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hey, I didn't find the "always" thing in the coding (where "if", "otherwise if") and how do you make an actor like that mine always is a square :D?
Starting in 2.0, you need to first "Add Event" (it's close to the top on the left side). "Always" is one of the "Basic" events. I think that answers your question... was a bit hard to figure out what you are asking.
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this must be out of date. I click actor behaviors and the choices look different. I create new and I cannot drag any commands into the left side because there is nothing there yet
This was for Stencyl 1.0. I have worked hard though to keep the "Extra Information" section up-to-date with any changes. For example, the third listed is that the headings are no longer naturally there. Instead you need to click "Add Event" on the top of the left-side palette.
Thanks :). Unfortunately, it will never get badges. For some reason, when I made this tutorial, I figured that since I hadn't explained how to use Kong API in the tutorial, that I shouldn't use it myself... so no badges are possible (and I lose 10% of revenue for my second most-played submission)... and now the original file is lost from a computer crash, so I can't even fix my mistake :(. I appreciate the support though!
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Hi, I started learning Stencyl this week, I just finished this first tutorial and have two questions: for this tutorial, is normal an actor looks like "out of orbit" when it collides with another actor? In this tutorial, how the "reload" transition should work?
I don't understand your first question... As for the second, it should black out the screen and come back the same screen but restarted (no blackout if you use a crossfade). For your first question, if you can send a PM or come to my livestream (livestream.com/poweredbyflowers), I can get your response faster and can try to help :).
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for the step " put the if into the always , " i cant i find the always , looked for an always but could not find it , can you pleas help
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thanks the am i made was HORIBLE , but that was only cuz i didnt know how to use stency l, thnx for your help . and lol wut u reply to EVREY comment , you are dedicated .
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How can I pick a category? I clicked actor behaviors, but I don't fund movie category. If I create an actor behavior without pick category i don't see orange code in palette , I can't see "always" , "when created" , "when collides..." I cant' fund category of behavior, and I don't know how to see
Please see the "changes to current version" in my news posts. The category doesn't matter so they got rid of it, and now you have to click "add an event" to make the headings.
The amount that they spawn is based on the time loop. In the tutorial, I suggest "do every 0.1 seconds", but if you want to lower the amount, increase the time between spawning. For example to spawn half as fast, use 0.2 to double the time between spawns.
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Thanks for the detailed tutorials. Among the best I've seen. And thank you for helping all these newbies. I moderate a FB fansite (Monopoly Hotels Community), answering everyone's questions, so I have a sense of how much time/effort you put into this.
I'm glad I found your updates to the Tutorials on Stencylpedia. The slight differences were driving me crazy. (They should just put links to here.)
Two questions:
1) You mention that collisions are now handled by collision events. In tutorial 1 I chose "When a [Actor Type] hits a [Actor Type]." However, there are several blocks that can be chosen in v2.2 to accomplish the collision detection. Which blocks are better (and why of course:-).
2) This is a Tutorial 2 comment, but related. In tutorial 2, I added the "submit score to K with name [], value [score]". This prevents the game from getting to the Fade Out block after a collision, and the game gets really slow. (I'll go check on the Tutorial 2 comments, now.)
Thanks again, Csaba
Since my last reply got deleted somehow, here it is again: the primary two collisions you will be using are "Actor of Type" and "Member of Group" since those allow you to generally decide what actors to collide with (depending if you want all group members or just one type). The rest require more manipulation to work properly. As for the lag when submitting score, place that coding (and the save game and scene transition) inside an "if" and for the condition use "not <scene is transitioning>" to make it only run through the code once. I think I demonstrate that in Set 2, Tutorial 3. Hope that helps :)
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Oh sorry I thought they were called panels. Ok so in the space shooter that stencyl has on their website the ship is 3 pictures and the bullets are 3 pictures and when put in the game it looks like the ship has rockets and the bullets look like fire. I think its like a gif maybe?
It could be GIFs... I don't mess with premades, so I don't really know what you are talking about. Generally speaking, making actors change naturally means using frames to animate them.
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Hi thank you so much for doing these tutorials I just finished the tutorials that stencyl puts out and Im excited to find yours. I was just starting this one when I saw you starting with making your own characters. Can you tell me how big I need to make them and also how do I make them into 3 or 4 or more panel drawings so I can make them look cool? Thanks!
