When creating the game, I'd play on "normal" almost all of the time, but the testers complained about normal being too hard, so I made "easy". Then, I got complaints about "easy" not being easy enough, so I had to come up with something "easier than easy". And, I STILL get complaints about it being too hard occasionally *facepalm*... Anyways, that's where the name comes from.
Under rating threshold (hideshow)
i just bought the difficulty thing, and i was all like "yolo" and i put it on 0.01 on level 8.
THE LAAAAAG!! by the way is it even possible to do it on 0.01? i really doubt it XD
This was only the second game I made, so the coding isn't really optimized. I'd be surprised if anyone can get through on 0.01 since so many have a hard time even on "hard".
Under rating threshold (hideshow)
This game is Stencyl faulty in the electric level- I died twice after setting all the keys even I didn't collide with an enemy - they were just near hovering about.
Under rating threshold (hideshow)
and btw can u pls add fps shown so i know who's fault is this? cuz my laptop is laggy to so.. i dont wanna judge this game wrong to
:P. Ironically, the boss scales the least of any level. Whereas the levels get really insane on hard, the boss is still rather manageable (or it could just be me... :P).
Under rating threshold (hideshow)
That must be one REEEALLY good alt ending, cuz within 2 seconds of the pink appearing on lvl 6 on normal, i get sniped.
The "normal" alt ending is an extension of the ending scene. Unlock that by getting the pink at any difficulty (btw, can buy a custom difficulty option in the shop and make it even easier than "Cake") and then re-beating the game. The other alt ending (the button one) is just a different artist's interpretation of the end.
Yes I do respond to all comments ;). It does take a while to load due to the sheer amount of pictures and coding that went into the game. This was made before I learned how to do things elegantly (and thus taking up less room), but the real size issue came from using a high-quality music and all of the individual pictures since each level has its own theme...
Under rating threshold (hideshow)
So, touching walls kill you, touching the border of the game kills you...
and what the heck are you supposed to do on the boss?
To destroy the boss, you need to collect the stars that come out of him. Not all walls kill you, just the red ones (or stated ones, such as lava/electric).
Yes, I do have plans for a sequel for it... been planning one ever since this was released. Once Stencyl 3.0 comes out, I plan to stop planning and start actually making it :P. Glad you liked it :)
It's a pretty big file. There's a lot of customization options, etc. in there. ... It was also the second game I ever made so I didn't know much about efficient coding techniques :P.
Under rating threshold (hideshow)
A simple game, made with Stencyl, and you made it so well! So much shit has been pumping out of Stencyl that I thought no one cared to give a game any thought.
Thanks. I'm trying to prove that good games can be made with Stencyl since so much indeed is shovelware. My next game might have a shot at badges, depending on its reception, but right now I need to find a sponsor first.
I get some minor lag too... it's something I've been trying to solve for a long time. I'm pretty sure it's to do with the Kongregate API submissions... dunno for sure though.
Under rating threshold (hideshow)
best ending evr! But i cant unlock the alt:( i wonder wut happens to the pink circle........and the other...other squares/thingies.
Thank you :). The alternate ending is another artist's take on what the characters look like. If you click on Spawndon's name in the credits, it will take you to his page, where I think he has the pictures uploaded.
Under rating threshold (hideshow)
this game is a lot better now that you changed level 2 with level 5 5/5 and favorite . good luck with another good games!
Under rating threshold (hideshow)
The Game Lags a Bit though. I mean - My PC is not that rough and still whenever I touch the red line it stops. and Lags.
Unfortunately, there isn't much I can do about that lag (or about the lag between levels). There are a lot of conditionals in place when you die or switch levels to keep track of your statistics... in my next game, I think I will cut down on the sheer number of stats I keep track of (it's even more than what you see in the Kongregate high score list).
Under rating threshold (hideshow)
I think it's doing quite well - 3.22 is not a very low rating. It's going well. It looks likes you've worked on this one quite well. 5/5 - Good Luck with your next game(I know you gonna make a lot better in future) - And I think that this game can get more than a rating of 4.00. So yeah.
