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unless I simply can't find it I think it would be great to see an expense report with an itemized list for each item used. and possibly being able to fire employees if you so desire(not that it is needed, really, as time is hardly an issue) and also beyond the initial tips that pop up perhaps a more detailed explanation as to how population, attack etc of each city affects each zombie attack. one would assume that the higher my population against theirs and the higher my attack over their defense the better the chance I have but I am not certain that is the case as the game goes on. thanks :D
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The UI design is too busy. The tutorial is too obtrusive. The Engrish is pretty bad. There are too many steps to play the game, steps that break some fundamental design rules.
If the game were play tested, it might be a little more fun.
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Needs zero/max buttons for quickly removing and adding zombies to army, pressing + and - over and over again is really tedious and slow
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WANT TO GET ALL (IN-GAME) ACHIEVEMENTS? without playing again: reload page, click Continue. This works at last, when you finished the game before reloading page: You will gain lots of money and infected ppl. so it'll be easy to upgrade all zombies - for example.
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haha, too easy. i accidentally clicked on hard: it was fun to me, but i think ppl searching for some challenge will be a bit disapointed ;) .. first try: all achievements unlocked without even knowing there are some in game achievements. the only ones i did not get: fully upgrade 5 & ALL zombies ..
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Zombie Flu is BS, now I have to sit here and let about a week of game time go by so I can upgrade my high end units... One can make a game difficult without making it annoying
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I'm not sure I'm a huge fan of this one. The central mechanic seems to involve lots of waiting, and it's not exactly clear how any of the stats factor into conquest. It's an okay timekill, and the writing isn't bad, though a little short on substance, but it's not exactly engrossing.
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Not a bad game, but you get less and less people back when you have to recapture a city, and some of the stats on cities after Canada and Africa feel a bit too tough to overcome, though that may just be me.
Also, hate the 'random' events. I wound up losing half my army twice in a row. There was no coming back from that.
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Yes costs and upkeep rises sharply, but so does income as long as you stay on top of upgrading all your items and controlling a certain % of the world.
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maybe i am missing it but it would be cool if the zombies had a hunger meter and the hungryer they are the more viciuos they are in battle, still great game 5/5
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Needs some tweaking. I wont have a army strong enough to take a territory, and have 20k zombie population, then the humans take a city and i lose 2k population, retake the city, gain 1k in population, lose another city, lose 2k pop, take it back get 1k pop. This keeps going on and on and on until i have 2k population, cant get enough for my expenses, cant upgrade my army, cant do anything but retake cities only to go into a downward spiral until i lose.
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feels like a nerdook game [not an insult] had a decent amount of challenge some polish for a sequel would make it a 5 star game all the way
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You should make a sequel, perhaps even conquering other planets, and more zombie types like alien zombies, or even other features like equipping the zombies with weapons and some sort of armor.
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Good game, but one major problem really spoils it. I attack a city, lose 30 zombies. That's fine, because I have hundreds in my base just waiting to take their place, except.... before I attack the next city, I have to spend click that plus button 30 time to refill my zombies for the attack. Why can't it just restock my attack group from my spare zombies? Why must I manually click it? Why does holding down the button not make it go faster? It takes longer to prep for the attack, then for the attack to complete!
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One reason I couldn't beat the game, when a region reconquered a place, then i got it back i had less zombies than before
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I think this may be a bug, but all of a sudden the after battle pop-ups (you gained this much money and lost these many zombies, OR You failed etc) they stopped appearing. Weird.
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You'd think increasing the Zombie Population would give the Zombies Inc. a relatively cheap pool to employ soldiers/employees...
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My only problem with this game is the issues with money. The income drops over time and eventually the costs outweigh the incomes. Eventually I'm sitting there with the 2nd level of my corporation, terrified to bump it up because I can't afford $2500*x workers AND buy zombies. The upgrades cost a bit too much money as well. Perhaps I just suck at this game or am missing something, but jeez.. This is rough.
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Could be good... but it's not :( Hard at first when you don't understand how it works, and then its just too easy, repetitive and frustring. I'm sure there's something good to do with the game though... i'll try next Zombies inc.