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This is really helpful, I was overwhelmed by the coding screen when I tried to make a game, but now it makes a lot more sense. As a side note, if you drew the instructor person, you are also a very talented artist.
I'm glad it helped out :). The instructor is actually the rough draft of my avatar, which the very talented ilolamai drew for me: http://ilolamai.deviantart.com/
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The game does not load for me. :( and I really wanted to know how to make a game. I tried all five totorial and none work.
Robo, try again. They were all down for a very short time for me as well (as well as my games). They should work now. Was a Kongregate-wide (or at least all my games) temp crash.
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i loved this tutorial ^^ i really did.... for me, the only this that was missing was some classical bit music :3 but thats just my taste :P i will watch the next ones ^^ your awesome
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Also,can I make tiles that the enemies pass through but you don't? I tried,and I checked my collision groups,but everyone still collides with the tiles.
You can make actors that look and act like tiles and then do custom collision groups with them. I too have had issues with tiles and thus rarely use them... so I'm afraid I can't help much more than that.
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Thanks! I've tried so many other websites and tutorials, but this stencyl and this one are easily the best! I only ask for one thing: can you add the number of slides on your tutorial, (If you haven't already, I haven't checked out the other ones yet).
The number of slides is roughly 70-90, depending on the tutorial. Since I don't have any space to write out the slide number, instead there is a bar that goes across the bottom that visually shows about how far in the tutorial you have gotten.
Thankfully that has not been the response; at least the ones that have been brought to my attention are generally users' own takes on the tutorials or at least some tweaks to the set. I have seen a few direct clones, but a good portion are building their own games with just the ideas learned from the series.
There are a couple of things to check for: 1. Did you remember to attach your behaviors to the enemies/player? 2. Is the player hitting the enemy? If they pass through each other, then in the game center, check your collision groups, in the player, and make sure the actor button is green so they will hit each other. If neither of those two, feel free to send me a screenshot of the behaviors and I can try to help. BTW, I like your avatar :)
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just got stencyl now i can create a game( HOLY GAWD I CANT BELIEVE IT) thats why i viewed this to help me ceate a game like a shooter+avoider
If you are sure the codings are the same, there are two things to check: 1. Make sure you have ATTACHED the behaviors to the actors (both enemy and player), 2. Go to the Game Center, into the collision groups and make sure that your player (click on it on the right) collides with your actors (so the button is green).
That is because the tutorial was already getting long and there was not enough room to go over this extra coding. You can skip ahead to Tutorial 5 to see how to force the player to stay in-bounds.
Use whatever graphic program (or can use Pencyl program inside of Stencyl) and find the resize options. For example, in Paint.NET, on the top, I hit Image -> Resize. Be sure to take a look at the collision size when uploading a new image since it doesn't always scale to the new size (so your graphic might be smaller but the collision box might be still the same size).
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loved the do it yourself attitude not using anything from the forge and making your own code. This is what a tutorial should be!
Agreed! I am also active in the Stencyl help forums... far too many questions come from beginners trying to use Forge behaviors and not understanding what the heck they are doing with them.
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Okay never mind i went under my actors, and looked at collision and edited those green/yellow boxes so they snapped to my characters
I'm glad you were able to figure it out. I am guessing you changed the enemy graphics at some point from a larger graphic to a smaller one... that is normally the reason for a larger collision box than it should (for some reason Stencyl doesn't automatically resize when changing graphics).
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i followed the tutorial exactly or so i thought, the only thing i did different was the sprites, mine is black instead of blue. my collision is a bit wacky. On yours, you must actually touch the square to die, in mine, you only have to get about an 1/8 of an inch away from the bad guy and you die. any idea how to fix this?
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can anyone help me?my stencil is having some problems,like when you go to the kit slection tab(where you select the kit you gonna use)he doens't appear and this is a thing that annoyin,vote + so that anyone can help me
I suggest posting to the bug forums: http://community.stencyl.com/index.php/board,4.0.html
Also, your question was a bit a confusing... who doesn't appear and what is the thing that is annoying?
The tutorial is about 90 scenes long... so I do understand if people just click on through. I kept it as short as possible while still having detailed explanations and ending with a working game.
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Just ran through your tutorial. Nice job! The coding had me a bit worried, but you mastered it wonderfully. Thanks! I look forward to your next 4 tutorials. I plan on making a side scroller woth this program, so we'll see.
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Thx for the tutorial :D i've followed this to make my 1st game and it helped me a lot ^^
(here's the game : http://www.kongregate.com/games/stuky89/dodge-kill-the-balls :D )
If you'll make other tutorials like this i will surely follow them too!!
(maybe one that explain how to add scoreboards, and submitting scores :P)
5/5
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Thanks!! You helped me a lot!!!
I already have some game ideas, such as a platformer, a turn-based battle game and many others...
Anyway, I'll start testing out stencyl's features and keep figuring out...
Strepto, glad to be of assistance :). I'd suggest starting off with smaller game (or just smaller parts to a larger game) and building up from there, like how the tutorials go from a bland game to a decent avoidance game. If you want some ideas for breaking down a larger idea into segments or need any other help, let me know :)
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ok finally got the time to fully go through this tutorial. You did good, i never got lost or confused at all like i did with the tutorials for Gamemaker 8. Time to do the others...and eventually figure out an RPG (or -something- at the least).
