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Also.. if you guys like the game. Consider giving it a Digg... if we can get enough we can bring a lot of new people into Kongregate.
I think the idea "Asteroid Fighting Back" could take off if we can hit critical mass.
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I've made a quick update based on the great feedback suggestions!
Is anyone else getting the "script error" bug? I'll need to look into that one further. Thanks for all the kind words! Its a great satification to see all the happy players after all the hard work.
:)
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The boss is tricky. Depending on the armada of allies you arrive with he will either be incredibly hard or defeated as simply as throwing your whole force directly at him.
So a tip... try to grab allies on those last few levels. Also having high armor will help a lot on reducing damage from the mini fighters bullets.
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Good game, it's unique. I like the gameplay and controls. Also i like the variety of enemies, which makes the game funner to play. I believe it doesnt have much replay value, but it was fun to beat and play at first.
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got stuck on level 18 just after selecting powerup. powerup hint is still there but no powerups themselves and nothing happens when I fly out of the circle
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when ever my astroid get hit by 2 green bombs, it freezes and the script that runs the blowing up of the astroid makes adobe flash player run slowly and aborts the script, good game 5/5, but get that fixed incase it beomes a badge game or sumthin
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I agree with the comments posted...the "reverse Asteroids" concept is priceless. Poor asteroids finally have someone to stick up for them. :)
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I absolutely love it, you took the concept and made it into one of the greatest flash games I've ever played.. congratulations
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I absolutely love it, you took the concept and made it into one of the greatest flash games I've ever played.. congratulations
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Awesome game 5/5 but one thing,
i think it would be awesome if when the ships would be shooting at you maby if u dodge there bullets then the bullets affect the other side and would blow them up, lol
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ToEnergize, when that happens, bring your allies closer to you so that they're all completely within the circle. Btw, great game. Tons of fun; I'd love to see a badge for it.
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Clever twist on classic "asteroids". Humorous and well-polished. Good difficulty ramp up. Only complaint is that powerups aren't really noticeable -- i.e. I just trust that my ship is going faster, but can't really tell.
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The game was fun but the last level was ridiculous. The very least you could do is put a "You have # ships left to kill" counter.
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Found a flaw. Level 22 lets me sacrifice my allies, and without thinking I chose grow because I was low on health, then I couldn't complete 23.