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On Chamber 6 there is a way of killing Qoosh every time he/she/it respawns at the second checkpoint if you put the spicy block on the checkpoint and die the loop occurs
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The sad thing is that the scientist actually could have made a compelling argument for his methods. A rough estimate of how potentially unpleasant the warping procedure is could have been gained by measuring it against the amount of times Qoosh warped versus how many times he ate the candy and how many times he died. DEATH > WARP = traumatic, DEATH < WARP - candy = unpleasant, DEATH < WARP + candy = ready for human testing. "Well of course I destroyed him a few times! He can't rightfully know which is more unpleasant until he's had both happen to him!" Congratulations, Mr. Scientist. You're out of the job and Qoosh is dead because you instead got distracted by all the pretty shiny data.
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I glitched chamber 13 :D at the end you can go up where it takes the ranged teleports from you so you need to do the level again :D... well bad for me... :c
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Also, The data from the tests is in. "You [the test administrator] are a horrible person. That's what it says, You are a horrible person." -GLaDOS
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Near the end of chamber 9, you can put the gun on the spikes, destroying it, and making the level impossible to complete. I realise that you could use guns like blocks if they didn't explode, but couldn't that have been a gun dropper instead?
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making a note here badge and huge success is a refrence to the game Portal where at the end its a song where it says "im making a note here, huge success" and also that there are chambers and turrets
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217 wraps and can be less... Box moving left/right: you can move blue boxes and turrets by jumping on the top right/left edge from side. It's even possible to ride on turrets :)
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Well, was an enjoyable game. Controls and platforming were smooth and well polished. The slo-mo/teleport (and sound effect for it) reminds me of that other game... Focus or something? Except this is more puzzle-based instead of maniacal platforming/teleporting action. And the swapping. There are some weird quirks though... No level select, warps/deaths don't reset when you restart (that one's really annoying), achievements apparently have names but they don't show on the achievements screen, and somehow the game brought me directly to the last chamber after the turret destruction level on my hard badge run. Overall, pretty neat!
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After a few dozen crashes, I had to walk away... This game is great in concept, but the instability has prevented me from finishing.
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Multiple endings would have been nice, given the fridge brilliance behind the chambers. See, the scientist actually had a brilliant setup for these experiments. By destroying him a couple of times, he was able to see how Qoosh felt about teleporting compared to being destroyed. Ergo, if Qoosh commits suicide so he can go back to a checkpoint instead of warping back, that means the process is highly unpleasant and not suitable for the field. If Qoosh will teleport instead of suicide, but doesn't go for the candy, it means it's not perfect, but is at least good enough for advanced studies (unless Qoosh doesn't go for the candy where he just has to jog, in which case it means Qoosh doesn't like the candy). And if Qoosh teleports just to get a piece of candy in every chamber, it's ready for human use. But no, no, we're just going to rip off GLaDOS and have the scientist be an immoral quack who wants more data because "it sparkles." Sure, that works too.
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They should have the frugal warper acheivement as imposssible. I spent several hours trying to get the achivement, And I managed to finish stage 13 with 280 warps. I'm like "please be the end, please be the end!" but naturally there was one last stage, so I gave up and ended up with a total of 350 warps. God this is impossible.
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Chamber 3: I see a littler version of me. I want to save it. I do everything I can to get it out of there. Unfortunately, there's nothing I can do. So, I cry, "WHYYYY? WHY DON'T I HAVE ANY FEELINGS!?"