A puzzling game involving turn-based explosions.
v1.02: added keyboard commands!
R: resets playfield.
Number for the various ‘tools’:
1: grow circles
2-6: set circles to a designated size.
Click on a circle to grow it or explode it. Buttons to the right can set the entire board to a chosen state. Beyond that it's up to you to work out how to set up the board for one of two goals - either trying to get as much of the board blank as possible, or working out how to generate the longest reaction possible. Remember to blink.
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Brutalme19
Dec. 01, 2008
- Forced to rate 1 star simply because developer is always afk, as if he is in the chatroom simply to advertize.
(he is also only on his game, figures eh?)
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Syneil
Nov. 30, 2008
- I would recommend a saving facility. Quite tiresome to set something up, find out it wasn't quite right, and have to set it all up again! Nice thought-provoker though; reminds me of the game of life.
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acidDICA
Nov. 27, 2008
- Barnec - in all seriousness, I think you're just better at this than us. I decided not to read your PM and try to work it out myself, but I just can't understand how you got some of your scores.
fishnchips - challenges are a good idea. Like those for Zilch/Amorphous, you mean? Okay, I've got about 4 deadlines for uni coming up, but I'll try and make a v2 once my exams are over, adding the levels everyone wants.
Ecanimator - how many times... there are scores! Surely the implied goal is obvious - to get the scores as high as you can!
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Fishnchips12
Nov. 25, 2008
- Mmm 69x25 not bad... My brain cant seem to go past that.. 3/5 (You should probably add levels / challenges so the game isn't so.. bland)
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Barnec
Nov. 21, 2008
- This version of the game is not really a game but rather something more similar to: Iq test/ chess game/ checkers/ whatever. The fun in it for me was the fact that there were no real limits but the game mechanics and then figuring out how to optimise the problem at hand so to say.
But there are possibilities of making this game a many small map problems with nodes that cannot explode with say limited amounts of changes to the set board etc.
Still...
Has anyone even tried to beat my scores?
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Ecanimator
Nov. 20, 2008
- interesting... too bad theres no goal tho,
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acidDICA
Nov. 19, 2008
- P.S. Thanks for the comments! Keep all thoughts coming! :-)
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acidDICA
Nov. 19, 2008
- There is a big puzzle element here - if you try to get a high score. Working out how to get a great number of blanks, a combo or both actually takes a lot of planning.
Few seem to be seriously up to the challenge though. Originally, this was meant to be a level-based game but I realised everything can be expressed in one level. I think I'll make another version with levels acting as a 'tutorial' as soon as I've caught up with my uni work.
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AWESOMEGUY333
Nov. 18, 2008
- A great game only 2 problems though (and acid guy you should listen) 1: try to design some goals in perhaps a prequal of this game and 2: try to paste the game over to Others+Music beacause this game barely has a spark of puzzle and difficulty still a decent 4/5 out of me, get thouse updates well...updated and you'll get a 6 thumbs up from me ;)
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Deside
Nov. 14, 2008
- Nice game, 66x36 rated 5 of 5 :)
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