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Comments for Stencyl Tutorial: First Game

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hesserrotmg

Nov. 10, 2012

Under rating threshold (show) A really nice tutorial Easy to understand

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Developer response from Abigayl

Thanks :)

RickDarkmoor

Nov. 09, 2012

Under rating threshold (show) Great tutorial. I'm all set to try it out myself (I've read the old version on the Stencyl site) and just waiting to download it now. Great work Abigayl, I can't wait to see your other tutorials.

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Developer response from Abigayl

Thanks :). Be sure to read the the news section for the updates to the current version.

BaoetTam

Nov. 06, 2012

Under rating threshold (show) How can I find the "always" option below "when created" ?

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Developer response from Abigayl

Add Event -> "When Updating". Don't ask me why they don't just call it "always"...

AwsomeChicken

Nov. 05, 2012

Under rating threshold (show) I got confused at the end when you were doing the collision thing, i couldn't find the right things for it :l

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Developer response from Abigayl

In 2.x, Stencyl got rid of the old collision codes. Now you need to add event -> Collisions. Generally you will want "with actor of type". (BTW, be sure to check my "Notes" section between this comment section and the tutorial for a list of the major changes to 2.x).

strit5

Nov. 03, 2012

Under rating threshold (show) Picture 4: Is that paint you are using? Because my paint doesnt looks like that

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Developer response from Abigayl

It's Paint.NET, a MUCH better (still free) version of "Paint" (but only for Windows). It's comparable to GIMP.

remix1222

Oct. 31, 2012

Under rating threshold (show) kg

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Developer response from Abigayl

Never ask a lady how much they weigh...

louis66

Oct. 25, 2012

Under rating threshold (show) nvm found it... its called when updating

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Developer response from Abigayl

Aye, now need to use "add event"... and I don't know why they call it both "when updating" and "always" instead of just "always" all the time...

louis66

Oct. 25, 2012

Under rating threshold (show) i cant find how to add that always thing that you put your ifstatement into. can you please tell me where to find it

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Cocoduf

Oct. 24, 2012

Under rating threshold (show) nevermind i found it

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Developer response from Abigayl

Aye, tis in the Settings at the top (see the notes on differences to current version for other changes too).

Cocoduf

Oct. 24, 2012

Under rating threshold (show) Can't find the "collision groups"

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undesired5

Oct. 17, 2012

Under rating threshold (show) If you're looking for a somewhat simpler version of this you should look up Scratch.

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Developer response from Abigayl

I've heard Stencyl compared a lot to Scratch since they both sound like they have similar building-block-style programming. I have never tried it myself, but from what I have heard, it trades off power for simplicity.

Ghigno

Oct. 16, 2012

Under rating threshold (show) Excellent tutorial! Well described and straight to the point!

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Developer response from Abigayl

Thank you :)

TheLastZer0

Oct. 13, 2012

Under rating threshold (show) nvm i fixed it by installing java 6

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Developer response from Abigayl

Having java installed does help ;). I'm surprised that the tutorial ran without it...

TheLastZer0

Oct. 12, 2012

Under rating threshold (show) i can't even benefit from this tutorial because stencyl won't open. I'm on a mac.

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killrun

Oct. 08, 2012

Under rating threshold (show) Hey, my box, its not spreading like yours, they just overlap each other continuously.

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Developer response from Abigayl

Are you sure you attached the actor behavior to the enemies?

Rogue47

Oct. 08, 2012

Under rating threshold (show) Thank you very much, I plan to make a avoider game in the next few weeks ;)

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Developer response from Abigayl

Glad to help :)

TheMagicalCake

Sep. 30, 2012

Under rating threshold (show) When I try to attach the controls it says this behavior contains nothing to configure

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Developer response from Abigayl

Don't worry about that. Sometimes, a behavior will have attributes that you can configure directly from the actor itself; none of my behaviors take advantage of that.

ortiz62

Sep. 17, 2012

Under rating threshold (show) what type of paint are you using? cause that surely doesn't look like the one that comes on Windows 7

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Developer response from Abigayl

It's Paint.NET, which you can download for free from getpaint.net

callumctc

Sep. 14, 2012

Under rating threshold (show) Thank you so much for the time invested in these tutorials, i never leave comments but felt you were really owed a Thank you.

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Developer response from Abigayl

You're welcome :)

Cerka

Sep. 06, 2012

Under rating threshold (show) Thanks a lot for your effort, this is a lot of help to get started. There's a newer version out of Stencyl, wich slightly differs from the one shown in your tutorial, but most of the time i managed to do the same as you. The only large difference was around the test colission part, but i figured it out in the end. Thank you!

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Developer response from Abigayl

Should I make the "Extra Information" heading bigger or re-word it? In that news post, I go over all of the changes to the current version. I'm glad it helped though.

n0ob_pwner

Sep. 02, 2012

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LordPie99

Sep. 02, 2012

Under rating threshold (show) hey, I didn't find the "always" thing in the coding (where "if", "otherwise if") and how do you make an actor like that mine always is a square :D?