I generally make my characters around 40x40 (sometimes taller). You want them to be large enough to be seen, but not large enough to get in the way. I'm not sure about what you mean by the panels though...
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Also, I had never heard of the Stencyl program before, neither do I have any experience what so EVER with programming of any kind.
I browsed through your tutorial here and though to myself: "Shit, this person made me understand everything here without even having the software of my own to try it on." In other words, I just downloaded Stencyl. First tutorial on anything I have ever seen that makes it so understandable for us newbies. I mean - I'm just really impressed. You just gave me something do to in my rainy, Norwegian holidays. 6/5.
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As far as I can see, this AbiGayl person appears to be one of the nicest persons out there. I mean, talk about contributing to helping people out! free tutorials for the programming program (I know, I know, sounds weird) and answers everybody who has a problem in the comments! There has to be a stake here - oh wait. He has a stream. He just wants people to become his viewers for money.
Oh, nevermind, all stream income goes to charity. Best internet person ever achievement unlocked, AbiGayl.
Two problems with what you said: 1. my stream is free (both to me and to viewers, I don't get any revenue from it (nor do I pay the insane amounts for my over-use of saved videos)), 2. I am a she, not a he. Besides that, you're pretty accurate, thanks :).
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Im trying to make something more RPG like, i managed to make the 8 direction movement, some houses with their working doors. But i cant find where or how to make some tiles impassable terrain so the player cant just walk away from the scene to never be seen again or step over these houses. Im pretty sure I can make it making every tile an actor but I dont think that should be the proper and efficient way
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Abigayl, really, you are the best, i looked all over internet to find Stencyl Tutorials, and you created one, thanks (:
Well, i made 3 times the tutorial and the game is correct, but there are only two enemies that go out the screen, then no other enemie appears, help me. Thanks
Make sure you are using a "do every" loop instead of a "do after" delay. That's a common mistake. If you want, upload the game to Forge, make it public, and let me know the name, and I'll take a look at it for you.
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abigayl I think I found my favourite tutorial maker in the internet.. I Have been hoping to learn to make games/coding etc. and ur tutorials are awesome for learning that stuff! :D
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i'd like to see a brief game play at the end of this tutorial, it would make me feel more comfortable with what you did as a teacher
I can tell you did not complete the tutorial (or else are a troll). One of the reasons why this tutorial is so highly rated is BECAUSE it does have the example at the end.
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ik this is a stupid question but when im chooseing my actor i cant find him and i tried saveing it with save ass and that will not work so yea.....
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wow thnx for tutorial finally i can make a new game i love the pencil tool it reallyhelped alot thnx ABIGAYL ill give u credit for the game i make
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I'm getting stuck after i attach the code to my actor. It says "This behavior contains nothing to configure."Could you help me? Sorry if its something obvious.
That just means that there are no attributes to configure outside of the behavior. It's not an error, just a statement. Throughout my entire tutorial set, you won't have to individually configure attributes outside of the code itself.
Yep. Once you start to learn the basics and really understand them, things get easier. In under a year of dedication, I have become what I am today. But, it does take perserverence and a dedication to doing a good job. Good luck to you if you decide to start up too :)
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tnx for the tutorial, I decided to learn how to make flash games and this was very helpful, btw, I noticed you can create frames inside of stencyl, just click create frame at the bottom after clicking to add an animation when creating actors
In my top comment (or in the instructions), I list the major changes. Since it takes the same amount of time basically to remake this one as to make a new set, I am making a new set instead for 2.0, based on making a platformer. You can either find the first in the Game News section or just here: http://www.kongregate.com/games/Abigayl/stencyl-2-0-tutorial-1-basics
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is stencyl pretty much "scratch on steroids"? (scratch is also a flash game maker and works with the same exact coding blocks)
It has been compared to Scratch many times. I have never tried Scratch myself, but from what I hear, Stencyl is much more powerful. Both are likely good tools for beginning programmers.
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really helpful but mine takes forever too import characters does it have to do with using open office or is this normal??
Open Office? You mean the "Draw" program? I honestly wouldn't know. I do all mine via Paint.NET and it imports almost instantly. Are you converting to .PNG first? That might help.
I use Paint.NET as my tool. For learning HOW to do it, the age-old "practice makes perfect" is true. That being said, I have found some decent tutorials on both DeviantArt and Newgrounds.