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i see humans love santa,i concuer santas workshop,3 seconds later again,2 secs later again,and now 3 times as soon as i capture it they uncapture it,WTF
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What i do is slowly hire the manage sales, destroy the two easy places, then try to have your sales up in the beginning, then max out your zombies and get your revenue upgrade high enough that you dnt have to worry about your money fall behind. hiring too quickly will destroy you. then, when you have your original amount of money(on hard, i advice you to get your money to $50,000 to go in battle or hire more people) then go and conquer the world, but slowly. you will have to repeat these steps when you upgrade the capacity of your employment hiring.
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Hmm, I think someone hacked the game. If you go to http://hiscore.arcadebomb.com/zombiesinc.php, you can see the hi-scores for the game. The current fastest time for beating the game is 00d 00h 00m.
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Good game, though i hate how even when the attack was considerably lower than my defense i would still have casualties....or the amount of nose dives when you combined all the zombies
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I give it 3/5. Would have given it a 5/5, if: a) I could assign 100 zombies to attack with a single click instead of clicking 100 times, and b) If the difficulty curve would be better - it is really easy in the first two regions, then it gets really hard, and after you start making good money, it gets really easy again. I still liked the game, though.
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@Xervicx
See it as "Damage/Unit" and "Defense/Unit". So doubling the zombies or their attack stat results in double damage potential.
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when reaching 999 of a unit by buying 10 at a time, you are charged the daily maintenance cost. In my case, it was $1,900,000+ this does not happen when buying 1 unit instead, to reach 999.
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I let the humans win back Australia, but than the game forced me to conquer the ENTIRE world...So I had no choice, but to destroy the last outpost of the United Human Alliance with my super powered zombie army.
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Great game, but two upgrades for the next version:
1) Ability to set a quantity of zombies to attack, instead of the +/-.
2) Ability to stay on the current continent instead of being kicked back to the world map after every battle.
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possible bug.. or just annoying UI deal.. but if you get one of them penalties after capturing(or failing to capture) a city and click X, it'll click through both of them so you won't be able to see what happened(money loss, no income, zombies dieing, items reset, etc.)
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*obliterates 90% of world, finishes conquering last human stronghold in America after bleeding half an army of Zombie Heroes per city*
Humans have retaken Montreal! Better go get it back!
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Fantastic, The last two or three countries are just point and click with a full army, but there are some rather hairy bits in the middle if you upgrade the wrong way like I did. Can't wait for round two.
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Way to win the game.
1.) Take over the N. and S. Pole.
2.) Invest into Zomb-Aid and Brain-Freeze.
3.) Leave the game running overnight
4.) ???
5.) World Domination!
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The population loss from losing a city seems completely random. Even losing a tiny city you captured early makes me hemorrhage population and retaking it does very little to recover it...I'm not sure how I'm supposed to advance when my income just gets lower and lower
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My one complaint is how the cities get taken back over by humans, and you lose population when you take them back... If I own an entire region it should stay mine.
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After you win the game, the clock keeps running. If you wait a bit, the humans will recapture a city and you will un-win the game, and have to recapture that city to re-win. O_O