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Developer response from Abigayl

Starting in 2.0, you need to first "Add Event" (it's close to the top on the left side). "Always" is one of the "Basic" events. I think that answers your question... was a bit hard to figure out what you are asking.

saywhoo

Sep. 01, 2012

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Developer response from Abigayl

How do you want it to be more interactive? At the end, you can play a full demo of what the tutorial creates.

Kiiksuga12

Aug. 26, 2012

Under rating threshold (show) It's great! Thanks!

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Developer response from Abigayl

You're welcome :)

xandramas

Aug. 21, 2012

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Developer response from Abigayl

This was for Stencyl 1.0. I have worked hard though to keep the "Extra Information" section up-to-date with any changes. For example, the third listed is that the headings are no longer naturally there. Instead you need to click "Add Event" on the top of the left-side palette.

kiss_of_kill

Aug. 16, 2012

Under rating threshold (show) Needs badges :D

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Developer response from Abigayl

Thanks :). Unfortunately, it will never get badges. For some reason, when I made this tutorial, I figured that since I hadn't explained how to use Kong API in the tutorial, that I shouldn't use it myself... so no badges are possible (and I lose 10% of revenue for my second most-played submission)... and now the original file is lost from a computer crash, so I can't even fix my mistake :(. I appreciate the support though!

skullaxe

Aug. 14, 2012

Under rating threshold (show) best game ever made

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Developer response from Abigayl

Thanks.

Nyan_cat__

Aug. 13, 2012

Under rating threshold (show) you can download the software that is used on here , here --> http://www.stencyl.com/stencyl/get/

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Developer response from Abigayl

Yep, it's also a link in the description ;).

GregWhigs

Aug. 13, 2012

Under rating threshold (show) Hi, I started learning Stencyl this week, I just finished this first tutorial and have two questions: for this tutorial, is normal an actor looks like "out of orbit" when it collides with another actor? In this tutorial, how the "reload" transition should work?

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Developer response from Abigayl

I don't understand your first question... As for the second, it should black out the screen and come back the same screen but restarted (no blackout if you use a crossfade). For your first question, if you can send a PM or come to my livestream (livestream.com/poweredbyflowers), I can get your response faster and can try to help :).

Cesco974

Aug. 13, 2012

Under rating threshold (show) This is better than the crash course Stencyl is providing

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Developer response from Abigayl

Thanks. I didn't like the reliance the crash course had on premade behaviors, which is one of the key reasons why I originally made this.

Nyan_cat__

Aug. 12, 2012

Under rating threshold (show) for the step " put the if into the always , " i cant i find the always , looked for an always but could not find it , can you pleas help

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Developer response from Abigayl

Add Event -> Basics -> When Updating

ninjawarfare

Aug. 10, 2012

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Nyan_cat__

Aug. 09, 2012

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Developer response from Abigayl

Yep, I am pretty dedicated. The only comments I don't reply to are either double-posts or trolls (see the comment after you).

Kiro_Wills

Aug. 07, 2012

Under rating threshold (show) This was a great tutorial!! I love how its interactive, Keep the tutorials Coming!!! :)

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Developer response from Abigayl

I have 10 so far. I'm going to start on the 11th as soon as my IRL tutoring calms down a bit :).

Ferzzola

Aug. 06, 2012

Under rating threshold (show) This.Was.Great. Thanks!

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Developer response from Abigayl

You're welcome :)

Xerberos

Aug. 02, 2012

Under rating threshold (show) When I hit an ''Enemy'', the game doesn't restarts, and the ''Enemy'' collides with themselves.

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Developer response from Abigayl

Be sure to check the collision groups (found in Settings now) to be sure your enemies collide with the player but not each other.

r41nbowd45h

Jul. 31, 2012

Under rating threshold (show) "The mistake was that your player kept moving!" No, the mistake was that he didn't move at all.

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Developer response from Abigayl

Did you make sure to put the coding in "always" instead of "when created"?

MASROS

Jul. 31, 2012

Under rating threshold (show) Abigayl could you make a tutorial about flash cs5?

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Developer response from Abigayl

Since I don't know CS5, I cannot.

giamps

Jul. 29, 2012

Under rating threshold (show) How can I pick a category? I clicked actor behaviors, but I don't fund movie category. If I create an actor behavior without pick category i don't see orange code in palette , I can't see "always" , "when created" , "when collides..." I cant' fund category of behavior, and I don't know how to see

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Developer response from Abigayl

Please see the "changes to current version" in my news posts. The category doesn't matter so they got rid of it, and now you have to click "add an event" to make the headings.

doodle_man

Jul. 27, 2012

Under rating threshold (show) Why is it so laggy my game?

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Developer response from Abigayl

Did you remember to add "kill self upon leaving the screen" to the bullets and enemies? Missing either one will quickly rack up lag.

rugbypanda

Jul. 26, 2012

Under rating threshold (show) i dont get it

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Developer response from Abigayl

I don't get what you don't get...

doodle_man

Jul. 26, 2012

Under rating threshold (show) Hey could you tell me how to make the bag guy move left to right.

