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Comments for Stencyl Tutorial 3: Attributes & More

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Rob1221

Dec. 03, 2011

Under rating threshold (show) One of the most common problems I see on the Stencyl forums is misuse of the time blocks, particularly when using them in the "always" wrapper or when referring to an actor after it has been killed (both game-breaking issues). I think that could use a good tutorial.

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(22)

Developer response from Abigayl

Ah yes, I have some workarounds for that issue. Good idea :) EDIT: It is now included in tutorial 5.

lSWATLLAMA

Dec. 03, 2011

Under rating threshold (show) LIke always a great job. I liked this tutorial more than the others though, since it went deeper into programming concepts. I think that you should move away from the avoider game, but perhaps try a patformer, since up until now, none of your games have had any physics. Something I'd like is how to have moused based shooting. Also, perhaps you should make a separate tutorial just for how stencyl is like programming - how the or is like the ||, and is like the &&, show some code-mode of stencyl and explain it. If I get any more ideas, I will share them with you. I liked the improvements you made from the other version as well. But who's the drawing on the bottom left of? It kind of reminds me of RPG Shooter Starwish.

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(20)

Developer response from Abigayl

Wow... let me take these one at a time... Platformer is tutorial 6; Mouse-Based shooting is tutorial 4 (next tutorial); Stencyl as programming/sitelock/music/other random tidbits is tutorial 5; thus, you have actually hit on all of the next tutorials :P. The drawing is a unique character that Ilolamai is making just for me :)

Abigayl

Dec. 03, 2011

Under rating threshold (show) Please rate this comment up so that I can see if you want to see even more tutorials, going more in depth or into other concepts. (Also, please let me know what other concepts you would like to see covered.) Thanks!

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(48)

Developer response from Abigayl

Please read the News Posts for changes to the current version of Stencyl. I will do my best to keep it updated for all of you :).

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