BTW...the method of enemy spawning could be tweaked somehow to be similar to how Legend of Zelda worked. (i dunno how, but i can see it in my head) The "enemies die when leaving screen" part was giving me flashbacks to that. :3
Good luck with your project. As I suggest to everyone, start with something small and manageable and expand on it. For example, start with walking around on a field, then, add swinging a sword, then add the collision of a stationary enemy, then add enemy AI, and so on. Break down big projects into smaller ones :)
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5/5, awesome tutorial. I have a suggestion: can you make a system that lets you choose the page number rather than clicking through? Its annoying trying to find where I'm up to. Sorry if you've already done this in other ones, haven't gone on them yet. :)
Pickle, sorry about the annoyance. I do have bookmarks at the start/middle/end (press 0/1/2) to help, but I do not see how I can add many more bookmarks except using other numbers. If it would help a lot, will see about updating the tutorials to add more points.
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This is a great tutorial compared to the one stencyl provides. I thank you for this, and I will definetely continue to the other tutorials. 5/5
The categories were confusing users, so Stencyl deleted them. My version still had them included. If I can, will try to update it to get rid of the categories. Thanks for the 5. I'm glad it helped :)
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When I click on actor behaviors, nothing appears, just a highlight of what I clicked but nothing else. No slide that has a list of things such as health, motion,saving, scoring, collison, etc.
Stencyl is partially built on the Flixel framework, so the two should be compatible. The official listing of the API might help: http://api.stencyl.com/ (I am still a newbie for the deeper programming, so I cannot say much about the framework at this time)
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i was just shown Stencyl when i voiced my irritation trying to work with Gamemaker and coding. I'm liking it..and these tutorials should prove helpful. Once i get through them maybe ill figure out how to go about making an RPG or some other game ideas i have. ^_^
RPG games are very tough to do for your first Stencyl game. I would advise focusing on something smaller first to learn the ropes. Perhaps to a simple turn-based combat game that could develop into an RPG later ;)
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this is a great tutorial, you see i used to be will3947, but then they banned me, but this helped me start! thanks! Dont bother to reply because they'll ban me after i post this (I'm really sick of getting banned)
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I didn't know this program even existed, now i do. Thanks a lot for that :) And i'll be sure to watch all your tutorials and rate them accordingly ;)
Thanks Wolfgang. StencylWorks is still rather new. I started this summer when it was coming out of beta. Please let me know if you have any questions after (or during) the tutorials. I'm here to help.
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This tutorial is a great help, it's helped me understand the basics, however, I am still in the process of downloading stencyl, I will move on to the next tutorials when I have completed this one, and after I've seen all five, that's when I will know whether or not I will need to ask for more help. Keep up the good work. :D 5*'s for interactivity and clarity of the tutorial.
Thanks for the 5's. I'm always happy to help. If you need any further assistance, that is what I have setup my livestream for. If I am on the computer, I am on there, and programming help takes precedence over just about everything else :)
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i like the tutorail but i cant seam to get my charector to not have the white stuff around it cause it looks like a box please help.
You can either use a graphics program which allows you to make transparent pixels, or, when you import the image, set the white around the actor to be the transparent color (it's an option you get right after uploading the image into Stencyl).
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Thanks a million for making this. I used to code for game maker and then when I decided to transition to stencyl it was all very confusing, but you've shined a new light on it!. Better then any stupid youtube tutorial I've seen yet!
I'm glad to have helped :). BTW, I think I saw you in the stream... if there is something further I can help you with, please let me know (was sleeping when you posted).
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Well ABIGAYL The Movement part kinda confused me. Being totally new to flash, the functions seem so foreign. Mainly, I used the = thing.instead of the is down.
Im not sure how to relay my message but it would be awesome if you could make an updated version as i am interested in flash games. I am at a complete loss and you must forgive my negligence. I seek your kind understanding.
Deltian, the coding for each arrow being down is still naturally in the coding in the updated version. I think at this point it might be easier to directly show you how to do the coding. Feel free to stop by stream (livestream.com/poweredbyflowers), and if I am on, I can walk you through the tutorial myself.
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Dear developer. My stencil version looks nothing like yours. I am confused and now, my game doesnt work. I dont blame you/ I blame myself. Now may i pls haz halp?
I was using the original Stencyl version to make the tutorials. What part confused you? There isn't too much that changed (I now have the updated version as well).
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Please note: Do not move your player out of bounds. To keep this tutorial simple, I did not explain that coding. It will be covered in tutorial 5. Thank you for your patience :)
Tutorial 5 can be found here: http://www.kongregate.com/games/Abigayl/stencyl-tutorial-5-music-powerups-more (While it is best to do the tutorials in order, can skip there to see how to do it or take the shortcut of finding my "8 way" behavior on StencylForge with the edge detection already in place.)
Chargeit, the idea is to start with a simple idea and expand on it. To see time-based score, please advance to tutorial 2 :) http://www.kongregate.com/games/Abigayl/stencyl-tutorial-2-attributes-etc