Don't worry about that. Sometimes, a behavior will have attributes that you can configure directly from the actor itself; none of my behaviors take advantage of that.
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Thanks a lot for your effort, this is a lot of help to get started. There's a newer version out of Stencyl, wich slightly differs from the one shown in your tutorial, but most of the time i managed to do the same as you. The only large difference was around the test colission part, but i figured it out in the end. Thank you!
Should I make the "Extra Information" heading bigger or re-word it? In that news post, I go over all of the changes to the current version. I'm glad it helped though.
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hey, I didn't find the "always" thing in the coding (where "if", "otherwise if") and how do you make an actor like that mine always is a square :D?
Starting in 2.0, you need to first "Add Event" (it's close to the top on the left side). "Always" is one of the "Basic" events. I think that answers your question... was a bit hard to figure out what you are asking.
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Hi, I started learning Stencyl this week, I just finished this first tutorial and have two questions: for this tutorial, is normal an actor looks like "out of orbit" when it collides with another actor? In this tutorial, how the "reload" transition should work?
I don't understand your first question... As for the second, it should black out the screen and come back the same screen but restarted (no blackout if you use a crossfade). For your first question, if you can send a PM or come to my livestream (livestream.com/poweredbyflowers), I can get your response faster and can try to help :).
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for the step " put the if into the always , " i cant i find the always , looked for an always but could not find it , can you pleas help
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How can I pick a category? I clicked actor behaviors, but I don't fund movie category. If I create an actor behavior without pick category i don't see orange code in palette , I can't see "always" , "when created" , "when collides..." I cant' fund category of behavior, and I don't know how to see
Please see the "changes to current version" in my news posts. The category doesn't matter so they got rid of it, and now you have to click "add an event" to make the headings.
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Oh sorry I thought they were called panels. Ok so in the space shooter that stencyl has on their website the ship is 3 pictures and the bullets are 3 pictures and when put in the game it looks like the ship has rockets and the bullets look like fire. I think its like a gif maybe?
It could be GIFs... I don't mess with premades, so I don't really know what you are talking about. Generally speaking, making actors change naturally means using frames to animate them.
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wow thnx for tutorial finally i can make a new game i love the pencil tool it reallyhelped alot thnx ABIGAYL ill give u credit for the game i make
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I'm getting stuck after i attach the code to my actor. It says "This behavior contains nothing to configure."Could you help me? Sorry if its something obvious.
That just means that there are no attributes to configure outside of the behavior. It's not an error, just a statement. Throughout my entire tutorial set, you won't have to individually configure attributes outside of the code itself.
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tnx for the tutorial, I decided to learn how to make flash games and this was very helpful, btw, I noticed you can create frames inside of stencyl, just click create frame at the bottom after clicking to add an animation when creating actors
In my top comment (or in the instructions), I list the major changes. Since it takes the same amount of time basically to remake this one as to make a new set, I am making a new set instead for 2.0, based on making a platformer. You can either find the first in the Game News section or just here: http://www.kongregate.com/games/Abigayl/stencyl-2-0-tutorial-1-basics
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is stencyl pretty much "scratch on steroids"? (scratch is also a flash game maker and works with the same exact coding blocks)
It has been compared to Scratch many times. I have never tried Scratch myself, but from what I hear, Stencyl is much more powerful. Both are likely good tools for beginning programmers.
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really helpful but mine takes forever too import characters does it have to do with using open office or is this normal??
Open Office? You mean the "Draw" program? I honestly wouldn't know. I do all mine via Paint.NET and it imports almost instantly. Are you converting to .PNG first? That might help.
I use Paint.NET as my tool. For learning HOW to do it, the age-old "practice makes perfect" is true. That being said, I have found some decent tutorials on both DeviantArt and Newgrounds.
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Superb tutorial! Two minor changes I have made to make it work at expected in Stencyl 2.0:
1) To avoid enemies colliding with other enemies: Go to collision Groups, choose actors on the right, and in the "Collides with" section, deselect "Actors" (click on it so it is gray)
2) When you are creating the colliding behavior of the player, to "group for colliding shape" does not exist anymore. Now it is "group for ... colliding shape". You have to select "group for actor 2 colliding shape" (not actor 1!)
