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wait... how do the humans recapture places of 2000 people when i can retake it with about 30 regular zombies seconds after they recapture it?
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Isn't it weird how only 5% of your zombies are actually working.. while the other 95 is chuggging water, or zombaid, or coffee...or standing around
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unless I simply can't find it I think it would be great to see an expense report with an itemized list for each item used. and possibly being able to fire employees if you so desire(not that it is needed, really, as time is hardly an issue) and also beyond the initial tips that pop up perhaps a more detailed explanation as to how population, attack etc of each city affects each zombie attack. one would assume that the higher my population against theirs and the higher my attack over their defense the better the chance I have but I am not certain that is the case as the game goes on. thanks :D
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odd glich.. i started a new game after failing. refreshed the page. and it loaded my old game, the old game had all employes that it had before but no corporate capacity upgrade.. so now i have 12/6 people xD
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I was buying 999 of each zombie and I heard the event noise and it scared the crap out of me because I thought it was the bomb that takes out 1/2 of your army
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The last corporate upgrade can be impossible to keep up with. I had all money making things (products/upgrades) upgraded fully (with a 500,000 zombie pop), and I was about +20,000 a day, down from about +1,500,000 a day. Then I got hit with my third 3-day shutdown in 10 days. Goodbye Zombie, Inc.
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If you get all the commanders for the attack room and look in the top right corner, there is a zombie doing a handstand, and another zombie standing next to him repeatedly punching him in the crotch. What a jerk.
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After successful reclaim of city I was suddenly -50k. After winning back a city? What was that penalty for? Nothing else bought, incomes pretty solid and stable.
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So, if you save up a ton of money and buy all the upgrades without hiring employees, your employee costs will bankrupt you...
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A random event (all your items have returned to their base value) causes my income to drop below my maintainance costs, and since I can't fire anyone I lose the game.
Excellent game design, numbskulls.
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Be careful, don't get the last employee upradge till the last of the game, or it will take something like 1,5-2m dollars a day.
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Not a bad game, but you get less and less people back when you have to recapture a city, and some of the stats on cities after Canada and Africa feel a bit too tough to overcome, though that may just be me.
Also, hate the 'random' events. I wound up losing half my army twice in a row. There was no coming back from that.
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"A human played Sonny and decided it wasn't worth it."
Haha, this may be the best reference + dig at another flash game that I have ever seen! (I love the Sonny games, though.)
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This game is extremely punishing for no reason at all. The random events that destroy your efforts that you had to grind for (90+% of the time they are harmful events, such as LOSING ALL YOUR UPGRADES ON YOUR ARMY, WTF) just piss the player off and make this game garbage. If this wasn't badge of the day, I'd have quit immediately upon receiving that notice and never looked back. Here's a 2-star rating for you, maybe you'll learn from it.
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having the humans somehow "retake" cities i take over mere seconds after i take them is annoying enough, but I quit after my zombies got some sort of "flu" which erased all the upgrades I spent an hour saving for. Zombies can't get sick. They are dead.
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Needs some tweaking. I wont have a army strong enough to take a territory, and have 20k zombie population, then the humans take a city and i lose 2k population, retake the city, gain 1k in population, lose another city, lose 2k pop, take it back get 1k pop. This keeps going on and on and on until i have 2k population, cant get enough for my expenses, cant upgrade my army, cant do anything but retake cities only to go into a downward spiral until i lose.
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The idea is not bad at all, yet the increase in salaries is a great way to ruin your company. It shoud have a smaller increase instead of being x5 per level.
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was really good until all strategy stopped and it became a meatgrinder of max number of top zombie (the hero) every time, might have been able to accept it if it was just for one or two cities, the humans making their final stand in one or two heavily fortified locations, but it was for the last 3rd of the game... too much. pointless.
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I broke the game before it even started. If you spend all of your money buying zombies, you can't buy an employee to attack a country. Going to the main menu and selecting new game doesn't help. You keep getting the popup to buy that employee. Refreshing the game appears to fix it, but you might want to put a hard limit in so that doesn't happen.
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You need to conquer as much as you can always before buying employee expansion. If having problems, reduce speed, then buy max unit capacity and conquer more areas with old units as much as you can to regulate the economy back. Be very special with mark 5 employee expansion, save good money before buying it. Usually asks 1.5 millions / bar once acquired.
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I'm not gonna lie the game was a bit better than I originally thought. With a name like "Zombie Inc." To be honest I was expecting it to be one of those games where you "Build a business", and looking at the user interface didn't help that thought process at all until I actually summoned up the willpower to actually play it. The ONLY thing in this game I'd change is when you completely capture a country I don't think the humans should be able to take any of those cities back at that point. 4/5
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During battle: "A zombie tripped over a curb and died." After battle: "Your army suffered 0 casualties!"
I am confused!
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It's fun to start, but then it's all about waiting for revenue. I wish there was a bit more to this, and to have a roll-over in the attack area for the zombie stats would be helpful for strategizing how many of what type of zombie I need (so I don't have to go back & forth). Fun game, but since it's a few years old, I guess that it won't have any additions to it.