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Two comments: I dont enjoy the loss in population, humans keep retaking cities and when I grab then again I end up with less total zombies than before. Some upgrades on city defences maybe? Also, is there a link between days to complete and dificulty for the achievement? Cause I can get unde 75 on hard, but under 60 seems to be possible only on easy, mainly because on hard they take too many tows and I get almost none investment bonus, along with losing half my army and all sales upgs....
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I just lost the game because I couldn't fire zombies... The event where you can't sell anything for 2 days killed me since I just upgraded something...
People always seem to misunderstand that. I love sonny, and it's an incredible game. The meaning behind it was that the human decided it wasn't worth it to fight a zombies, since he played Sonny.
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A tip for when this is the badge of the day (learned the hard way):
-You only earn revenue when you have areas conquered, you can't just buy a bunch of marketers and revenue upgrades and let it sit there
-Buy ALL employees in every department BEFORE upgrading how many you can have, they will cost the upgrade price even if you haven't maxed yet.
-Don't buy employee upgrades until you're at a comfortable revenue, you will bankrupt very quickly
Hope this helps you get the badge and you avoid the same mistakes I made, several times lol
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How do you fire people? I accidentally double-clicked when hiring some marketing guru, and now my income is lower than my expenses. So what, I have to start over after playing for an hour because of an accidental click?? FUUUUUUUU
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This game is really good in the beginning. At first, taking over the world seems fun, but then it gets a little frustrating. When the humans keep taking over the places you've already inhabited, it's realistic, but it is frustrating. If you do make a sequel, please change this part if you don't mind. If you do, then okay. Don't change it :(
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And then you have the terrible hiring system. If I upgrade my staff to have more and I instantly buy another upgrade to make more money and fully upgrade that then I shouldn't all of a sudden be making less money than I was.
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feels like alot of the time im just sitting here doing nothing until i gain enough money to do a thing.......... and then back to sitting here
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The recapture rate was really annoying to the point where I was being congratulated for conquering the world, then being told a city in south asia was recaptured.
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If my daily expense is 1k and my daily income 5k, shouldn't I be gaining 4k at the end of each day? How come I only gain 1k then?
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When I became the head of this company, I had the simple aspiration of taking over the world. People told me "A 61-employee company could -never- conquer the entire planet!" But then I informed them that the world had less than two million people, and no more than a hundred people per city knew how to fight. And then I turned those people into zombies, put them in a suit of armor, and by jove I conquered that startlingly underpopulated planet.
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Company level 3 upgrade sucks. I had about 100k saved up and upgraded to the 9 employee product all the way. My cost rose so much that was only making about 40k a day so I started saving up to upgrade to 12 employees...than the humans started retaking my cities so the population dropped. Than I could do nothing at all, can't fire employees or cut cost. Poor execution.
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Went bankrupt and lost, despite the fact that I controlled more than 80% of the world, because zombies stopped buying my products for two days due to an extra special 'hahahaha you lose' event the devs included.
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You should make a sequel, perhaps even conquering other planets, and more zombie types like alien zombies, or even other features like equipping the zombies with weapons and some sort of armor.
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well.. that was annoying..
i was about to conquere australia and wanted to start with china, suddenly i saw that my daily revenue was going up and down like a rollercoaster without any reason (i didnt lose any cities or something)... it jumped from around 150.000 to 300.000 and back.. my daily expense was about 230.000 at that time... so what happened? after a few days/weeks i was game over without even knowing why or how i could have prevented it... why did my income jump so much?
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Why is it that adding normal zombies to my army makes my army worse? It's not just an averaging thing either. I have better success with smaller armies that don't include basic zombies than if I fill up the remaining spots with basic zombies. That doesn't even make sense!
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wait... how do the humans recapture places of 2000 people when i can retake it with about 30 regular zombies seconds after they recapture it?
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Isn't it weird how only 5% of your zombies are actually working.. while the other 95 is chuggging water, or zombaid, or coffee...or standing around
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unless I simply can't find it I think it would be great to see an expense report with an itemized list for each item used. and possibly being able to fire employees if you so desire(not that it is needed, really, as time is hardly an issue) and also beyond the initial tips that pop up perhaps a more detailed explanation as to how population, attack etc of each city affects each zombie attack. one would assume that the higher my population against theirs and the higher my attack over their defense the better the chance I have but I am not certain that is the case as the game goes on. thanks :D
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odd glich.. i started a new game after failing. refreshed the page. and it loaded my old game, the old game had all employes that it had before but no corporate capacity upgrade.. so now i have 12/6 people xD
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I was buying 999 of each zombie and I heard the event noise and it scared the crap out of me because I thought it was the bomb that takes out 1/2 of your army
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The last corporate upgrade can be impossible to keep up with. I had all money making things (products/upgrades) upgraded fully (with a 500,000 zombie pop), and I was about +20,000 a day, down from about +1,500,000 a day. Then I got hit with my third 3-day shutdown in 10 days. Goodbye Zombie, Inc.