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Reasons I've died: - 5% Fell between the buildings.
- 3% Bomb fell on me.
- 4% Too fast.
- 4% Too slow.
- 84% Missed a window by a pixel.
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Nice game, except windows break-in, and jump delay.When press have bit of delay. Should also have progress like after few kilometers change background or something like that. Powerups should be there as well. maybe some unique slowmotion should be there as well.
Few tips for developers...
Game 6.5/10 my opinion
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it isnt the easiest game in the world but once you get into it you can't get enough of it. so overall i would recommend this game to anyone that can handle a fast pace game
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anyone else creeped out by the fact that the birds are just chilling on rooftops while all these mechas are doing their thing in the city?
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Who is better? Neo from The Matrix or this Canabalt guy? I can't decide! Both have jumped through many windows and jumped over chairs and onto buildings. Hmm...
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After 2 years and 3 days of intermittently playing this game, I can finally say that I earned this hard badge. Deuces.
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@cunningbunny for me, if anything, it proved un-helpful. Maybe that's just because I had a couple of bad runs, but my average score started to dip a bit.
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"you ran 4999 meters before you hit a wall and tumbled to your death" CURSE YOU WINDOW WALL AT EXACTLY 4999 METER MARK!
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I've played this to death now and noticed a few things, hope this helps: Keep a slow pace! The platform 'spawns' are calculated based on your speed - meaning there will never be a platform that is unreachable at your current speed. Obviously if you hit a crate after the platform has spawned there's a chance you won't have the pace to make it but by keeping a low pace all the time you reduce that risk significantly. Crates near the start of a building give you a good chance to build speed back up before the next jump anyway, so hit them when possible - just avoid double crates. Don't jump further than you need to! If you aim to land on the first few centimetres of each platform you make windows and falling grinders much less of a problem. Grinders seem to fall exactly in the middle of their platforms, so by landing early you have a better chance of getting over them and back to solid ground in time for your next jump. <3 Canabalt!
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I've played this to death now and noticed a few things, hope this helps: Keep a slow pace! The platform 'spawns' are calculated based on your speed - meaning there will never be a platform that is unreachable at your current speed. Obviously if you hit a crate after the platform has spawned there's a chance you won't have the pace to make it but by keeping a low pace all the time you reduce that risk significantly. Crates near the start of a building give you a good chance to build speed back up before the next jump anyway, so hit them when possible - just avoid double crates. Don't jump further than you need to! If you aim to land on the first few centimetres of each platform you make windows and falling grinders much less of a problem. Grinders seem to fall exactly in the middle of their platforms, so by landing early you have a better chance of getting over them and back to solid ground in time for your next jump. <3 Canabal
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Note to everyone: crates are friends, not enemies.
Use them wisely to control your pace so you won't get yourself into insanely-fast-can't-look-what's-coming-ahead speed.
However, aim for the first crates in each building only, so the game has time to recalculate your current speed to make the next jump fitting to your pace.
Hope it helps. The hard badge was cake using this method :D