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the layout of stencyl seems (to me) like game-mkaer and scratch mixed togheter, but i'm no progrmmer so i don't know anything xD
It is somewhat similar. The creator of it is very open that he used (and expanded on) the ideas started off in Scratch. IMO, it's a nice balance between power and simplicity.
I'm glad it's helping. This is the first of a five-part series, and there's a second series (and an extremely detailed third lone tutorial) on here too :).
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Your actor is moving on grid(Not running diagonally). So rather putting "set velocity" i put "set [x-speed]".
Now its moving diagonal but when i press two key(up and right) it goes diagonal after that leaving 'left' and just 'up' key is pressed then also going diagonal rather moving up.
I go over how to do 8-way controls in the later tutorials. The goal for this tutorial was just how to show how to create a basic game. I think it's either part 2 or part 3 that has it (all 5 parts were meant to be done together).
Did you attach the behaviors to the actor/scene (accordingly)? If you used the scene creation tool to create the player, do you see it in the preview within Stencyl?
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tutorial WAY to long,easily lost my interest at the coding bit,way to long,2/5 if i had read it all prob would of give 3/5 but theres much better written and video tutorials out there.
I'm sorry that you don't understand the sheer amount of work that goes into making a video game. This is why lots of games take months, if not even years, to make. What you see here is just the surface.
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The only Stencyl problem is that all games save in .stencyl format, which Kongregate doesn't read as a SWF. When I edited it to .swf, the game went just blank screen. Anyone knows how to fix it?
You have to use the publish menu instead. "Export game" means you want to save all of the inner-workings of the file (i.e. to work on it on another computer). "Publish game" means make the SWF file for places like Kongregate :).
There is an entire second series in the links in the "Updates" area. It takes the same amount of time to redo these to the newer versions of Stencyl as to make an entire new set, so I chose the latter; it focus on a platformer game instead to learn the ropes.
Please note that this was made with Stencyl 1.x. Some of the GUI parts (for example, now needing to "add event") have changed. A complete list of changes to Stencyl 2.x are in the "Updates" section of the game details.
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(This is my 17th comment). Uh, nevermind that thing, I did a bit changes, and it works without/with "Speed" now. But now when I hit an box, nothing happens.
Just replying to this one instead of all of them... I think it's time you come to my livestream instead (livestream.com/stencyl). And, this time, don't leave immediately. Last time, I replied after only 2 minutes and you were already gone. Just because I'm not streaming doesn't mean I'm not on.
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(This is my 13rd comment). Oh and also I forgot to ask if the controls have to be in "when created" or "always", I made it on "always", because I saw so in the tutorial.
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(This is my 11th comment) Oh, I forgot to make the collision group "Actors". Now everything works ok, highscore and score texts are ok, but I have a new problem after second tutorial, my player doesn't stop moving and after I click the "Start" button to start the game my player starts going to left side without me pressing anything.
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(This is my 10th comment). Uh, now I followed your second tutorial and the player is now not stopping to move, and the score and highscore text don't appear.
If you ever can't see things from "when drawing", be sure that your space is correct; there are two types: actor space (in which the location is relative to the upper-left corner of the actor) and screen space (where the location is relative to the upper-left corner of the screen). Which you want depends on if you want the text to move with the actor or stay put.
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(This is my 9th comment) Yes, the other example games work. Everything works now, we can stop talking about the Stencyl problem. But I still don't see what's wrong, codes: http://i.imgur.com/VObSFE3.png
http://i.imgur.com/ts2JyV5.png
http://i.imgur.com/LhLcteU.png
The coding looks solid. Are you sure that the boxes are set to the collision group "actors"? If you want to, upload the game to StencylForge, make it public, and then tell me the name, and I'll take a look directly. Also, if you want a more instant chat, you can come to my stream (livestream.com/stencyl). If I am online, I'm on there.
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Also that was my second comment, this is my third comment on Kongregate. I just want to tell you that Stencyl just couldn't load my game somehow (I left Stencyl and opened it again). I waited for very very long, but nothing. Tried a few times more, so I deleted the game started the tutorial all over, but I still have the same problem as my other comment. But now, I couldn't open my Controls actor behavior, tried to enter it from everywhere, but failed, so I deleted the actor behavior and written it all over again, but now, I can't open the Controls actor behavior again! Please tell me what's going on with Stencyl and how to fix the game problem from the other comment.
