 08, 2012

Under rating threshold (show) how did you make your enemies transparent to other enemies?

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Developer response from Abigayl

In the Game Center, go to Collision Groups, and make sure the collision for your enemy group (actors, if following the tutorial) to itself is BLUE not GREEN. That will make sure they don't hit each other :)

nzjackass

Apr. 06, 2012

Under rating threshold (show) goddamnit! i tested to see if ctrl wasd doesnt work and i pressed ctrl w which is close window...

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(2)

Developer response from Abigayl

Aye, that's the issue right there!

jacobdeleon3000

Apr. 06, 2012

Under rating threshold (show) Well obviusly if your enemy touches you or you "Accidentally" bump into them, they'll tell you to die...

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Developer response from Abigayl

Dunno what this comment is referencing...

death1hand

Apr. 03, 2012

Under rating threshold (show) after giving up on making the game i realised i was pressing shift instead of alt

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(1)

Developer response from Abigayl

I've done that too many times... or the start button instead :P

Dauchim

Mar. 09, 2012

Under rating threshold (show) oh god thx alot, yeah it makes sense :p

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Developer response from Abigayl

:)

Dauchim

Mar. 09, 2012

Under rating threshold (show) Can you explain me the x-center and y-center utility pls?

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Developer response from Abigayl

x-center and y-center find the coordinates of the actor's center based on their distance to the upper left corner of the screen. Does that make sense?

Petterr

Mar. 02, 2012

Under rating threshold (show) Thanks for help. I understood after making tutorial 5.

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Developer response from Abigayl

I'm glad you get it now :)

Petterr

Mar. 02, 2012

Under rating threshold (show) Thanks for the tutorial. I liked it very much and it works almost completely. My problem is that my enemies collide among each other and that makes the game really hard to play... Did I miss something in the tutorials?

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Developer response from Abigayl

Petterr, go into your collision groups, click on "actor" on the right side (or whatever you are using for your enemies) and make sure the "actor" button for it is BLUE, not GREEN. What is likely going on is that you have your enemy group to hit itself instead of just lining up on top of one another. I can try to show via livestream if it doesn't make sense.

Abigayl

Mar. 01, 2012

Under rating threshold (show) I hope to be updating this tutorial soon with changing the old messaging coding with the new "behavior" coding. I appreciate your patience in the waiting.

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Developer response from Abigayl

UPDATE: The game now has "photoshopped" in of the current version which shows the "behavior" category instead of messaging so hopefully there will be less confusion. I only did it for the actual scenes that use it though since it's a bit of a hassle to redo each scene individually for a non-artist like me :P.

heavygearnl

Feb. 27, 2012

Under rating threshold (show) there is no messaging

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Developer response from Abigayl

Messaging is now called "Behavior", and the individual codes have changed names too, but they all still work the same way.

xpedro

Feb. 20, 2012

Under rating threshold (show) I'm Confused ._.

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Developer response from Abigayl

What's confusing?

blabq

Feb. 13, 2012

Under rating threshold (show) I haven't done any programming on stencyl or scratch or any of these programs, but i have done some on littlebigplanet for the ps3 where the programming is slightly less complex and can be used for beginners who have that game.

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Developer response from Abigayl

Umm... I don't understand your comment. If my tutorial helped you with LBP, I'm glad...

MrOmigoodness

Feb. 12, 2012

Under rating threshold (show) The 'Messaging' category has changed. Where can I find what I need now?

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Developer response from Abigayl

It's now called "Behavior", but all of the pieces work the same. Many of us who use Stencyl hate that change, but SW2 is almost out, which overhauls the messaging completely.

juansrx

Feb. 08, 2012

Under rating threshold (show) Your tutoriasl are very handy and helped me a lot to understand Stencyl, don't you have an offline version?

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(0)

Developer response from Abigayl

If desired, send me your email address, and I can send you the desired tutorial (or all 5) as an SWF file.

psycore

Feb. 06, 2012

Under rating threshold (show) Just wanted to thank you for your tutorials. And a quick note: I'm using StencylWorks 1.4.1 and apparently there is no messaging anymore. I don't know if that has been mentioned already. For all those people wondering: Instead of the "Messaging" Button there is now the "Behavior" button. Click it. For actors (like the player) you have to use the stuff located under "Trigger", for scenes (e.g. when spawning enemies) you have to use the stuff under "Attributes". Other than that it's pretty much the same for actors and scenes: 1. Put "Enable behavior for this actor/scene" at the top of "when created" and name it. 2. Instead of "when this hears " use "when happens". 3. Instead of ""tell this to " use "trigger event ".

