Under rating threshold (hideshow)
someone in the highscore board named NOKIA 3310 have some great score 0d 00h 00m to finish the game, . . . . . #$%%?>@@#$%%!@#
Under rating threshold (hideshow)
This game was going good at first, but now its starting to piss me off alot. I dont understand. Whenever i add a zombie sometimes the attack or defense doesnt even move a number. This game is way to confusing and annoying. Every minute some city that i took over a thousand times before comes back. 3/5 just because its an upgrade game and personally, i like zombies.
Under rating threshold (hideshow)
My population decreases when people recapture cities? How is this possible. Do zombies magically turn human again when they have a human chief?
Under rating threshold (hideshow)
It's the perfect business model! 1) Forcefully take over city. 2) Brainwash citizens/make them buy your crap. 3) Use revenue to train soldiers. 4) Repeat. 5) Conquer the world in 2 months with $ millions profit! Brilliant! *Begins taking notes on new Zombies, Inc notepad*
Under rating threshold (hideshow)
I really didn't care to much for this game. HOWEVER the graphics are smooth and gameplay is pretty good. SO I gave it a 4/5, not added to favs because this just isn't my cup of tea. Good work none the less.
Under rating threshold (hideshow)
Why doesn't this game fit on the screen?? Never had this problem before and I can't therefore play the game! Any help please?
Under rating threshold (hideshow)
I love the game, the only features that seem to be missing are the "+ all zombies/ - all zombies" buttons and the ability to sell your zombies. I find myself with 100 cinder zombies left over when I finish with Russia. At the very least I should be able to sell them at half price to another zombie enthusiast. I gave it a 5/5 though, they were small flaws that don't take away very much at all from great game play. Reminds me a bit of Pandemic too, maybe you should make Madagascar the last level in the next one...
Under rating threshold (hideshow)
Zombies...check,
Upgrades...check,
nice graphics...check,
but where's the game?
Waiting for enough money to click at the upgrape button isn't a real game for me. The thing is as player you don't need any strategy to beat the game. Upgrade, fill the army and click attack is a little poor gameplay.
Under rating threshold (hideshow)
Nice game, however i noticed i had 18 of the headless zombies with a max of 20, so i added 2 of the first zombie and my atk and def went down -_- more zombies should not equal less power
Under rating threshold (hideshow)
I've done some initial calculations, and the amount of money you'd need to have banked to survive two days of total income freeze late game is staggering. Also, there is no hint anywhere that this kind of event can happen. Unfortunately, the solution to this is to simply wait longer before building, to ensure you aren't getting too far ahead of your income (which artificially pads the game out even more.) Of course, if you wait too long, population attrition due to humans wiping out more zombies through territory-retaking than you recover from conquest guts your consumer-base. Kudos to you guys for making an interesting economic sim, but unless you're *also* making a really stealthy commentary about the unsustainability of big business and its implications for the global market, parts of this thing just feel like a giant middle finger to the player.
Under rating threshold (hideshow)
Went bankrupt and lost, despite the fact that I controlled more than 80% of the world, because zombies stopped buying my products for two days due to an extra special 'hahahaha you lose' event the devs included.
Under rating threshold (hideshow)
unless I simply can't find it I think it would be great to see an expense report with an itemized list for each item used. and possibly being able to fire employees if you so desire(not that it is needed, really, as time is hardly an issue) and also beyond the initial tips that pop up perhaps a more detailed explanation as to how population, attack etc of each city affects each zombie attack. one would assume that the higher my population against theirs and the higher my attack over their defense the better the chance I have but I am not certain that is the case as the game goes on. thanks :D
Under rating threshold (hideshow)
The UI design is too busy. The tutorial is too obtrusive. The Engrish is pretty bad. There are too many steps to play the game, steps that break some fundamental design rules.
If the game were play tested, it might be a little more fun.
Under rating threshold (hideshow)
Needs zero/max buttons for quickly removing and adding zombies to army, pressing + and - over and over again is really tedious and slow
Under rating threshold (hideshow)
WANT TO GET ALL (IN-GAME) ACHIEVEMENTS? without playing again: reload page, click Continue. This works at last, when you finished the game before reloading page: You will gain lots of money and infected ppl. so it'll be easy to upgrade all zombies - for example.
Under rating threshold (hideshow)
haha, too easy. i accidentally clicked on hard: it was fun to me, but i think ppl searching for some challenge will be a bit disapointed ;) .. first try: all achievements unlocked without even knowing there are some in game achievements. the only ones i did not get: fully upgrade 5 & ALL zombies ..
Under rating threshold (hideshow)
Zombie Flu is BS, now I have to sit here and let about a week of game time go by so I can upgrade my high end units... One can make a game difficult without making it annoying