Sounds like something might have gotten corrupted somehow. Try closing and reopening Stencyl. If that fails, perhaps uninstall and reinstall Stencyl. Also, try some of the premade games to see if those are working (if so, it's more likely that the game was corrupted than Stencyl itself).
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I did everything same as in the tutorial, but I have a problem. When my player goes to the enemies, he just smashes and moves the enemies and nothing happens when I go off-screen. Please tell me what should I see or where should I look if I made any problems.
The off-screen issue is something I cover in a later tutorial (this one is part 1 of 5; see the "Updates" section for the rest). As for the hitting of enemies, I must assume that the collision coding you made is wrong somehow since it does sound like collisions are registering. Be sure that you don't have it turned off (i.e. unchecked). If you want, use the camera option (it's on the bottom of Stencyl) to take a picture of the code and let me see it.
In the "Updates" section (which is now hidden :[ ), you can see the major changes to the current version, as well as the links to the second tutorial series, which are for the current version.
Yes it will... I now see why you picked that username too... that's a LOT of comments. Perhaps PM me your questions in the future? As for the gun, that's partially covered in tutorial 4 (just reverse it to have enemies aiming at the player).
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i attatched everything 5000000000 times and it still won't work... cus max said what to do adn it didn't rllt helped ... ok my enemys appeared but were moving at the same position and after i deleted tht not a singel enemy appeared.
I just calculated it out. Assuming you somehow pressed the "attach" button once every second, it would take over 158 years to hit it that many times. Have you tried my second tutorial? It goes over more advanced spawning methods (link is in the Updates section).
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And another question: How to make a gun which aims on player when
it recognizes him (in order if u dont understand press this http://prntscr.com/zr96w )
What it actually wants is proper grammar so I can understand what your problem is :P. You can use specific velocities instead of random ones if you want.
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not a singel enemy appear... why? pls help D: because i can't get further on next totorials becasue it's always about those enemy's... and all the other totorials are reading and tht's too boring :/
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when i finished that coding on creating an enemy i pressed attach to scene and a window appeared saying to wat scene to attach
so my question is to wat scene do i attach that?
You would attach it to the scene you made earlier (if you didn't, make a scene and attach it to that one). In this tutorial, there is only one scene, so that is the one you attach it to.
The original file was long lost. That said, I have kept it up-to-date in the Updates section... which has unfortunately been hidden since Kongregate updated their system :(. You can still read all of the changes there though (and find the links to my other tutorials, including for my 2.0-2.2 set).
You have to click on the actor palette option and then the motion sub-tab in the palette. Does that make sense (btw, it will likely look different than in the tutorial. Check the "news" section to see any differences.).
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I really like this toturial of yours, but how can I make the player move diagnolly when I press up and left or down and right, etc?
I believe that's covered in part 2 (might be part 3 though). You can find links for the rest of the tutorials (as well as notes as to what are the differences between what is shown and the current version of Stencyl) in the "News" section.
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What I Mean is Like for much Gravity and the coding for like player to move left and right and jump. your Tutorial 4: Shooting & HP i can not understand it um is the tutorial out of date for the shooting & HP?.
In the "News" section (which is unfortunately now hidden instead of easy to find), you can find all of my updates. One section covers the differences between this series and the latest Stencyl versions. The others are links to more tutorials, including a second set based on the current version, which directly covers how to make a platformer.
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I'm sorry for writing this, but it seems this tutorial is out of date. I find Stencyl - Crash Course from their official site more useful than this. I crash on your tutorial wile making controls for my actor. The command "Always" is changed in new version of Stencyl so is VERY hard to follow your tips.
Nothing should actually crash, so that is surprising. It is indeed based off of Stencyl 1.2 (and Stencyl is about to reach 3.0). That said, check the "Changes to Current Version" in the notes area... unfortunately with the reworking of the website (which I do not like), that is now hidden. It does go over the major changes though. Also, you can always check out the SECOND tutorial set, based off of the current version of Stencyl (again the links are in the now-hidden news section).
I get mixed reactions to the suggestion of music. In the end, music greatly increases the size of the game unless one loses quality (at least I don't know how to do it), so for the sake of size (and hence loading time), I keep music out.