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Developer response from Abigayl

Great comment. I rated it up so hopefully others see it too. I would go back through and change the pictures to match the current changes, but when SW2 comes out (which is soon), the entire system is revamped, so I will need an entire new series for it.

supposedlySweet

Feb. 05, 2012

Under rating threshold (show) Congrats on getting to the front page :D

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Developer response from Abigayl

Thanks :)

MoonBard

Feb. 04, 2012

Under rating threshold (show) The only fault I find with these tutorials (so far) is that there is no reminder to comment your code. I always thought that was essential when I was learning programming.

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Developer response from Abigayl

If you are making a large game, then comments indeed can help out. Personally, I always found commenting annoying (I minored in computer programming in college) since I used names that allowed me to simply remember what each behavior did. It IS essential though for collaboration projects (so that your partner quickly knows what each part does).

bambi231991

Jan. 27, 2012

Under rating threshold (show) let me follow the tutorial again and see if i can correct it I'll start from the beginning, i fixed it somewhat it still crashes but it waits till all the enemies are loaded i can get to about 2500 points then it crashes i'll start from tutorial one and try again

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Developer response from Abigayl

I still have no clue what is going on... could you try on a different computer and see if it works there.

bambi231991

Jan. 27, 2012

Under rating threshold (show) It was in the in game tutorial

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Developer response from Abigayl

That's strange... it's still working fine for me. Do other tutorials of mine crash too or just this one? If you can send the error message, it would be very helpful.

bambi231991

Jan. 26, 2012

Under rating threshold (show) Okay after the second wave comes out it seems to me they come out very very thick. and after a few seconds before the third spot has enemies, flash seems to crash it tells me An ActionScript error has occurred but it doesn't say what line and i don't understand the error, it doesn't seem to be very straight forward like java is. Any ideas?

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Developer response from Abigayl

Is this in your own game or in the in-tutorial game? If it is your game, it would greatly help to see your scene behavior that creates the enemies as well as a screenshot of the error message (I have had to become good at decoding them due to the number of errors I get in my own games).

majicb

Jan. 19, 2012

Under rating threshold (show) Abigayl, you mentioned sticking with Photoshop to Chad. I think that's a great idea as I've had much more expierence with Photoshop and it seems a little more user friendly than Pencyl. I don't know if importing of .psd simply doesn't work or if I'm too impatient to wait it out. At any rate, you can maintain the "free space" around circular objects by saving them as GIFs and then simply opening directly with Stencyl instead of trying (waiting?) to import them as a .psd. I've noticed the "click on the image to choose its transparent color" is useless in Stencyl so Jpegs simply won't work. Might be something worth sticking in a tutorial if you plan on covering inserting images. :) My apologies if you've already covered this in a tutorial4+, 3 is as far as I've gotten so far and these are great. Three "5"s so far, keep it up!

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Developer response from Abigayl

You have some good points there... might be worthwhile for me to make a tutorial about images in the future (haven't done it yet). Thanks for the 5s! :)

ChazDragoon

Jan. 13, 2012

Under rating threshold (show) my enemies spin and rotate..yet on the tutorial yours dont. I wonder what i did to cause that...?

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Developer response from Abigayl

Mine actually do when colliding (you will see it in tutorial 4). Make sure the enemies can't collide with each other in the collision groups in the game center (unless you want them to hit each other). To stop rotating on collisions though, in the enemy actor tab (the actor itself, not the behavior), in physics, turn off the rotating freely option.

ChazDragoon

Jan. 13, 2012

Under rating threshold (show) i literally shouted "YES!!!" when you went into 8-way movement. Again, this stuff should come in handy regarding me doing an RPG (or at least a top-down game). My only problem was the x/y coords. But that was because i had a different resolution setting for my game. A little tinkering and adjusting later i got what i wanted. So far i think the greater challenge once im done with all this is making all the sprites in Pencyl..unless i stick with photoshop/fireworks and import from there. Though, that's something to worry about later...

