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Tip: If you see you're about to die, hit the rest or market button, it'll take you right out of the battle and saves some seconds from being a ghost. No idea if this is intended or not.
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Not seeing the new features. I have refreshed several times and tried a different browser. It would be nice if the load screen had an "Updated: Month ##, 2010"
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@Audaces rogues can kill 1 quicker than you can finish the word ambush. each classes has their own strengths. it all depends on preferences.
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@Qrimes: the mage has it hard in the beginning, but later on owns everything: flamestrike, blizzard, frost nova, power, ice lance and shatter - and you can summon monsters in threes and kill two of them even before the stun ends. I'd like to see a rogue taking three mobs at a time.
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we need to see what the the spells we have do on the bar like how much damage we do and we also need to see how much money we will get from selling stuff
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Mage definitly needs to be buffed, water&bread is a bit working against the cooldowns, teleport is quite useless.... and ROGUE is overpowered xD
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this game could be better if the characters appear in the scenes and if new itens and spell/abilities added; a multiplayer game would be a dream!
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There is a useful bug with this mini-game.When you are travelling in the world-map mode,from one location to another,if you click some icon of a third place on the map during the journey,you may find yourself in the third place instead of your original destination after the travel.This bug can be used to shorten your travel time,for example,if you want to go to goldshire from teldrassil,simply travel to darkshore(or even to teldrassil itself),and click goldshire during the travel,and when the timer is up,you can find yourself in goldshire.
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Would it be possible to add spell/ability usage priorities? Using a 5k+ pyroblast for 300hp (or 1k+ fire blast on 20hp) just makes me headdesk, especially when there is an unhurt mob right next to it.
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does rage build up affect skill damages? or only normal attack damages? with the proper skills you can build up rage infinitely. just a thought. :)
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Level 25 rogue, I've found the best strategy for making money is spamming Deadmines. With 5 inventory spots, in a very short amount of time I can loot 5 blues and make a good 6 and ahalf gold or so. Spam that long enough and it's okay money.
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Been away for the holiday, but will release an update sometime next week. Confirmed bugs: Bloodstrike doing too much to self, Tome tooltip. Potential bug: Saving...anyone who has had an issue with saving, that is positive they had the latest version (they had refreshed the page sometime after monday 28th) and was not running multiple windows please post, I want to be sure this isn't still out there because I'm sure it's frustrating. Balance: small buff to tome. Features: Horde and Horde zones, blizzard added to bar.
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split the achievements per character or make an indication which character achieved that achievement. i tend to skip quests when i make new characters.
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Ok, this is probably going to get down rated but I'd like to point out that while playing (looking at the actual screen at the exact moment) my level juggled between 67 and 66 and eventually landing on 66 and stayed there. I was wondering if this was a real problem or an isolated incident?
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how about when you go in the instances you have an option to wait get a party but not as much cash exp or items but the ability to beat it more quick or to go alone?
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Why do mobs 7 levels apart give the same exp? 48 rogue killing a lvl 41 gets .1% exp, killing a level 48 also gives .1% not much incentive to grind the level 48's is there?
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@shokingtank Hm... if you'd READ the comments you'd know that we've already come to the conclusion of BLIZ DOESN"T CARE, and it's not even copying Wrath of the Lich King because you cannot go to Northrend, so it's TECHNICALLY only copying Burning Crusade
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@Rygel - It's a Idle Game! You Expect This is A Game you PLAY? You leave comp on for a few hours. Come back. Yay! Got some loot! Sell! Repeat Grind. lv Up! DO forever.
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The settings menu confused me when i started; could you add some descriptive text to explain what the different 'rest,' 'pull,' and 'loot' settings do? I figured out what 'rest' and 'pull' do, but i'd really like some clarification what exactly 'loot' effects. (i <3 mah loot)
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wow the fact that you can never seem to buy anything really sucks. everytime I sell to the shop to buy the armor piece, it always seems to increase in price to just more than I have! also its kind of boring, I mean seriously watching the HP bars drop...thats the game? I mean SOME animation of characters/monsters would go A LONG way for this game. rating it a 2/5 for the following reasons: 1/5 for simply making a game 2/5 for a cool idea but seriously lacking in interaction. game doesn't really grab the player. its virtually a text based RPG. Add some animations, maybe even a turn based fight system & this has the potential for at least a 3/5 or 4/5. Still more work to go it seems but so far a good start!
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Text field for gold coins is too short for player money and merchant cost.
it shows about 3.5 digits (still readable-ish in the thousands, but half digit missing)
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SUCKISH EPIC SUCKISH SO SUCKISH THAT IT SUCKS + if you think it sucks =P more classes would be better and Belf and Draenei