Overspill
by absolutel
Overspill
Tags for Overspill
Description
A puzzle optimalisation game. Place all the squares into the grid so that their area doesn't intersect each other. Number inside each square indicates how far the area reaches.
The game is visually and conceptually similar to my other game Order Line.
Each level should have optimal solution where no gray squares are left. I may have missed something though, if you find an optimal solution with free spaces, let me know, or leave a comment, giving additional challenge to fellow players.
*Why isn't there a random level generator?*
I tried hard to find an algorithm which would generate levels, but the best I could have done was generator generating levels which had free spots left in optimal solution, and was extremely slow as well. For the last 15x15 levels, I had to run the script overnight to let it generate 10 15x15 maps, which I then had to edit manually. So that's why there is no random level generator. If you come up with a good algorithm, feel free to let me know and I may try to implement it.
How to Play
Click and drag squares to place them into the grid.
Comments
pwv05
Mar. 24, 2016
interesting idea for a puzzle
Zennon
Mar. 25, 2016
Challenge 23, completed with free space at (6,4) (L2R, B2U)
Zennon
Mar. 25, 2016
Completed Level 25 with 10 free cells. Have not checked whether it was best solutions.
Trollusque
Mar. 31, 2016
I won XD
I was worried for you as you didn't write for quite some while. I am glad to see you again. I was hoping for a bit more creativity, but this is fine.
ladridi
Mar. 31, 2016
Can't get it to work, firefox on ubuntu. All I see is the level selection screen, but nothing happens when I select a level.