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I haven't done any programming on stencyl or scratch or any of these programs, but i have done some on littlebigplanet for the ps3 where the programming is slightly less complex and can be used for beginners who have that game.
It's now called "Behavior", but all of the pieces work the same. Many of us who use Stencyl hate that change, but SW2 is almost out, which overhauls the messaging completely.
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Abigayl, you mentioned sticking with Photoshop to Chad. I think that's a great idea as I've had much more expierence with Photoshop and it seems a little more user friendly than Pencyl. I don't know if importing of .psd simply doesn't work or if I'm too impatient to wait it out. At any rate, you can maintain the "free space" around circular objects by saving them as GIFs and then simply opening directly with Stencyl instead of trying (waiting?) to import them as a .psd. I've noticed the "click on the image to choose its transparent color" is useless in Stencyl so Jpegs simply won't work. Might be something worth sticking in a tutorial if you plan on covering inserting images. :) My apologies if you've already covered this in a tutorial4+, 3 is as far as I've gotten so far and these are great. Three "5"s so far, keep it up!
You have some good points there... might be worthwhile for me to make a tutorial about images in the future (haven't done it yet). Thanks for the 5s! :)
Mine actually do when colliding (you will see it in tutorial 4). Make sure the enemies can't collide with each other in the collision groups in the game center (unless you want them to hit each other). To stop rotating on collisions though, in the enemy actor tab (the actor itself, not the behavior), in physics, turn off the rotating freely option.
Can you screenshot the code and send it to me? From the error message, I am guessing you don't have the "if/otherwise if" chain properly placed. They have to go right after each other with nothing in between (and not inside of each other).
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Behavior: Design_0_0_Motion at line 80
Syntax error: else is unexpected.
else
Behavior: Design_0_0_Motion at line 87
Syntax error: else is unexpected.
else if((isKeyDown("left") || isKeyDown("A")))
Behavior: Design_0_0_Motion at line 94
Syntax error: else is unexpected.
else if((isKeyDown("up") || isKeyDown("W")))
That keeps appearing whenever I try to test what I have so far and I just reached the end of this tutorial... the error thing will probably get messed up when I post comment though and you probably wouldn't be able to tell me what the problem is and I can't find it.
I will be working on it as soon as I can... I'm hoping to have it up within 2 weeks time. I have a lot of things I am doing at once. I am curious as to why this is on the first tutorial set comments instead of the second set though :P.
That's strange... it's still working fine for me. Do other tutorials of mine crash too or just this one? If you can send the error message, it would be very helpful.
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Okay after the second wave comes out it seems to me they come out very very thick. and after a few seconds before the third spot has enemies, flash seems to crash it tells me An ActionScript error has occurred but it doesn't say what line and i don't understand the error, it doesn't seem to be very straight forward like java is. Any ideas?
Is this in your own game or in the in-tutorial game? If it is your game, it would greatly help to see your scene behavior that creates the enemies as well as a screenshot of the error message (I have had to become good at decoding them due to the number of errors I get in my own games).
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let me follow the tutorial again and see if i can correct it I'll start from the beginning, i fixed it somewhat it still crashes but it waits till all the enemies are loaded i can get to about 2500 points then it crashes i'll start from tutorial one and try again