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I never realised that this game was the first of its genre... It feels like the endless running platform genre must have been around for ages, but apparently it started here in 2009.
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This is a good simple runner. It is easy to get the hang of the pattern of when to jump most of the time. I kept turning into mist by the drop in robots until I got the pattern of jumping over them. As many people have said, slow the pace down by running into crates now and then. It is not advisable to run into two crates next to each other; the jump distance may be too short with such a sudden reduction of speed. I personally stopped after getting the badges but I can see this being addicting.
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I've played this to death now and noticed a few things, hope this helps: Keep a slow pace! The platform 'spawns' are calculated based on your speed - meaning there will never be a platform that is unreachable at your current speed. Obviously if you hit a crate after the platform has spawned there's a chance you won't have the pace to make it but by keeping a low pace all the time you reduce that risk significantly. Crates near the start of a building give you a good chance to build speed back up before the next jump anyway, so hit them when possible - just avoid double crates. Don't jump further than you need to! If you aim to land on the first few centimetres of each platform you make windows and falling grinders much less of a problem. Grinders seem to fall exactly in the middle of their platforms, so by landing early you have a better chance of getting over them and back to solid ground in time for your next jump. <3 Canabalt!
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What I love the most about this game, is how it actually requires more skill than just to be able to press 'Jump' when you're about to finish the platform, simple things like windows and needing to ocassionaly slow down make this game quite challenging, which is a big + in my opinion.