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I love this game, but for crying out loud, fix regular attack and shadow bolt like attacks taking precedence over death coil when both are available! So many times I could kill an enemy and gain its hp (yes, WITH that enemy having low enough health), but kills it with a combination of shadow bolt and regular attack, or damages it causing me to not only lose potential health drain with death coil, but also wasting shadow bolts cooldown. It doesn't make any sense ><
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You do not need other characters to complete the raid.
The other "characters" function as skills available only in raids,from what I've heard.
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Sorry to harp on the issue again but Mages are REALLY bad at early levels in comparison to other classes (from what I hear and what I've played). Either Mages need to get Conjure in Tier 1 to alleviate, or (hopefully) the 'grind' function gets a setting where you can choose the level spread that you could fight. (+1/-1, exactly same level, +2/-2, etc.)
All classes seem to have a weak range at some point, before a certain combination of talents is attainable. This just makes the strategy for each class different, which I like. You can control the level of enemies you fight by the zone you are in, you gain experience for enemies up to 10 levels lower than you.
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Is it possible to finish the game with only creating just 1 character? I been reading the comments and get the sense that we need like 6+ characters to complete the end game raid thing. I only plan on creating just ONE character, and it would suck if i find out later that we actually need more characters to complete the end game.
Can we actually finish everytime in this game with just lvling one character?
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Sorry about my last comment, the effects I was gonna suggest was supposed to be on separate paragraphs. Anyway, hoping you'll add ankhs :D
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Hey, I have a suggestion. Maybe you can add ankhs in the game (I know in WoW it's only useful towards shamans) and the effect for the ankh could be :
Reduces the resurrection time by 50%
Will instantly revive you and pull you out of combat
I didn't suggest reviving mid-combat and continuing the fight because this feels a bit like cheating :S
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@geef Auto rest works when questing, grinding, doing dungeons, and, I assume, doing Naxxramas. To my knowledge, as long as you have autorest set to a percentage, it will rest regardless after that fight
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Having a blast running this game at background at work. Great stuff! Any chance for dual talent specs? I often find myself having to switch out to take on dungeons, which gets pretty expensive at the higher levels.
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Damn I finally reach 85 lvl with my feline druid but i can 't defeat even 1st raid boss, i've tried all possible combination and i have 2\3 epic 85 lvl ...what am I doing wrong?
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Why do quests NOT reward money? Just noticed this fact, and it's one of the most retarded mechanic choices I've ever had the misfortune of seeing.
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For those of you who don't pay too much attention like me, when you are on the map and you hover over an area, the name and level range show up on the bottom right and any dungeons in that area show up in the lower left. This helps when you find out that Scarlet Monastery is not where it should be but instead matches up with its level range.
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Interesting flaw with Frost Nova and Presence of mind. If you use frost nova of the full 5 second stun, and use Presence of mind 2 seconds later, you instantly re-cast frost nova, wasting 3 or so seconds of stun time.
Changing it so frost nova isn't cast if all foes are currently affected by it would fix the problem.
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i do red the update fix, please dont - this, but still sometimes when i have seal of insight on, it press heal as i hit myself back up
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Just a suggestion, as our "guild" levels up, why not show us what kind of damage/healing/rage mitigation that our allies our doing? I'm at a level 5 guild and I can't tell that they do more damage than a level 1.
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For some reason I thought the heirloom item would be a twink like item that you can pass back down, and level fast.
Instead it's just a weapon that gives +5% xp and whose primary stat grows to the best weapon for your level you'd normally be able to get.
It's just a bit more "meh" than I thought it would be. :-/
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Second option on the settings section once you're in Naxx called Raid will let you fight raid bosses if you've cleared the 100 trash mobs.
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I found a glitch, I have all achievements except the one for raiding,Meta is Meta, and equiping Legendary armor. I don't know if this affects my ability to raid. I cannot raid, I enter the raid and never get allies or the chance to fight a boss, all I can do is grind. Is this a glitch or am I missing something? Please respond Abra I really want that Heirloom and this is the only thing keeping me from it. Also, I did the "kill 100 trash mobs" quest, but nothing special happened after it.
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FAQ could use and update concerning Epic Crafting, People start crafting EPIC at level 71 not 60....might be the Expansion only, not sure, but it is something everyone asks about. :)
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Talent fix with hunters:
I dont know if this was intentional, but serpent sting is inferior for its place in the talent tree compared to other agility based dps talents.
Hunter with 1000 agility
Multishot: (1000 x 50%)/6 sec CD = 83.3333 dps
Wolf: (1000 x 100%)/10 sec CD = 100 dps
Serpent Sting: (1000 x 7.5%) = 75 dps
Suggestions would be to move serpent sting up in the talent tree to make it worth getting earlier on or to increase the dmg it does so that it is worth investing the points into. The fact that it is at the bottom of the tree makes it completely useless late game and not worth spending talent points on.
Only a suggestion, Thanx
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You Should Let People choose between armorsmith or weaponsmith and for weaponsmiths they use ore from a mine and you gotta build your mining skill up.