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I only see one problem. In colorblind mode, it's sometimes hard to distinguish between B, P, & R. Maybe changing the text color would fix this problem.
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I quite enjoyed this game.
but i almost rage quit a few time on level 11...
this is one of the few games where it really is luck...
a fraction difference and it can change the game.
also: very nice. thank you for the colorblind mode. i'm not... but i know people who are.
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level 15 seems impossible O.O do i need to do some more ridiculous timing things with the balls to get them to the right place? this one just seems ridiculous. 13 and 14 were annoying enough.
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add in a part so you can set pieces up in advance (phase 7 with the red ball letting it sit for a while onthe purple) and have them moved later/pushed by the activated moving parts rather than just falling past them after they move
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@alfdestroyer yes mass and energy can be converted into each other but it doesn't happen like that. If you believe photons in real life are marble then you are saying that light has mass which it doesn't
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On level 11, you can actually put the yellow ball in first. Drop it in the second tube from the right, if you do it right it should bounce up over the lip, off the wall and onto the flat surface. It will then roll all the way to the left and bounce off the opposite wall into the yellow chamber.
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This was pretty good. :) My only complaint was that the "Undo" button was a tad glitchy. Sometimes it would "Undo" the wrong ball. And some balls that were affected by another ball drop would still continue on as if the other ball had affected it, even after you hit "Undo." For example, I drop a blue ball on a brown platform, then drop the brown ball into the brown ring. The blue ball falls to the blue ring. If I hit "Undo" to take back the brown ball, the blue ball will still continue on to the blue ring, even though the brown platform moved back into place.
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Very nice and innovative concept with a certain meditative aspect as well. Could definitely need a sequel or six. 5/5.
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An amazing idea that I am quite taken with. I would love to see more games like this in the future, along with more elements, and harder levels.
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I noticed a tiny glitch in the game. If you press reset while a gate is moving, the gate will continue to move in the next try of the level.
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Could you make the photons, barriers and capture rings different in more than color? I can't distinguish them very well.
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i don't think it this was intended, so i'll report it as a bug: if you drag a ball around the screen you can control the movement of dropped balls not yet inside their portal
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I guess it's ok concept and ok delivery. Very slow at times and it's too easy. That makes it quite frustrating some times since thinking required is like 2 or 3 secs tops and waiting (/experimenting) takes forever. Well ok game overall as said 2.5/5, but I'll round it 3/5 :)
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To get the yellow circle in level 11, you have to put the photon into the second hole from the left, after you already got green, blue and purple.
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Excellent implementation of a concept. Suitable for grade school children and beyond. Runs a tiny bit slow for me, my only gripe.
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Ok solution to 11: Drop purple in the tube second from the left, drop green into the tube second from the right and then -immediately- drop blue down the middle tube before the green gate closes. Drop yellow into the tube second from right, then red down the middle, then orange on the rightmost tube, and finally pink down the first. Such a fiendish level, but if you follow those instructions you can get it first try.