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Developer response from Abigayl

If you mean "bad" guy, Tutorial 3 of Set 2 goes over some basic AI coding.

doodle_man

Jul. 25, 2012

Under rating threshold (show) <3 it works now and how do I lower the amount of bad guys spawn?

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Developer response from Abigayl

The amount that they spawn is based on the time loop. In the tutorial, I suggest "do every 0.1 seconds", but if you want to lower the amount, increase the time between spawning. For example to spawn half as fast, use 0.2 to double the time between spawns.

doodle_man

Jul. 24, 2012

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Blacksmith42

Jul. 13, 2012

Under rating threshold (show) Thanks for the detailed tutorials. Among the best I've seen. And thank you for helping all these newbies. I moderate a FB fansite (Monopoly Hotels Community), answering everyone's questions, so I have a sense of how much time/effort you put into this. I'm glad I found your updates to the Tutorials on Stencylpedia. The slight differences were driving me crazy. (They should just put links to here.) Two questions: 1) You mention that collisions are now handled by collision events. In tutorial 1 I chose "When a [Actor Type] hits a [Actor Type]." However, there are several blocks that can be chosen in v2.2 to accomplish the collision detection. Which blocks are better (and why of course:-). 2) This is a Tutorial 2 comment, but related. In tutorial 2, I added the "submit score to K with name [], value [score]". This prevents the game from getting to the Fade Out block after a collision, and the game gets really slow. (I'll go check on the Tutorial 2 comments, now.) Thanks again, Csaba

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Developer response from Abigayl

Since my last reply got deleted somehow, here it is again: the primary two collisions you will be using are "Actor of Type" and "Member of Group" since those allow you to generally decide what actors to collide with (depending if you want all group members or just one type). The rest require more manipulation to work properly. As for the lag when submitting score, place that coding (and the save game and scene transition) inside an "if" and for the condition use "not <scene is transitioning>" to make it only run through the code once. I think I demonstrate that in Set 2, Tutorial 3. Hope that helps :)

evilobama

Jul. 11, 2012

Under rating threshold (show) Oh sorry I thought they were called panels. Ok so in the space shooter that stencyl has on their website the ship is 3 pictures and the bullets are 3 pictures and when put in the game it looks like the ship has rockets and the bullets look like fire. I think its like a gif maybe?

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Developer response from Abigayl

It could be GIFs... I don't mess with premades, so I don't really know what you are talking about. Generally speaking, making actors change naturally means using frames to animate them.

evilobama

Jul. 11, 2012

Under rating threshold (show) Hi thank you so much for doing these tutorials I just finished the tutorials that stencyl puts out and Im excited to find yours. I was just starting this one when I saw you starting with making your own characters. Can you tell me how big I need to make them and also how do I make them into 3 or 4 or more panel drawings so I can make them look cool? Thanks!

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Developer response from Abigayl

I generally make my characters around 40x40 (sometimes taller). You want them to be large enough to be seen, but not large enough to get in the way. I'm not sure about what you mean by the panels though...

zharek

Jul. 09, 2012

Under rating threshold (show) Also, I had never heard of the Stencyl program before, neither do I have any experience what so EVER with programming of any kind. I browsed through your tutorial here and though to myself: "Shit, this person made me understand everything here without even having the software of my own to try it on." In other words, I just downloaded Stencyl. First tutorial on anything I have ever seen that makes it so understandable for us newbies. I mean - I'm just really impressed. You just gave me something do to in my rainy, Norwegian holidays. 6/5.

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Developer response from Abigayl

I'm glad to help, but please stop stealing the rain! We need it here in Michigan... it's a dry spell right now (and hot). :P

zharek

Jul. 09, 2012

Under rating threshold (show) As far as I can see, this AbiGayl person appears to be one of the nicest persons out there. I mean, talk about contributing to helping people out! free tutorials for the programming program (I know, I know, sounds weird) and answers everybody who has a problem in the comments! There has to be a stake here - oh wait. He has a stream. He just wants people to become his viewers for money. Oh, nevermind, all stream income goes to charity. Best internet person ever achievement unlocked, AbiGayl.

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Developer response from Abigayl

Two problems with what you said: 1. my stream is free (both to me and to viewers, I don't get any revenue from it (nor do I pay the insane amounts for my over-use of saved videos)), 2. I am a she, not a he. Besides that, you're pretty accurate, thanks :).

RCiro

Jul. 09, 2012

Under rating threshold (show) Im trying to make something more RPG like, i managed to make the 8 direction movement, some houses with their working doors. But i cant find where or how to make some tiles impassable terrain so the player cant just walk away from the scene to never be seen again or step over these houses. Im pretty sure I can make it making every tile an actor but I dont think that should be the proper and efficient way

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Developer response from Abigayl

If I'm not mistaken, the PM cleared this up, but let me know if it's still an issue.

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