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Developer response from Abigayl

Agreed, 8-way is so much better than 4-way. The X/Y coordinates indeed can take some finesse to get correct since actors are different sizes. If you have Photoshop, I'd advise sticking with that over Pencyl, but I will admit that I haven't fully explored Pencyl myself.

bailey500

Jan. 12, 2012

Under rating threshold (show) and I was right it did get messed up

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Developer response from Abigayl

Can you screenshot the code and send it to me? From the error message, I am guessing you don't have the "if/otherwise if" chain properly placed. They have to go right after each other with nothing in between (and not inside of each other).

bailey500

Jan. 12, 2012

Under rating threshold (show) Behavior: Design_0_0_Motion at line 80 Syntax error: else is unexpected. else Behavior: Design_0_0_Motion at line 87 Syntax error: else is unexpected. else if((isKeyDown("left") || isKeyDown("A"))) Behavior: Design_0_0_Motion at line 94 Syntax error: else is unexpected. else if((isKeyDown("up") || isKeyDown("W"))) That keeps appearing whenever I try to test what I have so far and I just reached the end of this tutorial... the error thing will probably get messed up when I post comment though and you probably wouldn't be able to tell me what the problem is and I can't find it.

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Abigayl

Dec. 16, 2011

Under rating threshold (show) Please Note: Due to an update in Stencyl, the comparisons are now found in the Flow -> Conditional tab. Since my version is one that has been updated over time, it works differently with mine, so I cannot show this updated scene... :(

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Developer response from Abigayl

Replying to my own comment... anyways, I was finally able to fix the scene so it should appear properly for all of you.

ZhaneEndrick

Dec. 16, 2011

Under rating threshold (show) This has been a really fantastic series. I've been wanting to dig into Stencyl, and this has been a really great introduction. I'll definitely be keeping my eye out for more from you.

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Developer response from Abigayl

Thanks! I am working on tutorial 4 right now. It should be up very soon :)

netgeneraal

Dec. 11, 2011

Under rating threshold (show) It would be great if you add a back button so we can look steps back.

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Developer response from Abigayl

Just hold SHIFT + click/enter/spacebar. ;)

JHSpencer

Dec. 05, 2011

Under rating threshold (show) Awesome tutorial! :D Keep up the good work!

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(1)

Developer response from Abigayl

Thanks :)

lSWATLLAMA

Dec. 04, 2011

Under rating threshold (show) What browser are these people using? I just tried it on firefox, and it didn't give me that bug.

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Developer response from Abigayl

It was with FireFox, but it seems to be fixed now...

aronzei

Dec. 04, 2011

Under rating threshold (show) LOL I was supposed to say "change the smiley into something else" last tutorial. I guess it happened already. xD Could your next tutorial be about adding an HP bar and actions? Thanks. :D

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Developer response from Abigayl

HP bar... that's a new one, will see if I can include it. What actions are you referring to? UPDATE: HP bar is now being included in tutorial 4 :)

Abigayl

Dec. 03, 2011

Under rating threshold (show) I am getting reports of a bug where the tutorial jumps back to the beginning. If this is happening to you, please send me a detailed message as to what/where/etc. it is happening. I have tried it both on Chrome and IE and I cannot recreate this error.

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Rob1221

Dec. 03, 2011

Under rating threshold (show) One of the most common problems I see on the Stencyl forums is misuse of the time blocks, particularly when using them in the "always" wrapper or when referring to an actor after it has been killed (both game-breaking issues). I think that could use a good tutorial.

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Developer response from Abigayl

Ah yes, I have some workarounds for that issue. Good idea :) EDIT: It is now included in tutorial 5.

lSWATLLAMA

Dec. 03, 2011

Under rating threshold (show) LIke always a great job. I liked this tutorial more than the others though, since it went deeper into programming concepts. I think that you should move away from the avoider game, but perhaps try a patformer, since up until now, none of your games have had any physics. Something I'd like is how to have moused based shooting. Also, perhaps you should make a separate tutorial just for how stencyl is like programming - how the or is like the ||, and is like the &&, show some code-mode of stencyl and explain it. If I get any more ideas, I will share them with you. I liked the improvements you made from the other version as well. But who's the drawing on the bottom left of? It kind of reminds me of RPG Shooter Starwish.

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Developer response from Abigayl

Wow... let me take these one at a time... Platformer is tutorial 6; Mouse-Based shooting is tutorial 4 (next tutorial); Stencyl as programming/sitelock/music/other random tidbits is tutorial 5; thus, you have actually hit on all of the next tutorials :P. The drawing is a unique character that Ilolamai is making just for me :)

Abigayl

Dec. 03, 2011

Under rating threshold (show) Please rate this comment up so that I can see if you want to see even more tutorials, going more in depth or into other concepts. (Also, please let me know what other concepts you would like to see covered.) Thanks!

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Developer response from Abigayl

Please read the News Posts for changes to the current version of Stencyl. I will do my best to keep it updated for all of you :).

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