Thanks for your 5 and for the thoughts that this game can get a 4.0... I hope so too. While it took hundreds of hours to make this game, I hope that with what I have learned, the next game will go much smoother.
Under rating threshold (hideshow)
Another great game! I love how you kept the same concept as your previous game, and the fact that your using kreds for charity. That automatically makes my favorite developer on kongregate :-)
Under rating threshold (hideshow)
And another thing. I think a list of instructions should be added at the beginning of some levels for the people who skip the dialogue or for the people who might not figure out what the objective of the level is so easily. I myself can say that I was quite confused as to what I was supposed to do on the boss level XD
Under rating threshold (hideshow)
Great game :D I especially love the 2-p option, and the fact that I can make my own survive mode and play this game with my friends/family. One thing though, I was able to buy the 2-p option in the shop even though I did not have enough points. :I Something you might want to look into. Otherwise, great job! :D 5/5 for just blowing my mind with this game.
I will look into that bug. I'm glad you're enjoying it a lot :). I hope you and & your friends/family have a fun time playing it :). Thanks for the 5!
UPDATE: Looked into the bug but couldn't find it. I guess just enjoy your cheaper 2-player mode! ;)
Under rating threshold (hideshow)
I hope you'll take that as constructive criticism, and feel free to contact me if you want a more in-depth analysis from me :P. I'd be happy to playtest some future games if you want a harder critic on your team.
I do take it as constructive criticism (although I still don't understand what makes level 1 difficult). If you want to send me an in-depth, I'd love to read it :)
Under rating threshold (hideshow)
Bah, my browser ate my comment while I was trying to shorten it: Anyway, short(er) version:
Level 1-2 were too hard and luck based, level 3-6 were pretty easy by comparison, and so was the boss. I found this particular musical track to be annoying and feel you could have chosen better within the genre. It doesn't seem to be possible to get the pink bonus for level 6 unless I'm missing something, and the luck factor makes replaying on higher difficulties or achieving/playing bonuses undesirable for me. On the plus side, you've put a lot of effort into this game, and have come up with some very creative level designs. I'd give the base game a 3/5, a 4/5 for creativity and effort, and a 5/5 for a friend and all-around cool person bonus.
I agree with you on level 2. I just updated the game to move it to be the fifth level instead. For level 6, the new circles don't start spawning until you open the first door, whereas the pink spawns after about 5 seconds, so just don't open the door and you can get her easily. I have also realized that one fundamental flaw with the game was my decision to compromise the game to try to reach a broader audience... the game is SUPPOSED to be hard and is supposed to be played on at least normal... on cake, there is a lot of luck, but when you have a lot more circles, the luck becomes less of a factor (by law of large numbers/averages).
Under rating threshold (hideshow)
heres a tip from the kreds i won in the joker pick your poision. it is not much but it is good to see someone fight for a noble cause
Under rating threshold (hideshow)
Very good improvement. Hope you make a series out of it, possibly a The Lonely Circle to tell the girl's story? Anyways, good job on the upload. Nice improvements on the design, and I like the artwork.
Thank you :). This is where the series ends for now, but I like the idea of going from the pink circle's perspective (perhaps a stealth-type avoidance game).
Under rating threshold (hideshow)
can someone tell me how to finish level 2?(porbably you think that i am a 5 years old because is easy but i can't finish it . i made 10000 points how long i need to stay to finish it????0
For level 2, you have to collect the bombs and hit the trap door with them. If you hold on to a bomb too long though, you blow up. Once you hit the door with all 8, it will open.
Under rating threshold (hideshow)
Even on cake difficulty the enemies can spawn close and move quickly toward the player, although I guess there are less of them.
The difficulty affects the spawning rate primarily. For me, a large part of the fun and challenge is the randomness of how quickly/direction the circles spawn. The spawning points are all fixed though, so you can try to work your way around them.
Under rating threshold (hideshow)
This is very inspiring. Me, working on my very first stencyl game, never saw this much potential in stencylworks... Wow.
Thanks. With "Mr. Goldfish: Reboot", this is tied for my fullest Stencyl game (in my opinion anyways...). While there aren't many other good Stencyl games here on Kongregate, there are some on NewGrounds that cannot be found here.