Zombies, Inc.

Zombies, Inc.

by AethosGames
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Zombies, Inc.

Rating:
3.7
Released: February 23, 2012
Last updated: February 24, 2012
Developer: AethosGames

Tags for Zombies, Inc.

Description

You are the CEO of a company that develops zombies, and world conquest is your mission statement!

Conquer 13 territories while unlocking and upgrading your zombies! Sell items to the zombie population, upgrade your company, and rule the world!

30 achievements in total to unlock over three difficulties.

How to Play

Use the mouse to click stuff.

Developer Updates

Feb 23, 2012 12:41am

Sorry about the juggernaut bug, fixed now.

//Miscellaneous bugs fixed, the salary for high level corporate capacity is lowered, and frequency of the income loss event is lowered, along with a time reduction to only 2 days instead of three.

///More misc bug fixes, including negative zombie populations (I may have fixed the randomly freezing glitch, maybe. Still donโ€™t know the cause so Iโ€™m just shooting in the dark here.) Also some more event balancing, the really bad events should happen much less frequently (10% of the time for anything other than capturing cities). Employee cost lowered a bit at the high levels. Enjoy the bug fixes and changes!

//I keep getting bug reports on things that arenโ€™t bugs (actually the only bug reports I get are not actually bugs), so let me clarify a few things:

The game deletes your save file after you win, because there is no point in playing a game that you already won. Thereโ€™s nowhere else to conquer. Your achievements are still saved though.

If you canโ€™t see the whole screen, then you are zoomed in. Firefox seems to have this problem a lot.

You get less population from a recaptured city. This is intentional (though looking back on it was a pretty bad design choice) that was really a realism choice, since the number of humans that recaptured a city would not likely be the same number that was in the original population. However, realism doesnโ€™t really have a place in a game like this.

Comments

0/1000
pacattack25 avatar

pacattack25

Jun. 18, 2013

1216
24

"A zombie tripped off a curb and died"- End of battle screen:"Your army suffered 0 causalities" ... HOW?

n4tth3bug avatar

n4tth3bug

Feb. 23, 2012

4195
93

They said that being an evil zombie-controlling mastermind would involve tough choices, but I was never prepared to choose between destroying Santa's Workshop or Penguinopolis. WHAT KIND OF MONSTER HAVE I BECOME!??!?!?!

AethosGames
AethosGames Developer

A rich one hopefully.

havoc777 avatar

havoc777

Jun. 01, 2016

399
7

Your main enemy in this game is not the humans, it's the notification popup as it keeps exiting you out of your attacks.

Vitrivius avatar

Vitrivius

Feb. 23, 2012

1175
28

Interesting idea, but the game turns into a grind once you have a few millions and can get max employees.

Suggestion: there should be a way to max out or remove all zombies of one type from your army with a single click. For example ctrl-click on the + and -. When you have all the commanders it's slow to fill up 100 zombies.

AethosGames
AethosGames Developer

That's a good point. I'll have to correct that if I make a sequel. Thanks for playing!

Xervicx avatar

Xervicx

Feb. 27, 2012

761
18

Two more things that could have been improved: The hiring function, it should include a firing option for accidental purchases or just for lowering costs. The second thing would have to be that I am not too sure whether having more numbers but low defense and attack is good, or how certain combinations affect each other. If I have 50 high leveled zombies, and I add a few lesser zombies, my overall attack and defense shouldn't take a nosedive. If anything, it should add power. Attack obviously is the damage that can be done, defense is obviously how resistant to damage the army is... but what about size of the army? How does that come into play?

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