2)
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and quite a bit has changed in the new 2.0 Stencyl update so it might be a good idea to update some of the screenshots and instructions in this guide. Still very helpful though now when I look at the behavior creating screen my brain doesn't explode. very helpful 5/5
I would update the guide, but many are still using 1.4, and I plan on making an entire 2.0-based platformer tutorial series as soon as I finish my current game. I hope to have the first part up by the end of the month.
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So I guess the Actor was supposed to keep moving, mine didn't move at all :'( I don't know what I did wrong everything looks the same.
Use the collision groups to determine what hits what (in the Game Center, you can change the settings) and collision coding to tell it what to do when they collide.
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Doesn't seem hard, bet it's the simple part, it's easy to understand since I had some RPG Maker experience, and the event screen looked like much more complex than this, this event screen looks easyer to understand sice it use's those shapes, like the "if", and had different collors too. Great tutorial though, im getting Stencyl as soon as I can!
Stencyl can be a rather deep development tool, but it also is rather nice to newcomers, forming a nice balance between the two. If you come from other experience, it shouldn't be too bad to start making something decent. :)
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i used to use scratch ( stencyl is based on it ) and i found out bout this and you gave me a kick start. I am still making the game
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Holy crap you are the best. I have been meaning to get into Flash Design for a while and this helped me kick-start. Thank you so much.
I'm glad it's helping out :). I do hope to be starting up on the second set soon now that 2.0 is official, giving everyone two tutorial sets they can follow.
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FUN FACT :D
stencyl took the design from another program called "scratch" what i mean is that the snap together mode was based off of scratch's
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you skipped a crucial step how do u make character u just skip to it were !!!!!!!!! please show me how to make character then ill be able to make a game
I'm confused by your question... if you mean making the graphics, either find something on Forge (or another free-to-use location), or use a graphics tool like Paint.NET.
Check your "kill" coding and see if there are any errors. For example, did you accidentally use "group for this actor's colliding shape" instead of "group for colliding shape"? If need be, send me a screenshot of the code, and I will try to help debug it.
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I used to make games in Game Maker, but a couple of things made it so difficult. This "Stencyl"
is good, understanding and not complicated! Now, I use Game Maker as for sprites and this for the programming. Your tutorial is understanding for begginners. I rate the program 8.7, but this tutorial? Thank you so much.
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I dont understand some of this, which is ok because I dont understand a lot of things but i usually get the basic idea after a few tries, so i'll keep working on it :)
Are you getting an error message? If not, the most likely issue is that you forgot to attach a behavior (either to the screen or to an actor). Make sure they each have their behaviors attached. If that doesn't do it, feel free to PM me with more info and will try to help.
Please note that Stencyl 2.0's setup is a bit different. Once it comes out of beta, I will be making another set for it. The pieces though are all the same.
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Also,can I make tiles that the enemies pass through but you don't? I tried,and I checked my collision groups,but everyone still collides with the tiles.
You can make actors that look and act like tiles and then do custom collision groups with them. I too have had issues with tiles and thus rarely use them... so I'm afraid I can't help much more than that.
Stencyl is partially built on the Flixel framework, so the two should be compatible. The official listing of the API might help: http://api.stencyl.com/ (I am still a newbie for the deeper programming, so I cannot say much about the framework at this time)
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Thanks a million for making this. I used to code for game maker and then when I decided to transition to stencyl it was all very confusing, but you've shined a new light on it!. Better then any stupid youtube tutorial I've seen yet!
I'm glad to have helped :). BTW, I think I saw you in the stream... if there is something further I can help you with, please let me know (was sleeping when you posted).
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Well ABIGAYL The Movement part kinda confused me. Being totally new to flash, the functions seem so foreign. Mainly, I used the = thing.instead of the is down.
Im not sure how to relay my message but it would be awesome if you could make an updated version as i am interested in flash games. I am at a complete loss and you must forgive my negligence. I seek your kind understanding.
Deltian, the coding for each arrow being down is still naturally in the coding in the updated version. I think at this point it might be easier to directly show you how to do the coding. Feel free to stop by stream (livestream.com/poweredbyflowers), and if I am on, I can walk you through the tutorial myself.
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Can you make a tutorial where it shows how to add aiming at the game? (You click and the character shoots at the mouse)