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okay, i've talked to one other person but is anyone else finding that when you do the skeet challenge your shotguns are loaded w/ slug instead of birdshot (one solid round vs multiple small pellets)?
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know what would make this game SOOO much better? developers that either read or gave a crap at least responded to our requests, ideas, etc. they must not care much about making money...
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all the guns in this games beginning suck so in the end you are stuck with no money you can't earn any more due to crap guns and the energy system doesn't help. gee what a great game
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Ok... so we all hate the money system, and the aiming is pretty bad. But the fact that you pay real money for 1-time upgrades that only help you get 150 virtual cash if your good on any level realy makes me mad... your pushing us for money just like Apple i-pad/i-pod. :P
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Fun game, but the guns cost too much to upgrade. I have lost many rounds by having trouble with my mouse losing track with the gun trying to reload.
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What if you could buy a upgrade: ability to enable horizontal shooting grip (chinese shooting), so you could use some of the recoil to shoot targets aside.
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okay, please no questions or little comments about what you've done in this comments area. put them in chat. top shot has it's own room. it may take a little while or a few tries to get someone to respond but i'm tired of (overall) stupid stuff knocking good comments down to where ppl won't see. far too many awesome ideas/comments have been bumped down by five or six dumb comments posted shortly after. i hope others at least understand.
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popboompopboompopboompopboompopboompop... and now the sinking feeling as you have to humiliatingly load one bullet to finish the lvl.
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@hengdog: There is no next level to advance to after the contestant challenge. The contestant challenge is the last one in each set of challenges.
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for some reason, once i complete the contestant challenge or whatever it wont let me advance to the next level. can someone help me?
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Why not clic F to change firing mode? People can have full auto at the range and semi. But on challanges it's disabled.
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i know that gater, but it still isn't the same. all it does is give me a little bit of an idea. and then there is m3 that it doesn't give the choice of manual. i couldn't make an educated choice of which i wanted to use until after i did a mission w/ it. while i didn't notice much of a difference, i can't be for sure unless i use it a lot, which would be preferred in practice.
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i really want a full auto option on the range. how am i supposed to practice controlling the recoil or feel how my gun shoots without it? can you please add this in sometime?
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The daily challenges are hard on a computer that lags and runs slowly. Moving targets and explosions with a full-auto gun are the worst. If I may make a suggestion, perhaps you could add a setting that auto scans your computer's capabilities and set the DC accordingly? Some games do that with graphics settings.
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dear game programers, i would like to know why you decided to make my guy an archer or have some other talent. he must have never shot a rifle b/c he can't absorb ANY of the recoil from firing a .22 rifle quickly. similarly, he can't have touched a semi-auto handgun in his life because he can't absorb the recoil from shooting a 9mm. yet, i find it interesting that when he shoots a .44 mag., it takes half the time to recover from the recoil than from a 9mm. now speaking as a person who has actually fired guns before, virtually ANYONE can fire a semi-auto .22 rapidly while still retaining a VERY large amount of accuracy and while i would say i have fired less than 30 rnds from a 9mm glock, I (emphasis) take less time to recover than my guy does. now can you please answer how he managed to get on the show?
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The challenges need to tell you ahead of time what the requirements are. If I need to shoot 32 balloons then my approach is much different than if I need to hit 24.