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I killed kelthuzad on my warlock who was in my 8th save slot and got all the achievements. I started a rogue and didn't see any heirloom item.
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i think that instead of only give 1 stat (intellect, agility, strentgh) which gives that .15 damage i think and i think this should be different from each class that maybe like warrior with .15 damage per strentgh point i think maybe warrior also should get .05 damage from agility or .10 or something like that
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Was there a secret update or nerf? Suddenly all my enemies in the level 70+ zone are only level 70 alone. Or at least they say they are.
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i heard that once you get a character with the achievement meta is meta, the next char you make can get to any level. But i have 1 char with meta is meta and another lv 85 but he dosent level up =o
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It would be cool to fix up the Mount things a little.
I think a max of four would be nice, and i know it doesnt fit but just use "k" for "thousand"
1=100 2=1k 3=10k & 4=100k.
:D I LOVE the game good job Abra!
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Sorry for the third comment, lol. I should be a touch more specific. Being able cancel out of rest, having a dedicated option to do so. I.E. Button. Not trying to multi post, just things occurring to me in an odd order :-)
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I saw a question about Mage, about that 0.15.
So, what's BASE damage then??? O_o
Also, I see close-to-no point in crafting, since I can just grind for those armors anyways.
And the idea of having MU_Online-style items (+1,2,3... +stat_eff) would make it more diverse and more fun.
It's not TOO hard to make, so maybe you'd do it? :D
Nice game, but it's sometimes turns out too boring.
Also, I agree with the suggestion to automate Dungeons too.
They're a good source for stronger monsters and better items, so why not make it GRINDABLE? :D
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There are special icons and tip "Used for crafting" on some loot, but it not always used for crafting. It is iron ore (for crafting we use copper) and silk cloth (using linen). Is it bug or feature?