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@r00ntje: Photon behave like marbles if you watch them, and besides, mass and energy are equivalent, so photons are in fact marbles.
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Ok solution to 11: Drop purple in the tube second from the left, drop green into the tube second from the right and then -immediately- drop blue down the middle tube before the green gate closes. Drop yellow into the tube second from right, then red down the middle, then orange on the rightmost tube, and finally pink down the first. Such a fiendish level, but if you follow those instructions you can get it first try.
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My previous comment however is not the -easiest- way to complete level 11, which is just to trigger the purple gate first and then drop yellow in the second tube from the left. Green then can be put in by dropping it down the tube second from right.
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On level 11, you can actually put the yellow ball in first. Drop it in the second tube from the right, if you do it right it should bounce up over the lip, off the wall and onto the flat surface. It will then roll all the way to the left and bounce off the opposite wall into the yellow chamber.
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I love the "undo" function. It's really nice for a game not to punish you with the frustration of starting all over again when you make an error.
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Pink, Blue, Green. Seems innocent enough. Until you turn on Color Blind mode, then it's KGB!! It's all communist propaganda! >.< Lynch the atheists!
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Way to beat lvl 14 Just drop the 3 balls early. Put the purple ball in the middle and it will bounce to the right while the rest bounce to the left. Put the blue ball in and pop in the pink. Drop the yellow gate soon after. The drop the rest of the gates at the end.
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I noticed a tiny glitch in the game. If you press reset while a gate is moving, the gate will continue to move in the next try of the level.
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I hate how physics aren't being rendered on moving gates. My red ball got stuck in level 2 because of that, when it could have just been pushed down like a normal puzzle game.
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Level Editor, for sure. This is a great start but I think A LOT could be done with placing marbles on the map instead of just "drop this one, then this one, then this one." Need more difficulty! Great game, hope to see more in the future.
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It would be better if the gates were more predictable. Gets annoying to get down to the last ball only to find out the one you just dropped blocked the hole.
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Also on some levels I found that to get the ball into its hole, I had to drop it not just in the right gap, but also make it bounce in a particular way.
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Could you make the photons, barriers and capture rings different in more than color? I can't distinguish them very well.
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i don't think it this was intended, so i'll report it as a bug: if you drag a ball around the screen you can control the movement of dropped balls not yet inside their portal
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Ohh gawd...the multiple resolving really confuses me...i mean...sometimes...or always sometimes :D i dont really know what each colour triggers because its BLOCKED BY A WALL...its annoying...and u shud really put an option:show movement course but that would make the game way too easy...but...that shud be with the very super easy option xD